
From the producer of the original Fallout comes Wasteland 2. With over 80 hours of gameplay, deck out your Ranger squad with devastating weaponry, test the limits of your strategy skills, and bring justice to the Wasteland! The choices are yours…but so are the consequences.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 8.1Kreviews | 83% | — | $1.3M |
| $29.99 | 3.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Recommended
A nice little oldschool fallout clone.
Fun game. Totally worth it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Italian, Turkish*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]"Путешествие в пустошь: от выживания до поиска самого полезного тостера в 'Wasteland 2 Director's Cut'."[/h1] "Wasteland 2 Director's Cut" — это игра, которая погружает в мир, где цивилизация пала, а выживание стало главной целью. Она кажется простой в своих механиках, но каждый её аспект требует внимательности и стратегического подхода. Эта игра — не просто RPG, это вызов и проверка на прочность, предлагающая глубокий и многослойный опыт, который заставляет переживать весь спектр чувств: от азарта и разочарования до триумфа и удовлетворения. С первых минут я ощутил, что нахожусь в мире, где каждое решение имеет значение. Эта игра не прощает ошибок, требуя от игрока не только тактического мышления, но и умения планировать на несколько шагов вперёд. Сражения здесь сложные и непредсказуемые, каждое столкновение с врагами — это проверка на прочность и мастерство. "Wasteland 2" не даёт расслабиться ни на минуту, постоянно держа в напряжении и заставляя приспосабливаться к новым вызовам. [h2]Персонажи и их развитие[/h2] Персонажи в "Wasteland 2 Director's Cut" — это не просто набор статистик и навыков, это настоящие личности со своими историями и мотивацией. Создание и развитие своей команды рейнджеров — это ключевой элемент игры, и каждая ошибка может дорого обойтись. Комбинирование навыков и умений, выбор правильного снаряжения и тактическое планирование — всё это делает игру глубокой и увлекательной. Каждое новое задание, каждая встреча с врагами или союзниками добавляет новые слои к истории и развивает персонажей. С течением времени я чувствовал, как мои рейнджеры становятся сильнее и опытнее, как они меняются и адаптируются к суровым условиям постапокалипсиса. Это создавало ощущение настоящего прогресса и погружения в игру. [h2]Игровая механика и атмосфера[/h2] Игровая механика в "Wasteland 2 Director's Cut" предлагает богатый арсенал тактических возможностей. Бои пошаговые, что позволяет тщательно обдумывать каждое действие и принимать стратегически важные решения. Ограниченные ресурсы и сложные сражения заставляют постоянно искать оптимальные решения и адаптироваться к изменяющимся условиям. Атмосфера игры поражает своей мрачностью и реализмом. Мир "Wasteland 2" суров и беспощаден, наполнен опасностями и неожиданными поворотами. Заброшенные города, радиоактивные пустоши, мутанты и бандиты — всё это создаёт непередаваемую атмосферу постапокалипсиса, в которую легко погрузиться и почувствовать её на себе. [h2]Недостатки [/h2] Конечно, у игры есть и свои недостатки. Некоторые моменты могут показаться затянутыми и однообразными. Повторяющиеся элементы геймплея, такие как [strike]изучение карты с лупой[/strike] поиск ресурсов и сражения с однотипными врагами [spoiler] (случайные встречи, как же вы бесите) [/spoiler], могут начать утомлять. Также встречаются баги и проблемы с интерфейсом, которые могут выбить из атмосферы игры и вызвать раздражение.[spoiler]Но "Камон это же [strike]Коз[/strike] Unity"[/spoiler] [h2]Итог [/h2] "Wasteland 2 Director's Cut" — это игра, которую нельзя пропустить, если вы цените глубокие и стратегические RPG. Она предлагает уникальный опыт погружения в постапокалиптический мир, полный опасностей и возможностей. Если вы готовы принять вызов и окунуться в мрачный и беспощадный мир "Wasteland 2", а так же любите чинить тостеры, то эта игра для вас.
Out of all the genres a game can be built around, none speaks to me quite like post-apocalypse. Of course, I love fantasy, sci-fi, and many others — but it’s the act of wandering through fallen worlds and experiencing the stories born from their collapse that gives me the most joy. So it’s no surprise that when I first heard about the great return of the Wasteland series, my curiosity was instantly sparked. I read countless articles about Brian Fargo — one of the creators of the original Fallout games and the first Wasteland — and I already knew this project would be at least good. The crowdfunding campaign succeeded quickly, and his small studio, inXile, was given a chance to carve its name into the history of the genre. Long story short… they nailed it. Pros: ✅ The game feels perfectly crafted — built from a series of elements that fit together flawlessly, all executed with astonishing care and attention to detail. ✅ I’ve never felt such a strong sense of world openness in any other game. Yes, there is a main story divided into two acts and a narrative thread to follow — but it is OUR journey. The decisions are ours alone. We choose where to go and when. ✅ The story isn’t overly complex and is built around a simple mystery — yet it works exceptionally well. It pulls you in, surprises you, and fits seamlessly with both the world and the series’ lore. Narrative perfection. Every location offers memorable experiences and adventures that stay with you long after you leave them. ✅ The characters are flawless — fantastic, diverse, interesting, and full of color. From companions, through antagonists, to regular NPCs. The sheer number of unique and original factions — unlike anything seen in other games — is staggering. A constant mix of fascination and dread about who you might encounter next accompanies you throughout the entire journey. ✅ From a gameplay perspective, this is hands down the most enjoyable game I’ve ever played. A turn-based, squad-based shooter that, despite simple rules, offers enormous depth thanks to unique abilities and well-designed equipment categories. Add to that a subtle, well-balanced luck and randomness system, and you get the most engaging gameplay experience I’ve ever had. ✅ Character creation is pure pleasure. You can upload portraits (plenty available online), write a backstory (which may not affect much mechanically, but is perfect for role-playing), choose talents, quirks, flaws — and even pick your character’s favorite cigarettes. Come on… is there a more immersive game than this? I don’t know one. ✅ Visually and audibly, the game is out of this world. The environments are beautiful, distinctive, and perfectly designed for both combat and exploration. The music is absurdly good — the way it builds and reinforces the atmosphere while remaining utterly unique is simply unmatched. ✅ The choice system deserves its own essay. This is one of those rare games where you can truly do anything. There are always multiple ways to avoid, talk through, persuade, bribe, or simply kill your opponents. The endings are relatively similar, but the final area brilliantly reflects your decisions throughout the game, making the replay value absolutely massive. I finished the game six times, and never once felt bored. ✅ Hidden mechanics and storylines are more immersive than anything I had experienced before. Believe it or not — during one playthrough, I permanently lost a Ranger I created because he got sick… and died. I had no save from before the illness, so he was gone forever. If that’s not immersion, I don’t know what is. ✅ Difficulty levels are perfectly tuned. Higher difficulties are genuinely more challenging, and the game offers New Game Plus with characters you’ve already finished the game with. Yes — my fifth playthrough was done on the highest difficulty using four veteran Rangers, each from a different previous run. Absolute masterpiece. ✅ The humor and hidden details are perfectly dark — exactly my taste. Even if it won’t click with everyone, I still believe most players will appreciate it. Cons: ❌ The Director’s Cut is clearly superior to the original release — I just wish it had arrived sooner. By the time it launched, I had already finished the game five times, so I only experienced the improved version once. The game is fantastic, but nobody wants to repeat the exact same journey endlessly… well, almost nobody.. ❌ Either I was misled, or I did something wrong. Early in the game, you learn about a squad tasked with hunting down Rangers who oppose General Vargas. For fun, I deliberately made the worst possible moral choices toward innocent wastelanders, becoming a full renegade Desert Ranger. And yet… the execution squad never came after me. Bug? Or did I miss something? I genuinely don’t know. I won’t beat around the bush — Wasteland 2 is my favorite game of all time. It is perfectly tailored to my tastes. It gave me countless hours of enjoyment without a single moment of boredom. Interestingly enough, it’s also the last game I ever bought in a physical box, and honestly — the manual and extras were fantastic. Had I known how much I would love this game, I would’ve gone for the collector’s edition without hesitation. I absolutely recommend it to everyone. In my opinion, everyone will find something here for themselves.
;D
Yes.
Awesome classic, I remember playing the original
Combat is tedious, event and hit chances are laughably broken, and it ruins the game. I've started the game twice now and can only get through a few hours before I rage quit from the 5% "gun jam" event showing up on about 1/8 shots, and the 60%+ to-hit chance means that realistically about 1 in 5 attacks will hit.
as absolute boring chore to get through, terrible writing combat and encounter design
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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