
Experience cinematic kung-fu battles in the fastest, most intense brawler the indie world has ever seen! With the unique 1:1 response system of One Finger Death Punch, players will feel the immediate feedback of every bone-crunching hit. Pay tribute to the masters using five classic kung-fu styles mixed with additional weapons.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fast-paced side-scrolling action game that requires quick reflexes and precise timing. Despite its simple controls, the combat system is visually impressive and highly dynamic. Players must defeat waves of incoming enemies while making use of a variety of weapons and special attacks. Minimalist visual style and rapid gameplay. It's a classic "easy to learn, hard to master" game. Highly recommended.
Play Crank that by Soulja Boy and your golden.
ちょい昔なゲームなだけあってUIが流石にちょっと古臭いなと思ったのと、触りたては分かりづらい部分がちょこちょこあってどうかなって感じたけど、10ステージくらいこなして慣れてくると段々楽しくなってノーマル難易度クリアまで一直線な面白さだった。 端的に言うと、リズムゲーっぽいアクションゲームが好きかどうかで好みは分かれると思う。音ゲーやHi-Fi RUSHみたいなゲーム性が好きなら楽しく遊べるはず。 とくに気に入った点は「ミスは全部自分のせい」と感じさせてくれるところ。マウスの右クリックと左クリックだけで進むシンプルなゲームなので運要素はなく、PvPゲームでミスったときに近い何かを感じた。 高難易度というほどではないけど、難易度はノーマル相当からしかなく、途中で得られるスキルも無茶苦茶できるわけではないので、アクションゲームがやや苦手~苦手な人は注意かも。ソウルライクタグが付くゲーム程度の難易度はあります。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One Finger Death Punch is one of those rare games that proves a simple concept can be executed nearly perfectly. I've been playing it since 2018, and I still find myself coming back to it years later. The gameplay is incredibly easy to understand but surprisingly difficult to master. With only two attack buttons, the game creates a fast-paced rhythm where every mistake is your own and every flawless victory feels earned. The stick-figure art style may look basic at first glance, but it allows the action to be crystal clear while dozens of enemies run across the screen in an almost hypnotic martial arts spectacle. What keeps me returning is that it never wastes your time. You can jump in for five minutes or lose an hour chasing perfect runs and higher scores. It's satisfying, responsive, and has that "just one more level" quality that few games achieve. Years later, I can confidently say this is one of the best examples of gameplay over graphics. If you enjoy arcade-style action that rewards reflexes and precision, One Finger Death Punch is an easy recommendation.
NO LUCA NO
É um daqueles jogos que me pegou pela simplicidade e não largou mais justamente por isso. Não tem história pra te segurar, não tem personagem pra desenvolver nem nada do tipo. O jogo é basicamente você no meio, inimigos vindo dos dois lados e você só precisa reagir. Parece simples até demais no começo, mas é aí que ele te engana. A jogabilidade é extremamente direta: dois botões, esquerda e direita, e tudo gira em torno de timing e leitura de padrão. No início você pensa que vai só apertar botão sem pensar, mas conforme os inimigos começam a variar, armas aparecem e o ritmo acelera, o jogo vira quase um teste de reflexo puro. É aquele tipo de experiência que entra num estado de fluxo muito fácil, você para de pensar e só reage. O que mais me chamou atenção é como ele escala a dificuldade sem complicar as regras. Ele nunca adiciona sistemas complexos, só aumenta a pressão. Mais inimigos, mais velocidade, mais caos. E mesmo assim continua claro o suficiente pra você sempre saber o que precisa fazer. Visualmente ele é bem minimalista, quase um boneco de palito em combate, mas isso funciona a favor do jogo. Nada distrai, tudo é legível e focado no gameplay. A trilha sonora também entra mais como ritmo do que como destaque, ajudando a manter o timing das lutas. No fim, é um jogo muito mais sobre reflexo e concentração do que qualquer outra coisa. Não tem profundidade narrativa nem progressão complexa, mas também não precisa. Ele entrega exatamente o que promete: uma experiência rápida, viciante e extremamente satisfatória de dominar com precisão.
whatever you do DO NOT BUTTON MASH!!!!!
I'm so tired of the slow motion effects happening whenever an object breaks or gets damaged in the background. It COMPLETELY destroys the pacing of the game resulting in damage that would have been entirely avoided if the game didn't decide to just randomly slow down the ♥♥♥♥♥♥♥ game for a ♥♥♥♥♥♥♥ OBJECT IN THE BACKGROUND BREAKING. This is a Troll RAGE GAME instead of a reflex game. Patience will be lost and you WILL get annoyed at the game for its random slow motion effects. I'm giving this game a 3/10 simply because there are no settings to TURN THE ♥♥♥♥♥♥♥ SLOW MOTION OFF!
老物,没有云存档和官中。本质上是个快速按键QTE,演出有节奏感。隔壁5元左右的KEY补个票。
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