
Become a Wayfinder, and unlock their powers as you choose your path and playstyle while pushing back a hostile force that has overtaken your world. A Co-Op ARPG where you directly shape and customize the endless adventures you go on with friends, because Wayfinders are stronger together.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 21 → 21.86/day in the week after.
About
This is the all-new Wayfinder, A 3 player Co-Op Action RPG. Featuring intense combat, deep customization, a huge world to explore and tons of loot to collect - for you and your house.
The World of Evenor is shattered. You must harness the power of a Wayfinder to Control the Chaos that has overrun your world. Join forces with 2 other friends to strengthen your powers. Control your adventures with mutators—customization modifiers that shape your exploration of an immersive world—to collect valuable gear and loot!
Control and harness the power of a mighty Wayfinder! Wield a variety of unique abilities ranging from ebbing arcane magic and tech to lethal martial prowess, catering to your preferred playstyle. Traverse an immersive world with other Wayfinders and shape your adventures the way you want. Control what you explore and what enemies you fight to best customize how you want to play your Wayfinder.
On every hunt and expedition into the Gloom you’ll discover new locations, monsters and gear. Collect every set of armor, each unique weapon, and hundreds of apartment decorations as you mend the various regions of a broken world.
Customize every play experience by entering a gateway of adventures with the help of a mysterious device known as a Gloom Dagger. Each adventure has unique modifiers and challenges YOU conjure and control. Customize the areas you explore, bosses you encounter, materials you collect, and the Wayfinders you become.
Wayfinders are stronger together! Tackling story missions or the latest boss hunt with friends as Wayfinder supports 3 player co-op allowing you to drop in and drop out of your friend's adventures and progress together in your fight against the Gloom.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 26.8Kreviews | 60% | — | $17.5M |
| $24.99 | 3.1Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1085 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think there's a reason why DE dropped the deal on this game. It is not very good, not very fun, not worth your time. Just buy PalWorld, Valheim, No Man's Sky, Dragonsword Awakening or something else. I have a soft spot for devs who got some issues with their publishers, tried to convert their game to single-player without monetization. I bought and played it 4 hours 2 years ago at release, but got buried by absolute bangers that year. (Shadow of the Erdtree, Spare Marines 2, Black Myth Wukong, POE 2) I gave it a fair shake recently because I got nothing to play. What a waste of time. Art Design/Vibe: 8/10 - Very good initial impression. They are going for the cartoony proportions with the characters and architecture. Not jaw dropping or anything, just decent enough. - I don't like the high-tech/cyber space looking portal while in a fantasy setting. Not sure what we're going for here. Story/Lore/Quests: 2/10 - Instant skip, typical with MMO's/Chinese Gatcha games where you'll get waterboarded by proper nouns and terminologies. Not the biggest deal breaker. - I couldn't care less for the lore. Not super interesting. - Questing, typical MMO questing, kill a bunch of stuff, pick up stuff, go talk to this guy then that guy, turn in for rewards. There's job boards like MMOs, there's Main quests, there's chain of side quests. - The worst offender for the side quests is that it'll require you to run "expeditions", their versions of dungeons. It can start by RNG from inside these said dungeons and go anywhere from 10-20 minutes long. The issue is that, it will require you to run these dungeons multiple times - RNG triggers an NPC to give you a side quest while inside an instanced dungeon > you have to complete the dungeon run first where the quest was initiated > load a new instance of the same dungeon > fetch a thing or kill a thing > complete the dungeon run > load a new instance again of the same dungeon the 3rd time > fetch another thing or kill a thing > complete the dungeon run > go back to the same dungeon, the 4th time, to turn-in and complete the quest > complete the dungeon run. Map Design/Exploration/Dungeons: 2/10 - There are open zones with instanced dungeons. - There's no wow factor in the open zones. - The open zone Map UI is exceptionally bad, you can't make out the terrain/elevation/invisible walls. It's like literally like someone did it MS Paint. You have one job. - World traversal is a complete jank. There's double-jump but you can only double-jump then ledge grab and very specific ledges. There's no flying, no climbing anything, there's a mount but it's pointless. - The press and hold jump button to jump higher, whoever designed this, you're stupid. Then you would trigger the double-jump after holding the jump button and you got like zero forward momentum. And yet, they have the audacity to put some "jumping" challenges. - The dungeons are very claustrophobic and not enough mob density. Not sure how 2-3 players would play in this space. - The dungeon modifiers specially are the worst offender here. Either constantly dropping aoe poison, constantly dropping aoe bombs on the ground/when opening chests, constantly dropping aoe burn, aoe explosion on kill. Basically Day 1 POE 2 modifiers, the most unfun design ever, you kill something then explodes on your feet type of thing on a claustrophobic space. Character/Equipment Progression: 1/10 - The RNG and over-complexity of this game rivals Korean MMOs. Even if you gift this to me for free, I'll never play it again. Sure there's a lot of content and grind here you could argue, but is it a satisfying and meaningful time spent? - There's character levels, capped at 30 for some reason you only get 7 skill points out of 12 to max out your 4 active skills, why? - There's Wayfinder rank, not sure what the cap is, and I'm also not sure how this increases. From leveling this you get Talent points, which is kind of a stat stick tree. - There's the Affinity, 3 affinity with max cap of 15 each, basically more stat stick multipliers but for some reason, you won't be able to max it out at 45, you only get 41, why? - You have echoes, have 5 different types, more stat sticks. Offensive echoes would roll with offensive stats, defensive echoes roll with defensive stats. - You have your weapon and 3 accessories with a set bonus, only 1 of 3 should be craftable it seems. All 4 equipment plus your character will gain echo slots where you slot said echoes. The bigger RNG comes from having the correct/more desirable echo slot types. 3-4 of these per equipment that drops, on top the RNG of actually getting the accessory piece you would need to form a set bonus or the weapon you are building towards. - There's "awakening" of character and weapon type where you gain passive bonuses on top of the weapon itself. Combat/Boss/Scenario Design: 2/10 - This game is not that difficult on Normal Difficulty + World Scaling. World Scaling is almost mandatory as side quests will have you run lower level dungeon over and over. - Controls are snappy enough where you can dodge cancel an animation. Weapon and character active abilities are serviceable, fun enough to press on rotation. - Boss designs are pretty bad where they are going for action RPG on the combat with dodge i-frames/stagger bar/stamina meter but the bosses are designed like an MMO. What this means is you got invulnerability phases, a bunch of nonsense like bosses/ads constantly dropping damage markers on the ground from constant small circles, moderately sized circles, large circles, room-wide rectangles, etc. - Most of the time you are running around avoiding BS, constantly dodging and killing ads, instead of hammering and using your skills at the boss.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Japanese*, Spanish - Latin America*, Korean*, Polish, Portuguese - Brazil*, Traditional Chinese*, Spanish - Spain*, Simplified Chinese*languages with full audio support
| $24.99 |
| 693ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
grapich is realy cool animation are realy detailed and gameplay is nice
I knew the mmorg nature of the game at the beginning but it's a great action rpg with housing and missions to do. Some errors of structure at the maps or loading texture but the game works OK even with PlayStation controller. It feels like a mixture between:Darksiders 2 +Zelda+ Guild Wars. But easy to play. I recommend it I paid the supported pack also. The UI design feels solid and intuitive I would like this game to continue. You like action Rpg, explore and completist. This is your game. Thanks to de developers for the great offer. They gave us a gem barely for free
Hack and slash combat mixed with abilities beautiful world and art style Multiple classes Online Co-op Its a shame we wont get more as I think this is a great game but I can see with game populations dipping and diving over time, I can see how it didnt go so well. Its still amazing as an online co-op game.
El juego no es nada del otro mundo, llevaba tiempo esperando para comprarlo y cuando lo vi por 3 euros y pico no lo dudé, pero entiendo las quejas de la gente de que se hace monótono, ya que el contenido es muy pobre y repetitivo en un loop jugable de hacer raids con personajes preterminados no personalizables que son casi siempre iguales, avanzar por pasillos, matar enemigos, algún que otro puzzle para niños de 4 años y el jefe final de turno, se nota mucho el paso de ser un MMO a un ARPG por las 200 misiones de hablar con gente en la ciudad y se hacen bastante pesadas cuando tienes que ir de una ciudad a otra con una pantalla de carga de por medio porque ambas ciudades no están dentro del mismo mapeado, fuera de esto el juego es divertido, las peleas me lo paso bien, pero los ataques son pega, pega, pega, y se siente como pelear chocando con tu tío segundo con una cacerola en la cabeza cada uno, siento que podrían haber hecho más. Las opciones de equipamiento tampoco es nada del otro mundo y no vas a tener todas las opciones que te puede dar cualquier otro juego del género. los gráficos es lo único en lo que puedo decir que brilla con soltura y que me ha hecho quedarme embobado mirando, pero tampoco puedo venirme arriba con las opciones gráficas porque con todo en ultra sufre bastantes caídas de frames, y ni si quiera con el AMD FSR puedo hacer que suba de los 50 FPS con la máquina que tengo. El cooperativo es divertido cuando cada uno lleva un personaje haciendo una función pero teniendo en cuenta que es p2p tiene que hostear la partida el que mejor pc e internet tenga y a veces no es lo mejor para una sesión de juego tranquila por todos los bugs que tiene, personalmente sólo he tenido uno, que es que no me salía el menu para invitar a mi colega a la partida, pero este colega si sufrió bastante, no le salían los menús, se caía al vacío, no cargaba la raid en la que queríamos entrar, son errores menores que se solucionan reiniciando el juego, pero cuando tienes que hacerlo por tercera vez en lo que va de hora, se te quitan las ganas de jugar. Como digo las cosas que están echas, pero sin querer arriesgar en lo más mínimo, ni en mundo, combate, enemigos, sonido, (la historia la estoy omitiendo por completo porque no ha conseguido engancharme) lo combierte en un juego decente si lo volvéis a encontrar por una jugosa oferta de unos pocos euros como en mi caso, o gratis.
yes
Sooooo cuteeeee and oddly addictive... much yes...
Worth it since I got it on sale for $3.49. Enjoying it so far
What an absolutely bizarre experience. It feels like the videogame equivalent to a dead mall, but I daresay I had a lot of fun playing it. It definitely has issues with some questlines making you do the same dungeon 3 times or even how abruptly the story ends, but it has a girthy amount of content and even a whole new map for post game. Heck it even boasts a cavalcade of unlockable characters and skins with no microtransactions in the game at all. Just some crossover DLC. Worth a play for the often discounted price point.
Kinda cool game, have some joyfull solo experience... more fun with friends like any other game. What i dont like is you have to repeat the same dungeons just in different difficulty 3 times or more and thats the story line.. have some fps drops in same places but can live that.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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