
BUILD YOUR VIRTUAL WEED EMPIRE: Grow the hottest strains & crossbreed new ones, roll your own Blunts, sell Bongs, hire Growers, make Solventless Concentrates, handle Rival Dealers, befriend Influencers, smoke Dabs, ride a Dolphin, and More! WELCOME TO WEED SHOP 3!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.1Kreviews | 94% | — | $3.5M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 810 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Can't believe I put that much time in this game. Too grindy and with no real end game. Its more of a meh recommendation. If you want something to kill your brain while watching something on the side, yeah this game is for you.
It's not addictive. I can quit anytime I want.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
devs started using ai generated stuff, they dont deserve to have the ability to create games if they are too lazy to even do a small amount of work
weed shop 4 pushes ai slop. do not support this dev.
devs use AI. and wont even disclose it.
great game just wish it was multiplayer or co-op at least
started using ai. L devs
This is probably the most surprisingly content filled game I've ever satirically purchased in my life. I bought it initially as a stunt, played it for no more than an hour, refunded it. Found myself having several fever dreams about it the next few days and copped it once again. I've now logged 60 hours and counting in the last two weeks and it would be way more if it wasn't absolutely necessary for me to tend to real life tasks which only enable me to play Weed Shop 3 more. The grind required to level up and reach new heights is truly addicting, unlike the product you sell itself which is totally not addicting. I could totally quit this game at any time if I wanted to!
Weed Shop 3 has a solid foundation with fun mechanics and a quirky sense of humor, but the grind quickly kills the vibe. Progression feels unnecessarily slow.
weed
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $331.8K | 795 | 59% | $11.99 | |
| $286.4K | 905 | 86% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $7.2M | 14.2K | 96% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 4.9K | 88% | $22.00 | |
| $3.5M | 2.6K | 72% | $39.99 | |
| $3.5M | 3.6K | 92% | $29.99 | |
| $3.5M | 2.9K | 65% | $59.99 | |
| $3.5M | 5.1K | 94% | $24.99 | |
| $3.5M | 3.3K | 78% | $18.99 |