
Weed Supermarket Simulator is a chill store sim where you grow weed, develop new strains, set prices, and keep your shelves stocked. Expand your business and optimize it for maximum profit. Manage employees, handle inventory, and turn your shop into a high-performing business.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 13 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Weed Supermarket Simulator is a chill first-person simulation game where you run your own weed store.
Open and manage your shop as you sell weed, bongs, and other smoking gear. Set up shelves, display cases, and counters to make shopping easy and fun for all kinds of customers.
Grow your own weed from seed to harvest. Build a grow room, plant seeds, and take care of your plants. Upgrade and improve your strains to create high-quality weed that sells for more.
Order weed and supplies on an in-game computer. Get deliveries, unpack boxes, store items in the back room, and place products on shelves, in fridges, or in locked display cases.
Serve customers at the counter. Scan items, take cash, and keep everyone happy - or at least nicely high.
Use your profits to expand your business. Make your shop bigger, improve the interior, unlock new strains, and sell premium products.
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 437reviews | 87% | — | $250.4K |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 160 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game itself is addicting, but ultimately was disappointing. I played the Beta and completed all the quests and had each item. I was excited for the full release of the game to add more. However, the full release added a whopping 3 new machines to package the "green" and a few cosmetic items. Oh, and the apartment that does nothing... I was hoping for much more but that's where it fell flat. No new missions, no new sell-able items, no new growing rigs, etc.
Good game but too short. Even if you play it slow paced youre getting max level really quick. In early game you need to spend money wisely but after 2 hours I made more money I could spend (and I had only 2 shelves setup) I played the game in normal difficulty and completed the game within 10 hours including all achievements and nearly max level. I have bought everything I can buy and still have tons of money. Now its just decorating the store which is getting boring really quick.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 160 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Weed Supermarket Simulator is a chill and enjoyable game with satisfying progression. You start small and slowly expand your shop, unlock new products, improve your grow room, and develop better strains. The combination of growing weed and managing a supermarket keeps the gameplay interesting. Restocking shelves, serving customers, setting prices, and upgrading the business makes it easy to keep playing. It is still in Early Access, so there is room for more content and improvements. However, the game already has a solid foundation and plenty of potential. I definitely recommend it to anyone who enjoys relaxed shop-management games.
I've have about 500+ hours on weed shop 3, this game is more enjoyable in my 10 hours then that whole 500 has been. Not talking bad on WS3 this game just takes the cake
mi agrado por la marihuana supera la del promedio y se puede ver evidenciado en la cantidad de horas que paso jugando juegos relacionados con el tema, este juego realmente me gusta bastante ya que es bastante inmersivo y te permite entender de manera simple como funciona este maravilloso mundo. Esperode todo corazón que a alguien mas le guste tanto este tipo de juegos como a mi me gustan laverdad pq es una de las pocas pasiones que mantengo actualmente ademas de mi preocupante adiccion al fentanilo y a reseñar juegos en steam y es por eso que el que lee es puto.
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I like it, But there should be an employee to plant seeds and to do the lab table. Its annoying how even when the automation is maxed out, the player still has to do a lot of stuff.
https://www.twitch.tv/videos/2845708485 Temu Supermarket Simulator with the rigidity of Streamer Life Simulator 2. Kinda janky all around, nothing that memorable. Pushing three hours and tarting to feel some fatigue from the loop as there relly isn't much to entice further progression, but not bad enough I want to quit. At this point I do suggest if you're into the b-grade, bad, or generally ratchety indie titles, but wait for a decent sale.
After 5 hours, yes it could be an excellent retail game. BUT, no I can't recommend it as there is no way of naming ANY products on any shelfs, boxes or anywhere to in storage to keep track of the many many different product box types. And as for worker, I hired him, He picked up the "correct" box in storage, well done that man, but just threw it at the customer shelf and walked away, Clearly not play testes at all. Half Baked Game, Yet again.
Very addictive and relaxing game that doesn't unnecessarily drag out it's gameplay loop, unless you want it to. If you're always up to date with your shop inventory and provide strands that satisfy almost anyone, you'll get a nice steady growth of your weed empire. Your mini shop with a small backroom eventually becomes a fully decorated supermarket (with large storage and production facility) which could make a whole country well-fed and high :) Gameplay is simple and as a guide, player can progress through tasks that also grant XP, so there's no way of getting ''stuck''. It also isn't grindy, I have obtained all achievements in about 21 hours and it never ever bored me. Awesome performance and I actually haven't encountered a single bug or a crash. It's very well put together with steady rate of updates, hats off to the developers :) There are a lot of similar games but I believe this one stands out very well from the crowd, full recommend!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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