
From the independent studio that brought you Contrast, We Happy Few is an action/adventure game set in a drug-fuelled, retrofuturistic city in an alternative 1960s England. Hide, fight and conform your way out of this delusional, Joy-obsessed world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 13.8Kreviews | 77% | — | $19.2M |
| $59.99 | 4.4Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As much as I like this game, I could never recommend this, not even to my worst enemy
хорошая игра про утопию и нежелание людей видеть правду ,впоследствии из за этого и пала деревня(
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $59.99 |
| 173ratings |
| 66% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
LOVE THIS GAME SO MUCH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! YAAAAAAAA YYAAAAAAAY congratulations. heres some joy! you can never have too much joy can you? QOWWWWWWWWWWWWWWWW OOWOWOWO
I can honestly say that I have purchased at LEAST 4 seperate copies of this game for numerous consoles ect. I cannot thoroughly describe the immense joy this game has given me over the years, and i will always miss the very first time I discovered it, and played it :)
Really fun and the game has a good soundtrack
Favorite drug simulator, I wish British people were real
Honestly, this game isn't the same as what I remembered it being. I originally had pre-ordered this game when it was initially set to come out and my first impression of it was very positive, as I enjoyed it thoroughly but now, looking back at it 7 years later; it has NOT aged well and isn't the same as it used to be at all. Here are a few reasons at to why that is: - The first and foremost thing, is the game itself feels really un-polished, as well as on top of that, being quite buggy. Now sure, the bugs themselves aren't particularly game breaking (at least most of them) but when you're playing a videogame, you expect to be well and thoroughly immersed in it but when you see yourself seemingly pick-locking a file cabinet or door wall instead of the actual lock itself, as well as having your mouse seemingly glitch out on you and not respond with a block when you need to and thus as a result, you get hit by the enemy; suffice to say, it's quite difficult to get immersed in those circumstances, let alone actually enjoy the game itself. This isn't particularly helped by the fact that the plot itself feels kind of hollow, not in a way that it's bad or anything but it almost feels unfinished and leaves you craving more, as you want to found out what has happened to the individual characters or what happened in specific parts of their stories but seemingly can't, as most of it is left up to interpretation of the player as to what actually happened (which I personally think undermines the actual plot itself.) This also isn't mentioning the fact that once or twice, my game has actually crashed while playing, once during Sally's intro in Act II and a second time while playing as Ollie, while fighting. - Now, the second thing that I personally found myself struggling with, is that Act III of Ollie on "Hard" difficulty, is practically impossibly unplayable. Because of Ollie's nature of not being able to fit in among the Wellies, he is a constant target for them, whether it's because he is not wearing proper clothes, isn't on his Joy or whatever have you, so I personally feel like because of this, his story is unnecessarily tedious to try and progress through (now this is may be because I am a dumb-ass and set the game difficulty onto "Hard" but to be honest, I managed to get through all of Act I and II, both of Arthur and Sally respectively, without that much trouble and now all of a sudden, I am not even able to progress through Ollie's playthrough past the mission where he is meant to see Dr. Faraday. I personally think that's a pretty unfair spike in the difficulty level but to each their own.) Also, not to mention the fact that you can't even change the difficulty of the game, as it is apparently fixed from the beginning, so let's say you are struggling during a specific part of the game and would like to lower the difficulty but can't even do that, unless you are willing to lose all of your progress and start again from the beginning of it all. To add on top of both of those issues, the game's base price of 59.99 Euros, seems like way too much to ask for such an un-polished and buggy game, especially considering that it's also 7 years old now. (also keep in mind that I also bought the season pass for this game, which is an additional 24.99 Euros, which even that is too much to ask personally for 3 medium-length DLCs that add onto the game itself; so overall, I paid 84.99 for this game, for everything.) In general, the game could have been something great (maybe even perhaps been made into some sort of trilogy of games if it was successful enough) and exciting (and I guess initially it was) but as time went on, it became not so great as it once was. I personally think that it's not really worth anybody's time, even if you do manage to snag it on sale for a good price, as it's un-polished and somewhat buggy nature feels a LOT to be desired from it.
音乐和美术都很不错,剧情也意外地很幽默,但我真的很讨厌食品和携带物重量这种细枝末节的设计。
1/10
Looks great and first act is ok but taking care of that baby or be slowed down... final straw
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29K | 113 | 71% | $9.99 | |
| $14.5K | 43 | 65% | $19.99 | |
| $6.3K | 17 | 94% | $16.99 | |
| $3.7K | 66 | 97% | $2.99 | |
| $2.7K | 13 | 100% | $9.99 | |
| $1.4K | 5 | 100% | $7.19 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.3M | 13.6K | 61% | $49.99 | |
| $19.1M | 58.7K | 93% | $29.99 | |
| $19.1M | 76.3K | 95% | $19.99 | |
| $19.3M | 13.8K | 86% | $34.99 | |
| $19.3M | 13.3K | 77% | $49.99 | |
| $19.4M | 38.7K | 97% | $14.99 |