
You both awaken imprisoned inside the sinister Castle Rock - were you betrayed, or simply not that clever? Find out in the greatest co-op puzzle adventure in the We Were Here Series! Do you and your partner have what it takes to face the dark forces of this realm or will you be trapped… forever?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Sep 9 → 6/day in the week after.
About




Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 18.9Kreviews | 90% | — | $4.4M |
| $17.99 | 934ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1019 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yes I had so much fun with the puzzles and the gameplay and the story seemed so interesting. My favorite puzzle was the jester music boxes! Really beautiful game and I could tell everyone worked hard on it! I'm so excited to play the rest of the series!
结局必死一个是什么鬼,这游戏解密半天的意义是什么我没懂,什么都做不了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 4.7K | 95% | $24.99 | |
| $4.4M | 4.5K | 80% | $24.99 | |
| $4.4M | 14.7K | 52% | $13.99 | |
| $4.4M | 21.3K | 97% | $8.99 | |
| $4.4M | 9.1K | 91% | $24.99 | |
| $4.3M | 4.2K | 76% | $20.79 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 17.8K | 82% | $12.99 | |
| $0 | 33.3K | 89% | Free | |
| — | 0 | — | — | |
| $1.7M | 11.3K | 78% | $9.99 | |
| $16K | 104 | 90% | $7.99 | |
| $772 | 17 | 65% | $1.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 25 → 6.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Danish, Dutch, Finnish, Japanese, Korean +11 more
| $17.99 |
| 233ratings |
| 90% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
안돼! 죽지마! 너 3편에서 나한테 칼빵 날렸잖아! 복수해야 한다고! 이딴곳에서 동사 하지말라고! 일어나! 나도 니 배떄지에 칼빵을 넣을거란 말이야! 내 복수를 위해 죽지 말라고! 이 개자식아!!! 죽지 말라고!!! 죽어도 내가 죽인다고!
Se nota la mejoría al Anterior, los puzzles son mas intuitivos, aunque esto no significa que sean fáciles, con lógica los sacas, tambien mejoraron en que la experiencia de los puzzles sea divertida y fluida, aunque jugué con un amigo de low iq, lo pasamos todo medianamente fácil, vamos por mitad del juego y esta siendo una obra de arte 10/10
De momento es un juegazo, lo he jugado con mi amigo y nos hemos pasado el "We Were Here Together". Ambos tenemos la opinión de que este es el mejor de los que hemos jugado, te permite tener el pov de ambos jugadores sin tener que describirlo todo al otro. Muy entretenido y los puzzles al final se terminan sacando, solo hay que darle al coco. Muy originales y muy divertidos. Muy recomendable.
güzel yapmış elemanlar
By far the best of the "We Were Here" series. Great environmental story telling, wonderful puzzles that are actually doable yet challenging, and cool visuals. Trailer doesn't do it justice. Go for it, especially if you enjoy a challenge! Can't wait for the sequel.
好游戏,全程在和朋友吵架
5/10 не ужас, но играть можно. проблемы с оптимизацией, где-то абсолютно глупые головомки. не на логику, а на метод тыка. ничего примечательного, но и ничего ужасного тоже нет. покупать за свои деньги я бы такое точно не стал.
I really enjoyed We Were Here Forever The game is entirely puzzles with some cutscenes. The puzzles are somewhat unique, interesting, and visually appealing. Progression is satisfying and logical, tied to a decent storyline. Most of the puzzles are primarily composed of symbols, numbers, and levers, but its pretty fun to figure out how the interactables work. The game did a good job at encouraging clear communication, and I'd recommend playing with a partner of similar logical ability. Seriousness aside, there's opportunities to troll and mess around with your friend. l also found the difficulty ideal because it was challenging but we never had to use a guide. The graphics and physics aren't amazing, but since this is a puzzle game, this only harms immersion. I also had to scale down resolution to increase FPS because I have integrated graphics. I also liked the music in particular for some reason. This game was great, you just need something known as a friend to play it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.