
Warhounds is a turn-based tactical game about an elite mercenary squad with an old-school action movie vibe, inspired by XCOM and Jagged Alliance. Recruit unique fighters, upgrade your base, and fight for Africa’s future. Less fake RNG, more true ballistics and lethal tactics.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Warhounds is a turn-based tactical & strategy game, inspired by XCOM and Jagged Alliance, about a mercenary squad with an old-school action movie vibe. Command an elite team of bold, stylish operators, wage a campaign in an alternate-future Africa, and decide the war’s outcome mission by mission.
Calculate lines of fire and flank angle, break cover, and seize the high ground. Every turn is decided more by your planning and tactics, less - by RNG.
Combine classes: Assault, Specialist, Sniper, Machine Gunner, and Grenadier. Pick the right gear for the job, treat and extract, and protect key operatives. Take calculated risks. High combat lethality makes every decision count.
Recruit, upgrade, purchase equipment, and handle logistics, finances, medical supplies, and downtime. Choose allied factions, build relationships, gather intel, and execute covert ops. Your choices have consequences: your decisions determine your access to missions, gear, and allies.
Deploy drones, combat scanners, smoke, and optical camo. Upgrade and improve your kit to win under any conditions.
Knock out a mission in 25-40 minutes, or settle in for a long session. Customize the challenge: go for a brutal tactical hell or a light, relaxing run.
No point-blank misses - flank + close distance = 100% hit chance.
Real ballistics, destructible cover, vertical gameplay, and cone overwatch.
Mercenaries with character and mission-focused loadouts without any busywork.
Base management, contracts, budgets, allies, and consequences for your actions.
Assemble your squad. Take the contract. Decide Africa’s future beyond 2035.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 843reviews | 71% | — | $868.5K |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 737 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ai literally will shoot through walls. while you will "scratch" for one dmg at point blank, i had fun for a bit but the harder missions are just stupidly outgunned/outmanned. Hard limit of 4 units. like a poor jagged alliance clone. xcom comparison is limited to the over world.
pas mal du tout, meme si quelques bugs. si vous avez aimé xcom, vous ne serez ni deçu, ni dépaysé.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Simplified Chinese*languages with full audio support
Hours played at review time, across 737 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What on earth is going on in a head of game dev, when he dsigns a mission like Ruby Shark?
tl;dr: This is one for next year's summer sale, if that. There might be a good game here, heck there might even be a great game here, but it's layered under an absolutely terrible presentation and an AI with baffling logic. Animations are stiff, the voice acting is atrocious, the dialogue is poorly written/translated, the jokes/quips lazy and every single character model looks like it belongs in the early 2000s, the designs themselves in the 1990s. I get it, it was made for a Russian market, so every single female character has to look like she's had at least double-digit plastic surgeries and the men have to look like a mix of Rambo and the Red Guardian, or your standard neet to make sure every Russian teenager can insert themselves, but this is just lazy. Speaking of lazy, the setting/premise of the game has about as much thought behind it as your yearly recycled FPS game: Good guy PMC goes to Africa to save Samora Ma... I mean totally legitimate and legally destinct president that everyone loves, who certainly never comitted any war crimes! The greatest irony being there's a great story to tell there, but that's all thrown out the window within the first 45 minutes of the game. If you're wondering how I gathered all that from just 45 minutes, it's because it's painfully obvious what the game tries to set up from the first 5 minutes by having you essentially "click on a war crime" committed by the other side, if the cinematic wasn't clear enough. Whereas Jagged Alliance was very self-aware, Warhounds simply falls face-first into every single 90s trope you could imagine. As for the gameplay, the AI seems to not understand what to do half the time. In the two missions I managed to stomach before my refund, the AI managed to hit me two times despite me setting characters up to get flanked and shot deliberately to test the waters. And the two times the AI hit me weren't by flanking my very flankable characters, it was by peppering the same character four times through cover both times. To top it all off, I placed my shotgun character one tile away from an enemy around a corner and watched that enemy join in the firing squad after I ended the turn. The funny thing is I could easily forgive the terrible and quite frankly bland presentation if there was at least a decent X-Com or Jagged Alliance underneath it, but the Ai experiments I got to do during those 45 minutes told me all I needed to know: No ammount of interesting gameplay mechanics can save a game where you exploit the AI every turn without meaning to.
It's XCOM2 but ♥♥♥♥♥♥♥♥ with a lot of AI slop
about half a hour inGame ... second tutorial . I can't end my round cause fking bug don't let me .. REFUND ... !!! No more Space for this kinda filthy trash anymore ! They have to learn that ! No money from me.
This game is basically if you take XCOM, Jagged Alliance 3, and a 12 year old who thinks the females need tight clothes and fat a$$es. It's enjoyable for the first 2 hours, but now I can't get my money back.
Tinha tudo para ser bom. Mas, precisa de muita correção. Proposta semelhante ao Jagged Aliance 3. Só é ruim. Física não existe. Enredo bem pobre. Vou esperar as atualizações.
buggy and unposlished so far.
extremely frustrating game- as if programmers bigging up their tactical egos even on easy settings; I guess they thought this project was beneath them; such a wasted opportunity. save your money for better programmers; this was not fun
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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