
Warhounds is a turn-based tactical game about an elite mercenary squad with an old-school action movie vibe, inspired by XCOM and Jagged Alliance. Recruit unique fighters, upgrade your base, and fight for Africa’s future. Less fake RNG, more true ballistics and lethal tactics.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Warhounds is a turn-based tactical & strategy game, inspired by XCOM and Jagged Alliance, about a mercenary squad with an old-school action movie vibe. Command an elite team of bold, stylish operators, wage a campaign in an alternate-future Africa, and decide the war’s outcome mission by mission.
Calculate lines of fire and flank angle, break cover, and seize the high ground. Every turn is decided more by your planning and tactics, less - by RNG.
Combine classes: Assault, Specialist, Sniper, Machine Gunner, and Grenadier. Pick the right gear for the job, treat and extract, and protect key operatives. Take calculated risks. High combat lethality makes every decision count.
Recruit, upgrade, purchase equipment, and handle logistics, finances, medical supplies, and downtime. Choose allied factions, build relationships, gather intel, and execute covert ops. Your choices have consequences: your decisions determine your access to missions, gear, and allies.
Deploy drones, combat scanners, smoke, and optical camo. Upgrade and improve your kit to win under any conditions.
Knock out a mission in 25-40 minutes, or settle in for a long session. Customize the challenge: go for a brutal tactical hell or a light, relaxing run.
No point-blank misses - flank + close distance = 100% hit chance.
Real ballistics, destructible cover, vertical gameplay, and cone overwatch.
Mercenaries with character and mission-focused loadouts without any busywork.
Base management, contracts, budgets, allies, and consequences for your actions.
Assemble your squad. Take the contract. Decide Africa’s future beyond 2035.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 843reviews | 71% | — | $868.5K |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 737 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Aucune des promesses avancées n'est tenue. Loin, très loin d'un X-COM2 à la sauce mercenaire, Warhounds est un jeu insipide et sans saveur. Les soldats sont capables de louper une cible à bout portant, sauf à avoir 100% de toucher. Ce qui est... logique. J'y reviendrai peut-être un jour, après de multiples patchs et autres améliorations.
Good foundation but sadly quite unbalanced.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Simplified Chinese*languages with full audio support
Hours played at review time, across 737 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is not what i expected it to be, arbitrary difficulty and forced encounters, less tactics involved and just trading blows while waiting for your soldiers to recover all the time. It looks like an Xcom but definetely a shallower experience
Langer Schwede, kurzet Finn: macht richtig spass. Wer xcom mochte zuschlagen
Came in with high hopes and honestly loved the first missions then the bs began. The game picks and chooses when to show you what your enemy does on their moves leaving you blind and then the game easily softlocks which I know you can load a different save but it begins to get annoying. Also on certain missions like the cluttered boat ones it is too hard to manuver the camera to where it just becomes a nuisance
Pra quem gosta de jogos do gênero, até consegue se divertir um pouco. Mas é uma cópia beeeem genérica de X-com (até nas skills dos personagens), só que na temática do Jagged Alliance. Eu tava até curtindo jogar, porque gosto bastante do "tático por turno", porém algumas missões são tão mal feitas, que vc chega a fechar o game de raiva... tipo, quando a missão de reconhecimento falha, vc tem 3 personagens (sendo que um é um cone que o jogo te "empresta") e precisa lutar contra o exército de Israel pra conseguir fugir... paia demais.
O jogo é bem legal e divertido e tem bastante conteúdo, vale a pena comprar.
okay I'm here now ready to play this game but the disappoint is when i start the game up it completely freezes. at start of the load up window and I'm highly upset about that. and it just feel cheap how do you, buy something and out the gate it brakes? listen if anyone could help me out to solve the problem that would be greatly appreciate i don't want to return the game Sad.
Ich kann mit dem Spiel nichts anfangen. Hatte mehr erwartet. Das Missionsdesign ist random. Eine Mission kann je nach Spawn schwer oder leicht sein. Die vorab Einschätzung sagt nichts aus. Insbesondere bei Geiselbefreiungen hängt viel vom Zufall ab. Ich hatte hier auch das alte XCOM feeling. Die Gegner schießen dir durch zwei Fenster an Hindernissen vorbei das Ohr weg und der eigene Sniper trifft bei über 90 % Trefferwahscheinlichkeit 3mal hintereinander nicht. Du stehst mit einer Shotgun direkt vor dem Gegner und macht nur minimal Schaden. Für mich ist der Frustfaktor zu hoch. Wer allerdings den XCOM Frustfaktor auf hohen Schwierigkeitsgraden mag kommt hier auf seine Kosten. Ich spiele lieber Zero Company zum zweiten Mal durch. Das ist selbst auf hohen Schwierigkeitsgraden fairer gebalanced.
This is absolutely not a perfect game right now. The graphics are average, the animations can be janky, the AI occasionally has a Windows 95 moment and I encountered a crash. And yet… I kept playing. That's probably the best compliment I can give it.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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