
A short incremental game about abducting humans with a UFO! Travel around the world, unlocking upgrades, abducting humans until there is no one left.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 148 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its not a bad game by any means, the replay value just isnt there for the price unfortunately, unless you really really love the gameplay. I say this because theres 4 different game modes, Normal, Zen, UFO only and Demo. I completed normal mode in under 2 hours and have been debating whether its worth risking getting the last 3 achievements just for the game to sit in my library to never be touched again. You also just get the achievements through just playing without really having to try. If you really really love these types of games and plan on revisiting it over and over again then get it but other than that I'd wait for either a bigger sale or just dodge it because theres not much replay value
Short and repetitive unless you leave game running AFK to skip grind. I want to like this game so hopefully there's some updates planned.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Japanese, Korean, Simplified Chinese
Hours played at review time, across 148 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In the same way Digseum spawned a thousand clones, I believe this game (along with many others coming out under the "incremental" tab on the store) is the harbinger of the same cycle repeating with A Game About Feeding A Black Hole. It seems that devs like these see the success of an idle/incremental formula and rush to copy it wholesale with naught but a fresh coat of paint over the top. The exact same linear skill tree structure, exact same progression timing, extremely similar special abilities, and they even did half-assed copies of the zen, restricted, and demo modes from AGAFABH. I'm willing to bet at 92 minutes that I'm within 10 minutes of finishing the main game mode, but I don't even believe it's worth it. Definitely asking for a refund. Would not recommend unless on a sale where the total price after tax is under a dollar.
I expected more. The whole entire game consists of moving you mouse around, then spending money on upgrades after every round. The upgrades are linear, meaning you have zero choice in what to get and your choices don't matter at all. The game is essentially 1hr 45 minutes of doing the same thing over and over again. The modes have slight differences between them, but those differences are only in the upgrade tree - different upgrade routes, but still linear and still choiceless. It's incremental by definition, but it's missing a certain zing that incrementals usually get - your upgrade choices matter. That does not exist here. Even for the low price, I wouldn't recommend. Get a Big Mac, it'll make you happier.
能不能把你的口口口修复了?
If you've never played an incremental/upgrade game before, you'll be fine with this. I dislike this game just purely on that I've seen this too many time before, the only thing that changes is the graphics. It feels like the same upgrade tree I've seen 100 times, it's always one or two upgrades each run along a mostly linear path. Most of the upgrades I'm like, is it even worth moving around to enhance them? When you first get them it takes like 2 seconds to activate and that's time not spent grabbing humans. I dunno it's just not original enough and not implemented well.
Progress way too fast, have completed normal mode and not had game long enough to be that quick. Love the idea, well done Matt. Change the progression for the higher levels to take longer between locations and to get upgrades. Game should be four or five hours to complete normal mode at least.
The upgrade tree looks like it has a lot of choices, but that's illusory as it is incredibly linear. It took 2 hours to beat Normal mode. I should've stopped after 30 minutes. I have no desire to play any of the other modes.
Pretty chill, short and easy to complete game. People are hating too much on it for some reason. It was very balanced unlike some of similar games. If you played your cards... errr... upgrades right, you could even get more for less and finish the game even faster. It was kinda very short but it scratched an itch and I'm very satisfied. Could have more modes and upgrades tho.
short and sweet incremental
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $86.5K | 203 | 74% | $7.99 | |
| $3.9K | 62 | 84% | $4.99 | |
| $506 | 4 | 25% | $5.99 | |
| — | 0 | — | — | |
| $455.5K | 3.5K | 88% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23.2K | 344 | 98% | $4.99 | |
| $23.2K | 124 | 98% | $4.89 | |
| $23.2K | 218 | 79% | $5.49 | |
| $23.2K | 186 | 92% | $6.99 | |
| $23.2K | 93 | 48% | $6.99 | |
| $23.2K | 75 | 73% | $8.99 |