
You both awaken imprisoned inside the sinister Castle Rock - were you betrayed, or simply not that clever? Find out in the greatest co-op puzzle adventure in the We Were Here Series! Do you and your partner have what it takes to face the dark forces of this realm or will you be trapped… forever?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Sep 9 → 6/day in the week after.
About




Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.19−60% | 18.9Kreviews | 90% | — | $4.4M |
| $17.99 | 934ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 992 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I will leave this Cat here, so that everybody who passes by, can pet it and give it a thumbs up and awards, ty /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ The Game was Awesome. :3
игра прикольная, особенно если играешь под накуром. я не знаю как НО я проиграл 15 часов в полнейшем раскумаре и мы как-то это проходили. в конце пришлось умереть за кентуху, вообщем четкая игра
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 25 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Danish, Dutch, Finnish, Japanese, Korean +11 more
| $17.99 |
| 233ratings |
| 90% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 994 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
очень классная игра , на локации где нужно, чтобы тебе говорили на какие плиты вставать поссорился с другом , не общался с ним 10 дней и отхуесосил его очень знатно, а так поиграть можно
Non skippable cutscenes, forced slow backtracking and sometimes unintuitive ways to start a puzzle sequence ruins what could be a great puzzle game for me
游戏是个好游戏,但是游戏服务器太差劲了,经常玩着玩着就掉线然后就需要重头开始玩,体验极其的差
第一次玩是一年前,和ta一起入坑we were here系列。因为游戏解密的困难程度让我们都头昏脑胀。 但是这一年,我们把we were here系列全部都通关了。从一开始毫无默契,听不懂对方的形容,到后来的“友谊挑战”一遍速通。 现在第二年,我们准备拿全成就开始二刷。 再次点开这款游戏,心态完全不一样了。站在对方的视角,回忆自己的过去。才会知道以前对彼此的不理解都是不应该。 耐下心来再次游玩这款游戏才渐渐体会到这系列的魅力。 我们不会再像之前一样浮躁,急着追求通关爽。不会再像之前一样,责怪彼此的信息形容不够准确。 我们互相等待,等待对方跟上自己的步伐。我们一起面对难关,一起解开一个又一个难题。 我希望大家都能找到那个和自己同频的人,一起享受这款游戏,体会它的魅力,理解它的用意。 we were here we are here we will here
This is a classic case of wishing there was a neutral review. The game is incredible if you have a good friend to play it with. You can get past all the problems and have a good time because you have good company. There are just too many things that really stand out and put me on the negative side. Some of the puzzles are poorly explained, or outright misleading intentionally. There is one that asks you to go to the grave of XXX who is buried in the same row as their father. The correct answer is not on the family trees you are given. We ended up googling the answer and the common way to solve it is process of elimination. You know all the XXX graves you're given don't work, therefore its the only one left that could work. You'd discount this as the answer if working backwards or double checking your answers; because the source of info you are given does not satisfy the clue. The family you're digging up doesn't have any XXXs in their family tree. There are countless complaints about the squid section. Trying to convey sound through discord was hard enough, I can not fathom what pain it would be to do it with the walkies. We didn't get the correct translations, but managed to guess our way through. We lost one of the film reels from the start for a long while because you get them early into a section and can pass them back and forth. Its fairly easy to lose them in the bucket if you're not carefully tracking them. You don't know they're for later when they first appear, so you naturally want to pass them rather than wanting to describe them. The hints system is actually useless and outright insulting. Any section we got stuck in and tried to use hints had legitimate problems leading to us getting stuck. The hints don't put you on the proper path, they tell you things like backtracking to make sure you didn't miss anything or that the symbols might need relayed to your partner. We found a guide very early on and used it whenever hints would have been needed. There is a massive division of labor problem. I got placed in a room where I had wheels that I could rotate to show symbols. My friend had the translations, the answers, and control of which wheel I could move. I got placed in a room where I had to haul a ball and chain, my friend had the answers and a vantage point to tell me where to go. I was on a layer where I could rotate mirrors, my friend had access to all the mirrors to place and could see the images on the lenses we needed to line up. I had an owl statue telling me riddles and giving me a puzzle, my friend had the backstory for each person I needed to put in the puzzle as answers. All I could do was wait for him to find the right piece and send it to me. These sections stand out horribly because there is actually nothing to do if you aren't solving the puzzle. You're just waiting. There are other sections where you can freely switch sides and see what the other is looking at. There are far more fun, even if they're a lot easier. Maybe it wouldn't have been so bad had it been split better, but my friend somehow ended up with every single guiding role besides the graveyard. There are bugs galore. In the jester box section that is essentially Halo CE's Boarding Action, you can time the level flips to have a player get on the wrong side and out of bounds. We had to repeat the action to bump my friend back into the right alignment. There are sections that use the same principle later on that I'm sure you can do the same thing to. During the ball and chain section, phase 2 started up by itself and played out despite me not having made it into the ring. After it self completed, it called us cheaters and reset. No idea how or why this happened. You can clip into many different things. Thankfully, nothing I got stuck in was inescapable. The translation is sometimes wrong. You can usually get the gist of what they wanted, but somebody who isn't as savvy with English will struggle. This compounds heavily with the deeper story direction they've gone. There's more words to translate, and so more ended up wrong. Some of the story just isn't conveyed between perspectives well either. My friend wondered what the red thing on my arm was because he didn't see the contract get attached to me. You have different perspectives as players, but have to experience the same story. It leads to moments where the little details don't quite add up. I love how much ambition they've put into this game. Having played every entry, it's incredible how far they've come. The sad fact is that they're sacrificing a lot to swing for the fences; and they're working in a genre that requires accuracy and exact detail. I don't regret having played, but it's a rough experience if you don't have an excellent friend and the patience to see it through.
And then i look in the game and wow i am very idiot... But why u are never look at the right way? its because u make u think and then u have it for the mind! Never better game than this is it, but my friend? he know everything and because of it, we do it togethers. Thank u people for make this beautiful game, and i enjoy it
A beautiful and exciting series be prepared for everything.
A good cooperative puzzle game. The game has a story, and in order to fully understand it, you and your friend will have to solve many puzzles together. You won't be able to complete this game on your own, so you'll need to work together. The puzzles vary in difficulty, ranging from easy to challenging, and they can take a significant amount of time to solve. The game features a walkie-talkie that allows you to communicate with your partner. Throughout the game, you can either provide hints to your friend, who will solve the puzzle, or vice versa. Speaking of hints, there is an option to ask for a hint in the game, which we only used on one of the levels. There are also time-based puzzles, and although I'm not a fan of doing things quickly, I found it interesting. In the game, you need to constantly explain to your friend what you see in front of you, which helps you cooperate more effectively and solves the puzzles more easily.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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