
You both awaken imprisoned inside the sinister Castle Rock - were you betrayed, or simply not that clever? Find out in the greatest co-op puzzle adventure in the We Were Here Series! Do you and your partner have what it takes to face the dark forces of this realm or will you be trapped… forever?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Sep 9 → 6/day in the week after.
About




Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 18.9Kreviews | 90% | — | $4.4M |
| $17.99 | 934ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1019 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
vraiment
fghf
Very good Co-op game to make with friends or lover
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 4.7K | 95% | $24.99 | |
| $4.4M | 4.5K | 80% | $24.99 | |
| $4.4M | 14.7K | 52% | $13.99 | |
| $4.4M | 21.3K | 97% | $8.99 | |
| $4.4M | 9.1K | 91% | $24.99 | |
| $4.3M | 4.2K | 76% | $20.79 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 17.8K | 82% | $12.99 | |
| $0 | 33.3K | 89% | Free | |
| — | 0 | — | — | |
| $1.7M | 11.3K | 78% | $9.99 | |
| $16K | 104 | 90% | $7.99 | |
| $772 | 17 | 65% | $1.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 25 → 6.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Danish, Dutch, Finnish, Japanese, Korean +11 more
| $17.99 |
| 233ratings |
| 90% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So... I usually do not write reviews because I'm frankly not good at it. However, I've been looking through bad reviews and - although I agree with nearly all of the criticism - I do hope my 130 hours of playtime give me some degree of a grip on what this game is like. First off, narrative. Compared to its predecessors, this game is by far the most story-heavy. It contains cutscenes you are unable to skip through in order to clarify its tale to those who are interested and even has a puzzle focused around it. Those who don't want to play for the lore are very likely going to dislike those parts of it. Players like me who love snooping and piecing together a story, however, are going to find that this game deepens the story in ways many of us should be able to appreciate. Second of all, progression. Although progress can seem slow at times and the uncertainty of 'did it save, did it not' will hang over you on your first playthrough, the game is designed to save at the start of each of its 'chapters' and most of them will even have savepoints before the start of its puzzles. This can definitely make for frustration when you stopped halfway through a puzzle and find you have to regain part of your progress. However, keeping this in mind for when to continue playing and when to take a break will result in the save-design not quite impacting as much of your experience as some of the non-recommendations might suggest. Third; gameplay. What's about to come up is my personal opinion; I adore the puzzles in this installment. Some are unnecessarily easy and some get incredibly difficult. And I hear you ask; "Reviewer, then why do you like them?!" Well, the answer is simple. It's never the same puzzles that are difficult and easy when you play with more than one player. For me as a Dutch player, playing with a fellow Dutch person will make comms a lot faster, but we may start arguing over what to use for the puzzle and the solutions we believe a puzzle will have. To oppose that, playing with any English speaker who's not from a mainly English-speaking country makes communication a LOT more difficult. The puzzles themselves, although definitely feeling at times like one player's doing everything, tend to feel that way when one person has already found the actual hints they need. That brings me to the fourth point on my list; the hint system. Here's the only thing I genuinely did get pissy over first play. If you want genuine hints, you should either refer to the various YouTube video's that have now been made or ask about in the We Were Here discord if you can get a better hint. The hint system, although appreciated in thought, has not been well-executed and instead merely reminds the players to check every corner of the environment for their clues. Experienced Explorers who truly understand the structure of the series' installments will not need it for most of We Were Here's content. The ones that do are either new to the games or - and I will be offending some people with this - have not been paying attention to what the series has been doing plenty and consistently throughout its installments. For the nitpicks of the puzzle-community and those who cannot fathom what a communication-centered puzzle game actually entails, this videogame will not be a match. On the contrary, for the puzzlers who appreciate a game focused HARD on how to communicate clearly and effectively - which, let's be real, is a riddle in its own right in modern society - We Were Here Forever and the We Were Here series as a whole are a hidden gem between titles like A Way Out and It Takes Two. I highly reccommend you play through Forever fully at least once. However, you should decide for yourself whether you're the kind of player that just wants straight-forward puzzles or the kind that is up for the challenge of communication alongside it.
excelent game but tragic
Er zijn leuke puzzels die je goed bezig houden met denken
Plus complet que les précédents, mais certaines énigmes dont un peu relou et parfois pas vraiment compréhensibles (la première du nautilus), mais ca reste un jeu sympa à faire avec un pote.
this was so good but i will never wish the underwater puzzle upon my greatest enemies
veri gut
muy bueno para jugar con amigos
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.