
Warhounds is a turn-based tactical game about an elite mercenary squad with an old-school action movie vibe, inspired by XCOM and Jagged Alliance. Recruit unique fighters, upgrade your base, and fight for Africa’s future. Less fake RNG, more true ballistics and lethal tactics.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Warhounds is a turn-based tactical & strategy game, inspired by XCOM and Jagged Alliance, about a mercenary squad with an old-school action movie vibe. Command an elite team of bold, stylish operators, wage a campaign in an alternate-future Africa, and decide the war’s outcome mission by mission.
Calculate lines of fire and flank angle, break cover, and seize the high ground. Every turn is decided more by your planning and tactics, less - by RNG.
Combine classes: Assault, Specialist, Sniper, Machine Gunner, and Grenadier. Pick the right gear for the job, treat and extract, and protect key operatives. Take calculated risks. High combat lethality makes every decision count.
Recruit, upgrade, purchase equipment, and handle logistics, finances, medical supplies, and downtime. Choose allied factions, build relationships, gather intel, and execute covert ops. Your choices have consequences: your decisions determine your access to missions, gear, and allies.
Deploy drones, combat scanners, smoke, and optical camo. Upgrade and improve your kit to win under any conditions.
Knock out a mission in 25-40 minutes, or settle in for a long session. Customize the challenge: go for a brutal tactical hell or a light, relaxing run.
No point-blank misses - flank + close distance = 100% hit chance.
Real ballistics, destructible cover, vertical gameplay, and cone overwatch.
Mercenaries with character and mission-focused loadouts without any busywork.
Base management, contracts, budgets, allies, and consequences for your actions.
Assemble your squad. Take the contract. Decide Africa’s future beyond 2035.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 843reviews | 71% | — | $868.5K |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 737 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Vende-se como x-com e jagged alliance, mas a diferença aqui é simples: Seus personagens vivem cansados, as partidas geralmente são você com um squad de 4 soldados tendo que chegar em pontos distintos do mapa lutando contra hordas de inimigos que não param de spawnar. Eu me diverti com x-com e jagged alliance. Aqui só passei estresse.
LE JEU DEBILE CAR LES ENEMIS SAVENT OU TU ES SANS AVOIR DE POINT DE VUE DES ENNEMIS QUI APPARAISE ET QUI TIRE ALORS QUE QUAND TOI TU VOIS UN ENNEMIS LUI SE DEPLACE, AH OUI L4IMPRESSION QUE L'ENNEMIE A 100% DE PRECISION QU4IMPORTE LA DISTANCE ALORS QUE MOI JE NE TOUCHE PAS A 95% DE CHANCE DE TOUCHER
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $868.8K | 1.9K | 89% | $11.99 | |
| $868.1K | 4.7K | 89% | $11.99 | |
| $869.6K | 3.5K | 81% | $9.99 | |
| $867.3K | 1.3K | 89% | $18.99 | |
| $870K | 1.7K | 62% | $15.99 | |
| $870K | 1.1K | 77% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 81 | 80% | Free | |
| $6.3M | 6.8K | 87% | $44.99 | |
| $2.8M | 2.3K | 54% | $39.99 | |
| $1.1M | 3.9K | 62% | $9.99 | |
| $81.7K | 216 | 48% | $19.99 | |
| $3.4M | 5K | 88% | $29.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Simplified Chinese*languages with full audio support
Hours played at review time, across 737 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Half baked Xcom clone. Voice lines are cheesy, which is ok at first but soon get stale and annoying, especially the mission 'admin' who is entirely unbelievable/inappropriate in that role. Enemy AI is poor. Friendly AI is laughable. They put themselves in a flanked position and die. They shoot an enemy with a friendly in direct line of fire, usually 'scratching' the enemy, at best, but more often they wipe their own team. Upgrade/contract system feels half finished, uninspiring and clumsy. Maps are pretty decent for the most part, but most of the time I find that the only appropriate cover is *exactly* one square too far to engage overwatch on the enemy in the next available cover, feels intentional and is annoying AF. Watching enemies helidrop into/next to your Heli-extract (can see the shadow and rotor-wash of your Heli) is a dumb choice, better by far to have the enemy come in via ground vehicle, imo.
think the most accurate way I can describe this is: I want more. not necessarily because everything is amazing right now, but because the core gameplay has made me curious about what the full version will look like. what happens when there are more abilities? More enemy types? More complicated maps? More mission objectives? Better AI? More meaningful character progression?The current version already has the basic ingredients for a good turn-based tactics game. It just feels like the kitchen hasn't finished cooking yet.
33h mit den Warhounds an der Front (Schwierigkeit: normal) Ja, es hat gefordert und es hat Spass gemacht. Zwar bedarf das Deckungssystem noch etwas Liebe und die KI noch ein verbessertes Wegfindungssystem, gerade wenn sie als Verbündeter auf dem Schlachtfeld helfen soll, dennoch wollte ich weiter vordringen in den Dschungel Afrikas und seine korrumpierte Politik aufdecken. Die Story wird keinen Pullitzer Preis kriegen, aber sie ist sauber erzählt, die Charaktere wirken stimmig in dem auch relativ unverbrauchten Afrikasetting. Am Ende hatte ich 12 Söldner (inkl der vorgegebenen 4) mit denen sich alles wunderbar handeln ließ. Es ist kein XCOM2 und auch kein JaggedAlliance, dafür fehlt einfach die Tiefe in den jeweiligen Segmenten. ABER: Es ist eine grundsolide Plattform, auf der man aufbauen kann. Wenn im Laufe der Zeit Inhalte hinzukommen und vlt auch Modsupport möglich wird, ist hier die Möglichkeit gegeben etwas Großes zu schaffen. Ich drücke die Daumen und bleibe weiter am Ball. Semper Fi! oder Infanterie - wo wir sind ist vorne! :) PS: Einen Punkt muss ich noch erwähnen, ich hatte während der Kampagne den ein oder anderen Crash to Desktop, konnte aber neu laden und weiter ging es, dennoch müssen da die Entwickler noch mal durchwischen im Code, das war mir eine Spur zuviel Gewackel im Backend!
Elsősorban köszönöm a játékot a fejlesztőktől, másodsorban pedig kicsit crashelget nálam, eddig 3x történt meg, de mondjuk belemásoltam a magyar felirat fájljait, lehet az babrál bele folyton! :) A játék meg lassan kezd kibontakozni, van benne valóban bázis építés is ami itt egy hajó lesz, vannak különféle sub-missionok, recon küldetések amikkel fel lehet fedni újabb küldetéseket, akár sztori küldetéseket is később :) Fegyverek, páncélok, itemek itt is megtalálhatóak, fejleszthetőek :) A fekete piac sem elhanyagolandó terület lesz mivel sztori elemet is kell majd vennünk ott többször is, de ami érdekes, ez el tűnik idővel, újra elő kell keríteni felderítő küldetéssel ami nem baj, csak fura :) A történetből sokat nem tudunk, a daamat katonai frakció vagy szekta jelen van a távoli jövő Afrikájában, nekünk kell őket megállítani céljaik elérésében ez akármi is legyen :) Nehézségi szint van benne 3 is a szokásosak, de ezt mondjuk annyira nem érdemes figyelni, mert amúgy is lesz benne hard küldetés hiába csak kezdő nehézségen játszod, az azt befolyásolja hogy tudsz menteni kézileg többször is, meg az erősítés része az ellenségeknek kevesebb lesz :) Ajánlani ajánlom a stratégia fanoknak, de ha akciósabb áron akarod behúzni, mindeképp várj egy kicsit, addig a játék is még tud fejlődni teljesítményben is akár :) A csatornámon pedig elérhető már 2 videó is róla: https://youtube.com/live/ywZK9kHPgEU?feature=share
love the game, i want to give 5 stars but the bugs is making it hard for that. for example, i'm currently continuing my save from the demo, and i just finished unlocking the black market. the next thing they want me to do is build a hospital... but i built one already in the demo, so now i'm stuck and everything is grayed out, i've tried multiple times to re-load the save but nothings working, and i dont have the mental compacity to start from scratch, part of the reason i bought the game was to continue with the progress i had... please fix this devs
Boring
随机职业纯恶心人,新兵晋升职业不能自选
Fix Blurry vision Fix Game needing 75 gigs of space but only downloading 24 gigs Fix In mission loading time Still a really fun XCOM PMC Game
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