
You're a programmer. Your cat is a better one. Solve visual puzzles built from real machine learning ideas, from decision trees to neural networks, to create a cat-to-human translator. Take freelance jobs, upgrade your rig, gamble on startups, dress up the cat. No coding required, curiosity is.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 10 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, GOG, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.79−40% | 8.2Kreviews | 91% | — | $1.7M |
| $4.99 | 1.2Kratings | 96% | — | $135.5K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Güzel
Неплохая игра! Но кажется разрабы тебя очень сильно ограничивают в инструментарии при выполнении задании!
很好,可以锻炼分析能力
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Hungarian, Korean, Greek, Portuguese - Brazil, Simplified Chinese, Polish, French, Italian, Spanish - Spain +20 more
| $14.99 |
| 63ratings |
| 80% |
| — |
| not modelled |
| $12.99 | 34ratings | 62% | — | not modelled |
| $14.99 | 26ratings | 94% | — | not modelled |
| $12.99 | — | 90% | — | not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While True: Learn() oyunu, kodlamanın mantığını eğlenceli şekilde gösteriyor. Yapay zekâ, algoritmalar ve mantıksal düşünme üzerine kurulu. Programlama bilginiz olmasa bile öğrenme sürecini güzel aktarıyor. Özellikle problem çözme odaklı ilerleyişi, kodlamanın sadece yazı yazmak değil, mantığı kavramak olduğunu hissettiriyor. While True: Learn() is a fun way to show the logic behind coding. Focused on AI, algorithms, and problem-solving, it highlights that coding is more about logic and thinking than just writing code.
依托答辩,营销来的别买了
A lot to learn if there no background like me. story is fun but game play and task is challenge and funnier. I love this
十分美味,只用靠拖动连接一些模块就可以完成关卡,学到一些基础的机器学习知识,[strike]还能感受优化过程的痛苦[/strike]
Wie soll man denn mit 50 Nodes auskommen?! while True: learn() ist ein Rätselspiel, was auch gleichzeitig als Eingangspunkt für das Machine Learning genutzt werden kann. Das Spiel verpackt das in eine sehr amüsante und gute Story und hat zudem viel Lesematerial, wenn man sich wirklich interessiert. Man nutzt in diesem Spiel Relais, die eine bestimmte Funktion übernehmen und versucht damit einen möglichst effektiven Algorithmus zu erstellen, der das Ziel des Kunden erreichen lässt. Grafisch befinden wir uns auf einer sehr rudimentären Ebene, wenn es um das Gameplay an sich geht. Bei der Story und dem Büro sind allerdings sehr schöne handgezeichnete Grafiken genutzt worden. Auch der Sound ist nett, die Musik nie nervig und die Geräusche auch in Ordnung. Man könnte nebenbei aber auch Musik hören, wenn einen das nicht zu sehr ablenkt. Fazit ist auf jeden Fall eine Empfehlung, allein durch den Namen des Spiels. Wer gerne Lösungen finden möchte und den kreativen Prozess beim Programmieren gut findet, der ist hier gut aufgehoben. Auch Personen, die mit Programmierung nichts zu tun haben, aber Rätselspiele mögen können hier reinschauen. Es geht zudem um Katzen. Falls das für jemanden ein Kaufkriterium ist.
I enjoy this game as it's a really fun way to solve puzzles even though I know nothing about machine learning so I started playing it with zero information. I'm not a person who enjoys looking up walkthroughs on youtube so the only thing that got me stumped through playing it so far is the lack of 'help' or maybe helping me understand some of the more crucial steps. I'm starting to understand it slowly as I play through it but I can't help but to wish there was an easier way to access some help to solve each mission while also learning, rather than play guessing through it. Still a really fun game, because I enjoy puzzles like this. Not sure if I'm learning anything from it, but I'll see what I think after I finish it.
Super jeu de gymnastique mentale
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 3.7K | 86% | $19.99 | |
| $1.7M | 2.2K | 79% | $19.99 | |
| $1.7M | 1.6K | 85% | $23.99 | |
| $1.7M | 5.6K | 42% | $17.99 | |
| $1.7M | 16.3K | 98% | $4.99 | |
| $1.7M | 3.2K | 86% | $16.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 34 | 62% | $12.99 | |
| — | 0 | — | — | |
| $109.6K | 141 | 93% | $12.59 | |
| $200.1K | 322 | 92% | $14.99 | |
| $114K | 189 | 76% | $14.99 | |
| $23.9K | 31 | 100% | $19.99 |