
From the independent studio that brought you Contrast, We Happy Few is an action/adventure game set in a drug-fuelled, retrofuturistic city in an alternative 1960s England. Hide, fight and conform your way out of this delusional, Joy-obsessed world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 13.8Kreviews | 77% | — | $19.2M |
| $59.99 | 4.4Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best games i played in 2025 and its a 9 year old game thats crazy ngl, but it still holds up to todays games Solid 9/10
Personally one of the most beautiful stories I have ever played. The Orwellian vibe and environment is flawless, the main theme drives the story perfectly and despite the meh gameplay, it is fully worth it, if it's on sale. The DLC's improve the gameplay making it a true 10/10 but this game has some of the best Music and Story i've seen yet. If on sale, must play.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $59.99 |
| 173ratings |
| 66% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game but 60 dollars is too much.
Genuinely without a doubt my favourite game ever. I love it so much it's just insane. Is it a buggy mess? Yes. Are most of the quests fetch quests? Yes. But I don't care I love it so much it's insane
Basically my childhood in a sense. Freaking love this game!! I've completed 2 of the dlcs and both the sally and arthur playthroughs so far. Obviously not on this account, but still. I LOVE LOVE LOVE THIS GAME AND I NEED EVERYONE TO PLAY IT!!!!
if i could pick a game that i could play for the first time over and over again it would be this one. it is and will most likely remain as one of my favourite games of all time
Türkçe yok
I really enjoyed this game, the story and the soundtrack especially carry it for me. The gameplay isn't that bad either however there are quite a few bugs (like NPC's sitting backwards lmao). The combat system is nice but the issue of "one person gets mad at you and now the entire population is chasing you" is annoying, especially when the person who got mad at you is because of a bug or [spoiler]running into an Uncle Jack fan as Ollie, where it can be unavoidable,[/spoiler] makes the game unfairly punishing. If this game had a patch that just did nothing but go through and fix bugs I think it would be a lot more enjoyable and feel less janky. Personally I don't mind the jank because it never broke my entire game or made it unplayable but I know its not always the case and most people will find it infuriating. The games soundtrack is very very good and you should listen to it, some of the songs have even been added into my playlist rotation.
[h1][i]Baby, did you forget to take your meds?[/i] ~Placebo[/h1] K, I love this kind of fiction. [b]George Orwell[/b]’s [b]Nineteen Eighty-Four[/b], [b]Aldous Huxley[/b]’s [b]Brave New World[/b], [b]Anthony Burgess[/b]’s [b]A Clockwork Orange[/b], and, of course, [b]The Trial[/b] by [b]Franz Kafka[/b]. Totally my kind of stuff. And [b]We Happy Few[/b]? It's surely inspired by all of those, and more. From the very beginning of this review, I want to praise those who are responsible for the world of this game. Even though the writing can be arguable, the world itself? It’s downright fantastic. Despite the fact that the game begins with a pretty generic '[i]Wake up, [b]Neo[/b]...[/i]' thingy (told you the writing can be arguable), I felt like I was about to fall in love with this game. To make a long story short, we've got ourselves a world where everybody's happy. And if you’ve read the works I’ve mentioned above, you surely know that a big 'but' is coming. It surely does. See, people in this game are happy for one simple reason: a drug called [b]Joy[/b]. In other words, everybody's on meds here. And if there’s someone who isn't? They’re seen as a so-called [b]Downer[/b]. And what happens if that someone is you? Well, everybody begins to attack you. And the atmosphere-wise it works [i]perfectly[/i]. I mean, there's a good reason why people enjoy zombie fiction so much: it's that certain conflict of human nature. Humans are herd animals. Yet while being more than just animals, deep inside we're afraid of each other—afraid of society turning on us. That's why zombie movies and games work so well; they play on that inner fear. And [b]We Happy Few[/b]? It does the job even better. It makes the roles we play in the real life more obvious. Like in the real life, we go outside in this game—we’re supposed to dress accordingly (different parts of society here have different dress codes), we’re supposed to smile and say 'hi!' (in [b]We Happy Few[/b], doing that is a nice way to calm those who begin disliking you down), etc. And, of course, to make things even more symbolic, people wear masks. And yes, removing those is a part of the story, which is divided into three acts, following different characters (somewhat like in [b]Pathologic[/b]). So, is it a great game? Well... The answer is no. See, while doing the setting and the atmosphere right, [b]We Happy Few[/b] fails with pretty much everything else. The actual gameplay? It’s way too messy to be truly enjoyable. At the end of the day, it's all about two things: going to a quest marker and pressing the button there, and avoiding to irritate the other citizens while doing that. Which, while quite enjoyable in theory, quickly becomes annoying as heck. It's just that: dress appropriately and be on meds. Or else '[i]boom![/i]' The whole neighborhood is suddenly a zombie realm. Again, very symbolic, but it becomes really, [i]really[/i] annoying quite soon. And to make things worse? [b]We Happy Few[/b] comes with one of those crafting mechanics that are popular nowadays. You know, one of those that involve picking up random stuff and turning it into necessities. Now, technically, it's not a bad thing. I mean, I never liked such stuff (didn't even like the new [b]Zelda[/b] games because of all that), but technically, it's not bad. But, combined with the mechanics that require you to constantly have your wits about you? It's kind of a nightmare, really. Not because of it being hard, but because of it being annoying as heck. And it's not like you can progress without the crafting. Not only will you need to craft healing items, everything else is all about crafting, too. Here's an example: one of the tasks in the main questline requires you to collect honey. And the only way to do that is to craft yourself a padded suit. Now, where to find the materials? Well, that's yet another problem with this game. It's random. Maps are random (which leads to some really stupid things, like roads leading to dead ends), and items pop up randomly, too. It's just that: walking through streets full of potential enemies, checking the garbage bins for the things you desperately need. Then a tiny old lady begins screaming, and all of a sudden you're dead. [i]Joy.[/i] But wait for it. There's more. You'll also get tired and hungry. And in the second act? In the second act, you'll get yourself a baby. [i]A bloody baby![/i] And you'll need to constantly visit it. Just think about it: you're on the other part of the open world map, doing some really important main quest sh*t. Yet your baby is getting hungry or needs a new diaper. What do you must do? You must [i]abandon[/i] the important thing completely and go [i]a-a-all[/i] the way back, while avoiding conflicts, as usual. Because parenting. What. The f*ck. Were. They. [i]Thinking?![/i] Any parents here? Yeah, I can only imagine how much you'll 'like' that: finally getting some time to play something when your little one's finally asleep and ending up with [i]that[/i]. It's just... [i]Eugh[/i]. If you have a bad temper, you'll be triggered again and again because of all that. Now, what about the third act? In the third act, you'll need to watch your blood sugar. You'll need to craft a lot of glucose syringes, which will require empty syringes. Which, of course, appear randomly in random containers. Ah, and remember—the meds. Meds are a [i]must[/i]. What a mess... That's probably why I enjoyed the [b]DLC[/b]s way more than the main game. I mean, those are short (about two hours each), yet creative, FPS-like things. Pretty dull, very tunnel-like. And yes, I've used 'creative' and 'dull' together, but honestly, that's how those [b]DLC[/b]s are. Each one comes with its own unique gimmick ([b]They Came from Below[/b] has a multi-task gun, [b]Lightbearer[/b] has the guitar you can use as a weapon, while [b]We All Fall Down[/b] has a whip and a gun that can turn the electrics off), but at the same time, it's obvious that (despite all your rage) you're still just a rat in a cage. So... yeah. At the end of the day, [b]We Happy Few[/b] offers you a brilliantly deep and symbolic world, but won't let you have fun in it. It's one of those games that's just more annoying than fun. There's a very big chance you'll love, say, the first 30 minutes of your time there, but 20-plus hours of fighting the randomness and trying to please people who are waiting to beat the living hell out of you because you're not on meds? Like I said, it's annoying and not fun at all.
Lovely story and the gameplay is ok. I can't play for 5 minutes without seeing a glitch, but they're mostly funny and don't ruin the gameplay at all. I won't lie, the game is full of negative things to point out, but there's a lot more of positive ones, I would recommend playing it if you're more interested in a good story rather than good gameplay.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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