
Warhounds is a turn-based tactical game about an elite mercenary squad with an old-school action movie vibe, inspired by XCOM and Jagged Alliance. Recruit unique fighters, upgrade your base, and fight for Africa’s future. Less fake RNG, more true ballistics and lethal tactics.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Warhounds is a turn-based tactical & strategy game, inspired by XCOM and Jagged Alliance, about a mercenary squad with an old-school action movie vibe. Command an elite team of bold, stylish operators, wage a campaign in an alternate-future Africa, and decide the war’s outcome mission by mission.
Calculate lines of fire and flank angle, break cover, and seize the high ground. Every turn is decided more by your planning and tactics, less - by RNG.
Combine classes: Assault, Specialist, Sniper, Machine Gunner, and Grenadier. Pick the right gear for the job, treat and extract, and protect key operatives. Take calculated risks. High combat lethality makes every decision count.
Recruit, upgrade, purchase equipment, and handle logistics, finances, medical supplies, and downtime. Choose allied factions, build relationships, gather intel, and execute covert ops. Your choices have consequences: your decisions determine your access to missions, gear, and allies.
Deploy drones, combat scanners, smoke, and optical camo. Upgrade and improve your kit to win under any conditions.
Knock out a mission in 25-40 minutes, or settle in for a long session. Customize the challenge: go for a brutal tactical hell or a light, relaxing run.
No point-blank misses - flank + close distance = 100% hit chance.
Real ballistics, destructible cover, vertical gameplay, and cone overwatch.
Mercenaries with character and mission-focused loadouts without any busywork.
Base management, contracts, budgets, allies, and consequences for your actions.
Assemble your squad. Take the contract. Decide Africa’s future beyond 2035.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 830reviews | 71% | — | $857.8K |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 723 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's very close to a modern-day XCOM 2. Does it have the same level of epicness, polish and pathos? No. Does it scratch the itch? Absolutely. Missions are smooth, the campaign layer has enough content to keep things moving, and you do grow attached to your mercs. The game doesn't waste a lot of time on world-building and the story (so far for me) is serviceable, so don't expect a huge narrative - but it's also not bad. It does what it's supposed to do. All in all, a very good game - this month is a good one for turn based tactics, and this game definitely contributes to it.
game is buggy and btoken mechanics dont work and has crached multiple times. do not recommend and hit mechanic is the same as xcom.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $857.8K | 3.1K | 52% | $11.99 | |
| $858K | 1.6K | 76% | $24.99 | |
| $858.1K | 951 | 92% | $18.74 | |
| $858.2K | 1K | 49% | $29.99 | |
| $857.3K | 1.8K | 97% | $29.99 | |
| $857K | 4.6K | 85% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 81 | 80% | Free | |
| $1.6M | 6.8K | 87% | $11.24 | |
| $2.7M | 2.3K | 54% | $39.99 | |
| $1.1M | 3.9K | 62% | $9.99 | |
| $81.8K | 216 | 48% | $19.99 | |
| $4.3M | 6.4K | 88% | $29.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Simplified Chinese*languages with full audio support
Hours played at review time, across 723 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is in the XCOM genre, and if you are an XCOM fan, as I am, you will appreciate this game. I found the game to be much better than some of the reviews suggested.
Xcom in Russia with it's own unique twists such as a cool overwatch system. I will play this for hundreds of hours.
Its fun.
It's mediocre but decent. The female customization options are very goonercoded though.
Its unashamedly an xcom 2 clone, but thats no bad thing in the absence of xcom 3. Enjoying the game very much. I would like the base building to be a bit more flexible like xcom 2. Would also like to be able to skip tutorial levels. But well done, highly recommend this game.
I am fan of XCOM and XCOM2. So this game is a refreshing take of the same genre. By tthe way, my GPU is not the latest, but it still plays well at low graphic setting.
Game is very fun and the shooting itself is feels good in this strategy game. Game reminds me of an Xcom + Jagged Alliance.
The AI can be a little special sometimes, other than that - I keep playing and getting some fun.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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