
Jianghu11 is an open-world cultivation RPG set in the wuxia world. In this game, you will create your own character or start as a fictional or historical figure. Explore the fascinating wuxia world with enormous NPCs, search for romance, and write your own legend.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Captivating combat n deep customization! need English patch plz!
its kind of fun to learn about, the story is fine i have absolutely no idea how some things work but making numbers go higher is fun
不是我不支持制作组,我去年交的费好像,钱都缴了起码半年多了,关注也一年有余了,菜呢?????进度说明也没了,跑路了???跑路跟我们说一声啊....基本礼貌啊.....我到没这么多要求,各花入各眼,先拿出来玩。你把他做成GTA都会有差评的。赶紧的吧。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
----------- have to say this wuxia game is good! having such a blast playing it, super engaging and totally addictive. However, I do have to mention that the English PATCH version is kinda outdated. ----------- There are quite a few areas where the GUI doesn’t really fit well, which can be a bit frustrating at times.But honestly, if you guys ever decide to do a remake, I’d love to see an updated English version that really brings everything together!
越做越拉,你知不知道什么叫无为而治?还不如第一个版本,第一个版本好歹有个无剧情,剧情做得巨长,还锁地图,我可以很负责任地告诉你,喜欢剧情的玩家属于是猎奇,大概只占总玩家比例的百分之一不到,英雄联盟,h1z1,包括它的继任绝地求生,这些开创时代的巨作哪一个有剧情的,甚至我个人认为别说剧情,新手引导其实都可以不用做,机制再复杂都不要做,这种有野心的游戏我会很欣赏,当然这个见仁见智,一些loser可能会抓狂,在我的理解里做剧情的就是那种做不出游戏性,没有才能的团队为了游戏成品的完整度硬添上去的,第一个版本的无剧情比你后面改的这些好玩十倍不止,真是白瞎我的期待,花我时间打这么久剧情,你要是早说你还是传统的走剧情那一套我一分钟都不会待,说白了要是没有无剧情我都懒得评论你,那种不开窍的只磕剧情的游戏该死就死与我无关,你们这个团队是有慧根的,我也不会经常到处评论,只点你们这一次,别看那些个游戏卖得好,是因为玩家没得选,以你们的这个氛围,把无剧情打磨好,我可以说是非常有前景,唯一有剧情在我这里还能及格的游戏是活侠传,确实他那个剧情做得好,剧情文笔属于是文学家的范畴了,但你看哪怕他把剧情拉满也仅仅只是及格,你何必去费那事儿?你现在该做的就是好好打磨一下无剧情版本,例如功法获取的难易度调整一下,强度调整一下,别我好几本橙色功法练满结果还打不过只有一本橙的,在游戏性上好好开发一下,什么叫游戏性,还别笑传奇,人传奇就很懂这个,杀人夺宝,自由交易,这就叫游戏性,再引申一点的,你们大地图仿的骑砍,涉政,经商产业,这些都是游戏性,当然这个就不为难你们了,但是别再搞剧情了,会凉,没人说是因为他们从众,明明不喜欢看剧情硬是撑着头皮玩下去,我说是因为发现你们的沙盒模式底子是不错的,别糟蹋了
说实话,把这破战斗模式改了行不?我真求你了,一个你一个太吾,真的咱老老实实学无数经典游戏已有的玩法不好吗?战旗,哪怕回合制呢?真别太有野心。玩法不是你随随便便一拍脑门就能创新的。那些经典玩法经久不衰是有原因的。
这更新速度和跑路没区别了
蹭了国产单机武侠的BUFF,圈钱跑路给后人挖坑。去了武侠这个添头还剩什么,和别的游戏比可玩性一坨
跑就跑吧,这个制作团队除了美术,其他都太垃圾了,任由他们怎么找补,估计都只能做出一坨游戏。
一坨包装都不算精美的臭狗屎
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.3K | 32 | 88% | $8.99 | |
| $5.8K | 85 | 95% | $2.99 | |
| $15K | 61 | 56% | $13.99 | |
| $93 | 1 | 100% | $4.99 | |
| $0 | 0 | — | $19.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 3.2K | 81% | $29.99 | |
| $1.7M | 5.9K | 83% | $14.99 | |
| $1.7M | 3.7K | 94% | $19.99 | |
| $1.7M | 2.2K | 79% | $19.99 | |
| $1.7M | 3.7K | 86% | $19.99 | |
| $1.7M | 3.2K | 90% | $19.99 |