
Warhounds is a turn-based tactical game about an elite mercenary squad with an old-school action movie vibe, inspired by XCOM and Jagged Alliance. Recruit unique fighters, upgrade your base, and fight for Africa’s future. Less fake RNG, more true ballistics and lethal tactics.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Warhounds is a turn-based tactical & strategy game, inspired by XCOM and Jagged Alliance, about a mercenary squad with an old-school action movie vibe. Command an elite team of bold, stylish operators, wage a campaign in an alternate-future Africa, and decide the war’s outcome mission by mission.
Calculate lines of fire and flank angle, break cover, and seize the high ground. Every turn is decided more by your planning and tactics, less - by RNG.
Combine classes: Assault, Specialist, Sniper, Machine Gunner, and Grenadier. Pick the right gear for the job, treat and extract, and protect key operatives. Take calculated risks. High combat lethality makes every decision count.
Recruit, upgrade, purchase equipment, and handle logistics, finances, medical supplies, and downtime. Choose allied factions, build relationships, gather intel, and execute covert ops. Your choices have consequences: your decisions determine your access to missions, gear, and allies.
Deploy drones, combat scanners, smoke, and optical camo. Upgrade and improve your kit to win under any conditions.
Knock out a mission in 25-40 minutes, or settle in for a long session. Customize the challenge: go for a brutal tactical hell or a light, relaxing run.
No point-blank misses - flank + close distance = 100% hit chance.
Real ballistics, destructible cover, vertical gameplay, and cone overwatch.
Mercenaries with character and mission-focused loadouts without any busywork.
Base management, contracts, budgets, allies, and consequences for your actions.
Assemble your squad. Take the contract. Decide Africa’s future beyond 2035.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 843reviews | 71% | — | $868.5K |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 737 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Warhounds nie wnosi nic ciekawego do gatunku. Lepiej pograć w po raz kolejny w XCOM, w XCOM1-2 z modami, Jagged Alliance 3, lub coś podobnego. Nudy.
Das Spiel ist stark von JA und XCom inspiriert, insgesamt ganz nett aufgebaut... Aber die Gegner KI ist noch schlechter als JA3 und das ist schon wirklich schwierig. Bei JA3 laufen einfach alle Gegner in die Überwachungskegel und lassen sich abknallen. In Warhounds laufen Gegner hin und her, in Überwachungskegel und sind oft auf Kamikazemission. Die Karten sind winzig, wie bei den neueren XCom Teilen und JA3 auch schon. Die Waffenreichweiten haben wie bei XCom und JA3 lächerliche Relationen. Man hat das Gefühl eine Pumpgun kann halt nur 2-3 m weit schießen. Dazu das selbe dämliche Zielsystem... wenn ich 3 m vor einem Gegner stehe muss man wirklich schon sehr blind sein um ihn mit einer Pumpgun oder Strumgewehr komplett zu verfehlen. Die Entwickler aller drei Spiele schaffen einfach eine normalen Relationen. Man sieht reale Objekte, wie z.B. ein Auto. Wenn ich am Heck von einem Auto stehe bin ich ziemlich sicher, daß ich mit einem Sturmgewehr jemanden treffen würde, der an der Fahrertür steht... Dazu wieder die etwas strange Idee des Settings... Aufstand in einem Afrikanischen Land, böse Armee erobert alles... wir gehen mit DREI Leuten rein und retten den Präsidenten... is klar.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Simplified Chinese*languages with full audio support
Hours played at review time, across 737 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ja nur die Oberfläche erinnert ein wenig an X-Com, sonst hat es mit dem Spiel nichts zu tun. Ein paar gute Ideen, das mit dem Schiff (Base und Ressourcen). Sonst ist das Spiel für mich Spielbar aber unfertig. Angefangen bei den Mechanik, die Gegner treffen aus dem unmöglichen Winkel und Entfernung (einfache Soldaten). Auf Deutsch gibt es nur Text, der auch in einem kleinen Fenster angezeigt wird. Wo du schon am, Bildschirm picken muss, um es zu lesen. Und und und. Einfach die Negativen Rezension durchlesen, den meisten schließe ich mich an
Krasjer litt....
XCOM z Temu Ta operatorka Julia ( co komentuje/udziela informacji na temat misji) jest strasznie wkurzająca
B grade, Would recommend waiting for higher quality products to go on sale. Unless you've already done em all, then go nuts.
UN TRES BON JEU riche et passionnant ! il me faudra encore du temps pour en voir le bout ! Y a une histoire qui fait même un peu réfléchir et vos décisions dans le jeu seront déterminantes ! Les zones de mission sont assez vastes et tout un tas d'ennemis et d'actions pour les contrer sont disponibles !! Depuis le couteau de combat jusqu'aux drones en passant par les lance grenades etc ... Les graphismes sont très plaisants, le jeu est très varié et personnalisation, montées en grades etc sont là
It is fun at times I have to admit, but if ever there was a game that could benefit from having workshop on it's 1.0 - it was this game. Look - I'm not gonna dig into it's specifics as other reviews have pointed out, this is inferior to the tactics games it is inspired by in basically every way. However, it's got enough going on here that I think modders could swoop in and make this far more playable and interesting in addition to offering lots of customization that I think this game would benefit further from. Unless you are just desperately in need of an Xcom-alike, you won't miss much here. If you are wanting to dive in, I'd still wait for this to get some more patching for all it's technical issues and hopefully a workshop.
It's a good game, but there are too many bugs. In less than four hours of gameplay, I had to restart two missions because bugs made them impossible to complete.
C'est X-com 2, mais au lieu de tirer sur des aliens, on tirent sur des africains.. Il a beaucoup des qualités d'un x-com et c'est donc loin d'être un mauvais jeu, mais il semble aussi en avoir les défauts. Je n'ai pas vu de vrais avancées en presque 3h (quelques améliorations notables d'ergonomies et de fiabilité des tirs (on comprend ENFIN pourquoi on ratent ou ont réussi !!!! ainsi que le corps à corps qui a une nouvelle approche intéressante) mais à part ça il lui manque une saveur, une personnalité. Même la gestion de la base est moins jolie que dans x-com et moins "thématique". Pour une ambiance largement supérieure dans le même thème je conseil Jagged alliance. Pour les joueurs d'x-com 2 par contre vous allez avoir l'impression de refaire les 7 ou 8 même missions, donc ceux qui aiment allez y, mais j'attendais beaucoup plus qu'une refonte. Vraiment dommage. Attention je n'y ai joué que peu de temps (environ 3h) et j'ai arrêté pour pouvoir me le faire rembourser, il y a donc sans doute d'autres choses à découvrir (j'espère !), mais ce jeu ne m'a pas convaincu de lui accorder plus de temps.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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