
From the producer of the original Fallout comes Wasteland 2. With over 80 hours of gameplay, deck out your Ranger squad with devastating weaponry, test the limits of your strategy skills, and bring justice to the Wasteland! The choices are yours…but so are the consequences.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 14 → 0.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 2.9Kreviews | 88% | — | $485.4K |
| $29.99 | 3.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's like a mix of Baldur's Gate and Fallout. Great for roleplaying and has its wacky moments. Always love a game that doesn't take itself too seriously, and where choices matter and have consequences.
Wasteland 2 has a rough onboarding. It features clunky early combat, opaque gameplay systems, and writing that never quite reaches the sharpness of the classic Fallout titles. But if you can tolerate the first few hours, the game settles into a satisfying rhythm. Again, it doesn't reach the heights of Fallout 1 and 2, but it does just enough competently to scratch that classic CRPG itch.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Italian, Turkish*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不赖,喜欢老辐射的肯定会喜欢这个辐射参考的游戏
Old but gold....
notice how hardly any of these reviews have more than 10 plus hours in the game? yeah all those reviews are ♥♥♥♥♥♥♥♥ obviously the game is flawed it was pretty much the start of the crpg revival but nonetheless if you actually play the game you will love it the amount of detail, character and just different ways to complete quest still holds up to crpgs today give the game a chance and youll prolly love it
Кто любит фэллаут тактикс маст хэв
two thumbs up
✅
Old fashioned, turn based Game. If you enjoyed Jagged Alliance or similar, this is up your Alley. Overall good experience, but you'll be forced to look up what to do with the toaster items. It's a whole thing. One negative point: Quest design. Early on, a choice is required. And one is so much worse than the other. Giving you a hard timer on your first location, resulting in Squad death if ignored. Energy weapons prove useless for a good while as well, so be warned there. Some rough edges. But still a fun, wacky, 80s esque Game.
Wasteland 2 ... 2014? Really? ♥♥♥♥ me, I'm old. So, 12 years later I'm finally here. I love it. For what it is. And that is more "choose your own adventure" than an actually involving story. Yes, there is a main story, and yes, there are side quests, all the shebang, but from the first moment on it's more about YOU and not the people around you. YOU are the main character, YOU create your party (if you want), because anyone you meet out in the open basically has no character. They have names, they have their little quests when you meet them, but they're not companions, they're meat shields and pack mules. That is their entire function. They're there to complement YOU. I wish you could unlearn skills, but I guess that's not how it works in real life, so just build around that. My dumb ass didn't realize that having safecracking and lockpicking on the same character could unlock a neat perk, but it's hardly necessary. So, do NOT expect an engaging story line. The story exists to move you from POI to POI, it is neither particularly good nor detailed. Go there, do that. You CAN chat with all sorts of NPCs, but most dialogue in any region boils down to the same questions and answers, just with different text. You can ask about "Titan" 100 different times, even if you already know everything. This is probably for the people who don't pay attention, so if they ARE interested, any NPC will just tell them what the lore and ♥♥♥♥ is about, even if the character already knows everything about it from prior conversations with other NPCs. The main allure here is the freedom of choice. How you want to build your character, when you want to ugprade what, where you break and enter, who you help, who you dismiss, who you kill. Because you can basically kill everyone in the game. Don't like your own group, the Rangers? Well, attack them on sight. No idea how THAT would impact the story, but just like in the very first Fallout, this is possible. Do you want to help 2 warring tribes end a feud? Or just ... ignore them? Or ... kill them all? It's your choice. Leave a nuke in the hands of mad monks or give it to some jackass militia? Or don't get involved at all? Kill them all? Pay the tribute, don't pay the tribute? The game doesn't really force you into any decision. It's about what you WANT to do ... and what you are CAPABLE of doing. Just because you CAN choose to kill everyone doesn't mean you can actually ACCOMPLISH that. For me, it's possible, because I'm an old ♥♥♥♥♥ who plays on easy. My characters so far are basically invincible. The only time I struggled was when I took on a militia group instead of talking it out with them, because they wanted my damn weapons. And wanted me to pay them... ♥♥♥♥ off. Speaking of combat, though. You could either argue it's relatively realistic ... or very basic. There aren't any "skills" for characters to learn. A few perks here and there, but they're basically passives. You just point your gun at someone and shoot ... or lob a grenade. Or hack a turret/robot during combat, that's also possible, but your characters neither have skill trees nor do they unlock special armor or weapons. Everyone can use and wear everything, whether they're proficient with it or not. That, however, also means that combat gets relatively samey quickly. A bit of a shame, since the game overall is really enjoyable, and the combat itself as well ... it's just, there's so much of it you can quickly get burned out. Overall, though, a solid 8/10 for me, even with all the inventory management.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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