
Through victory and defeat, traverse the merciless trials of hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 2.3Kreviews | 86% | — | $1.1M |
| $24.99 | 3.5Kratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 139 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Developed and published by KOEI TECMO GAMES CO., LTD., WARRIORS: Abyss boldly reinvents the familiar Musou formula by combining the series' trademark large-scale combat with the addictive progression of a roguelite. Rather than recreating historical conflicts across sprawling battlefields, the game transports players into a supernatural version of the underworld where survival depends on overcoming endless swarms of enemies. This fresh setting immediately distinguishes the experience from previous Warriors titles while preserving the exhilarating spectacle of defeating countless foes in rapid succession. It is an ambitious genre crossover that feels designed for players who enjoy both action-heavy gameplay and the satisfaction of building stronger characters through repeated runs. Combat remains the game's defining attraction, delivering the fast-paced action that has made the Warriors franchise popular for decades. Every encounter fills the battlefield with massive enemy formations that encourage aggressive attacks and constant movement. The responsive controls, signature combo system, and powerful special abilities create a satisfying rhythm as players carve through overwhelming numbers of opponents. A new summoning mechanic expands the combat beyond a single playable hero, allowing recruited warriors to unleash devastating support attacks that can instantly shift the momentum of battle. The screen frequently erupts with explosive visual effects, making every successful combination feel rewarding without losing the accessibility that the series is known for. One of the game's greatest strengths is its remarkably large roster of over one hundred legendary heroes drawn from across the Warriors universe. Instead of simply selecting a favorite character, players gradually recruit allies throughout each run and assemble teams capable of producing powerful ability combinations. Every hero contributes distinct traits, passive bonuses, and combat skills that encourage experimentation. Finding unexpected synergies between different warriors becomes one of the most enjoyable aspects of the experience, as certain combinations can transform an average run into an unstoppable assault against the endless armies of Hell. This emphasis on customization gives the gameplay a surprising level of strategic depth despite its straightforward action mechanics. The roguelite structure also succeeds in making repeated playthroughs consistently engaging. Every defeat contributes resources that unlock additional heroes and permanent upgrades, ensuring that progress continues even after unsuccessful attempts. Instead of punishing failure, the game motivates players to learn enemy patterns, refine their strategies, and explore new character combinations with each successive run. Randomized encounters and evolving builds prevent the action from becoming overly predictable, while the steady stream of unlockable content provides long-term goals that reward persistence. This progression system complements the fast-paced gameplay exceptionally well, creating a satisfying loop that encourages players to keep returning for another attempt. Visually, WARRIORS: Abyss embraces a darker atmosphere while maintaining the colorful flair associated with Musou games. The infernal environments create an appropriate backdrop for the supernatural premise, and the dramatic lighting, elaborate character abilities, and spectacular summoning animations ensure that combat remains visually exciting throughout extended sessions. Despite the overwhelming number of enemies and effects displayed simultaneously, the presentation generally prioritizes readability, allowing players to react to threats without losing track of the action. The game's technical optimization also helps support the chaotic battles, making its large-scale encounters feel fluid and responsive on a wide range of modern hardware. Although the game successfully introduces several new ideas, players expecting the traditional structure of Dynasty Warriors or Samurai Warriors may need time to adjust. The narrative takes a back seat to replayability, and the repetitive nature of roguelites means the core gameplay loop depends heavily on whether players enjoy refining builds across multiple runs. Likewise, the contained arena-based structure lacks the expansive battlefields and historical campaigns that define the franchise's mainline entries. However, these design choices are intentional and ultimately support the game's focus on fast sessions, experimentation, and long-term progression rather than cinematic storytelling. WARRIORS: Abyss stands as a confident reimagining of one of KOEI TECMO's most recognizable franchises. By blending the satisfying crowd-clearing action of Musou combat with roguelite progression, randomized builds, and an enormous cast of playable heroes, it delivers an experience that feels both familiar and refreshingly different. Its engaging combat, deep customization options, and highly replayable structure make it an appealing choice for longtime Warriors fans willing to embrace a new direction, while also serving as an accessible entry point for players who enjoy modern action roguelites. Although its repetitive structure and reduced narrative focus may not appeal to everyone, the overall package is polished, entertaining, and filled with meaningful progression that rewards experimentation. Rating: 8/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $9.99−60% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 139 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
和以往的無雙系列相比,這款作品走出了不同路線,加入了肉鴿(Roguelike)元素,算是光榮的一次新嘗試。整體爽感相當高,畫面滿滿都是技能特效,割草起來依然很過癮。 我是 7/28 入手,連續玩了四天,幾乎每天都在刷,最後花了約 19 小時完成全成就。如果有先查攻略,應該可以在 16~18 小時左右。和其他無雙作品相比,這款的成就設計算是相對親民,不需要特別爆肝就能完成。 不過在解「用不同 20 位武將擊敗業魔」這個成就時,過程會比較枯燥,因為需要反覆從第一層打到最終層,一場大約 30~45 分鐘,重複性偏高。 另外給新手一個小提醒:前期其實不用特別去蒐集「業螢火」。我一開始幾乎每關都特地去拿,但後來發現只要通關,每場大約就能拿到 2 萬左右。等我把武將全解完、成就全拿後,還剩下將近 30 萬沒用(不包含專武與進階升級的消耗)。如果是想要全專武,那業螢火才會變得比較吃緊,畢竟一把就要 5 萬。 雖然成就整體算友善,但內容其實還可以再多一點。像是通關後其實還有多達六個難度可以挑戰,但這些都沒有納入成就;另外像「磨練之門」與「剎那修羅獄」也沒有相關成就,導致後期缺乏動力去碰這些模式。 最後一定要吐槽 DLC 價格真的偏高。不管是服裝,還是後來追加的「起源四角色組合包」,就算打折四隻也要 518 元,價格相當誇張,甚至不如直接買一款新遊戲。不過這些都屬於額外內容,要不要入手就看個人。 本體價格方面,剛好遇到歷史新低,296 元入手,整體來說算是划算。遊玩過程也相當開心,已經很久沒有這樣整天開同個遊戲玩了,爽感十足。 評分: 好玩程度:8.5 / 10 CP 值:7.8 / 10
this game on paper looks fun but the port is bad and barley started after trying with the corrupted save file
Extremely addictive.
boring slop but comprised of musou gameplay so it isn't actually slop
面白いか面白くないかで言えば面白い。だからオススメではあるが、不満点もまぁまぁある。 とりあえずキャラが80体ぐらいいるが、その中でまともに使えるのは数体だけ。使いやすさが星4のやつ以外は技の攻撃範囲が狭すぎて使い物にならず、印で強化してやっと星4の初期攻撃範囲レベルにしかならない。 なので使いやすさ星4以外のキャラでは爽快感はほぼ無い。また、ビルドの構築もある程度決まった印をひたすら集めて同じ形を作る繰り返しなので普通に飽きる。 あとは単純に敵の火力が高過ぎて難易度上げると2発ぐらいですぐこっち死ぬので、速の印集めてないと回避間に合わずに死ぬ。 ただビルドの構築が完成して扱いやすさ星4のやつが大暴れして敵をまとめて消し飛ばしてると爽快感はある。無双シリーズ特有の楽しさが確かにあるが、そこに辿り着くまでは割と怠い。 セールで激安になってる時に買えばかなりお得だが、キャラの開放終わらせるのとある程度やり方理解したらすぐ飽きが来ちゃう感じなので同じことひたすら繰り返すのが苦痛じゃない人にはオススメって言えるかもね。
*NOT FOR HACKnDASH+++ Pricier than Hades, but still in a reasonable price. This is actually the great formula for a rougelike Warriors game, coming from a fan of Warriors series from kid.. Though, there's still ALOT of room of improvement. After a lot of run, it began to feel stale. My suggestion is: - make the stage longer or randomize the area. Roguelike is iconic for it repetitive gameplay but it always feel new after every gameplay. - Make more engaging event(not just "Obtain +1000 red stone something" or "Increase 67% attack" or simple debuff like "20% chance to decrease your speed by 20%"). Especially, event is not something that happens alot except if I use character who buff the chance. You can make something unique and even freaky like: "Your daughter, Xingcai, found you drinking again, and now she's so angry that she want to teach you a lesson - Run! Be Zhang Fei for 3 turns with increased speed by 20%, but decrease the attack aim accuracy by 20% - I'm Not Gonna Let You Go This Time! Be Xingcai for 3 turn with increased attack by 20%, but decrease the defense by 20% -etcetc aint gonna yapping here because, psychologically, someone would like something that is more unexpected
Warriors Abyss is definitely a game that came out. It isnt a true spiritual successor of the warriors orochi series but it also isnt really its own thing. I do like that the developers have kept adding in free content ontop of paid content. I love seeing developers throw out free characters and modes to fans and not locking everything behind a paywall. Gamers in general need to start celebrating and praising that behavior more especially as games keep getting more and more heavily monetized. But anyway onto my review: What's great about warriors abyss is how fluid and fun the combat is, and how the rouge like elements function with each of the characters. No two runs are the same even with the same character and there is a decent amount of variety and paths to go with how you want your hero to advance. The progression and unlockables/upgrades are all there and this is everything you need for a traditional musou hack and slash game. However...there is a weird identity issue that I think this game struggles with. Most of the time I feel like the earlier stages are too quick and later stages seem to slag on if you dont make specific choices earlier in the run with picking your heroes or upgrading. It feels like even though you do have variety in what characters you recruit you also get punished for making decisions that the game doesn't want you to make. I wouldnt say this is a negative thing, but it doesn't encourage the same freedom and "build" as games in this genre should have. Which brings up my next point is what this game really is supposed to be. It had the combat system similar to hades and it also functions just like Vampire Survivors does with having multiple abilities and skills activated at one time. Its not really a bullet heaven type game and I wouldnt even consider it a hades type hack and slash. Its definitely a good and fun game but for me personally I get bored quick playing it. Theres a decent amount of replayability here but it doesn't quite spark any joy that other games in this genre do and it loses that appeal very quickly especially with repetitive bosses. I still recommend the game to people who might be on the fence about it. I've put in enough hours into it to justify my purchase especially buying it on sale...but I also suggest that people research and look up what it is before buying it. There is a lot of future potential also and as of August 2026 they are still adding both free and paid content.
Als alter Fan der Reihe haben mich die letzten Games leider nicht mehr so abgeholt. Hier find ich den Rogue-like sehr erfrischend. Leider erschöpft sich der Inhalt sehr schnell.
Simple and fun Musou game with roguelike elements, but maybe too simple Strongest point of the game are the huge amount of characters, which makes it more fun especially if you're a Koei Tecmo fan, and this type of game is only possible because the developer has many famous franchises with memorable characters. We get Dynasty Warriors, Ninja Gaiden, Atelier, and more in one game. This is a nice take on the Warriors All Stars style. Gameplay is top down camera with classic musou controls and rogue elements. Each run takes around 50 minutes, and I think it is very easy overall. It's a good game to just mash some buttons after a trash day at work when you don't have much energy for other type of games. Warriors Abyss has a very arcade nature where replaying the game several times with different characters is necessary for the grind to unlock more stuff, and there is always more difficult levels being available as you progress. During the later levels, the visuals get pretty crazy with hundreds of enemies on screen and flashy effects happening making it very satisfying to see. There is basically no story, graphics are average at best and music is nice. PC performance is also good. Overall, I'd say this game is good, but too simple. It gets repetitive very fast due to it's simplicity in gameplay mechanics, low enemy variety and not many scenarios... The game is naturally grindy and is all about doing many 50-minute runs with different characters if you want to 100%, as is the case with roguelike games. If you like Koei Tecmo characters, I can recommend this only when it's on a good sale to have in the collection for a quick 1-hour fun play to alleviate the stress lol
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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