
Wage a campaign of brutal conquest in this realm-shattering real-time strategy game set in the Warhammer Age of Sigmar universe. Become a warlord and lead four unique factions to conquer the wild and savage Realm of Ghur in tense and tactical battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 1.9Kreviews | 55% | — | $509.3K |
| $59.99 | 955ratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Достойная 🙌🏼 и очень интересная, классная игра 👏🏼
在这个RTS日渐式微的年代,任何与战锤有关的RTS游戏只希望越多越好,不管是中古丶西格玛亦或是40K,根本不嫌多,这是最适合改编RTS的IP没有之一。建造系统有些薄弱,运营与战术思路像是战争黎明2+3的换皮,但是好在画面精细,完美还原了西格玛棋子细节。动作系统则颇有水雷组战争黎明前两代的风格,终结技和各种兵种打斗场面观赏性一流,不像3代里的单位就是动作系统毫无观赏性的炮灰。目前阵营太少,单位太少,缺乏战术组合和兵种搭配深度,希望能别放弃继续开发,增加单位
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 11 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese* +2 more
| $59.99 |
| 366ratings |
| 74% |
| — |
| not modelled |
| $59.99 | — | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great graphics but everything else is bad
Like it. The slow combat is fine, takes a second to get used to it, but then it feels like you actually have time to react and use abilities. I actually like that it's kind of hard too. AI goes for your stuff, you need to hold points to get resources, even w/o buildings and it forces you to give a lot to go for your strategy and then hope it pans out and you win. Not sure what all these people are so angry for. Probably not enough dopamine for them in the slow combat and monitoring units in a zone defense. You have to see the map, see the best places to engage and actually contest and defend your ♥♥♥♥. It's fun
60E for this ♥♥♥♥????
Es ist lange her, dass ich es gespielt hatte, aber es fiel mir immer mal wieder ein. "Könnte ich dem ganzen Game nicht noch eine Chance geben?" Nun, NEIN, Gehirn! Es sieht zwar gut aus und HÄTTE echt was werden können, aber die paar Stunden, die ich spielte, waren gefüllt mit purem Stress. Ich hatte bis dato noch kein Strategiespiel gespielt, was so stressig und unverständnisvoll war, wie dieses! Zumal die Einheiten auch NUR durch eigene Befehle agieren! Ist ein Feind in der Nähe und man kann nicht, bzw. man hat auf der Karte etwas anderes vor, so wird dieser Feind von der eigenen Einheit einfach mal ignoriert?! Irgendjemand steht direkt VOR den Fernkämpfern: "Iwo, der tut doch nichts~" Und selbst WENN dieser angreift: juckt niemanden. Die lassen einfach alles über sich ergehen?! Das habe ich noch nie irgendwo gesehen. Außerdem weiß man anfangs überhaupt nicht, was man bauen muss oder was gut sein soll. Man kommt auch gar nicht dazu, sich irgendetwas durchzulesen, weil sogar die Kampagne einen sofort in das eiskalte Wasser wirft. Also ist man ununterbrochen dabei, regelrecht durch die Karte zu rasen, die Truppen anzuklicken und ständig Befehle zu geben, was sie tun sollen. Sich den Hintern zu kratzen hätte mir da noch gefehlt. Oder in der Nase bohren, das wäre auch noch eine passende Idee gewesen. Dass es immer noch 60 Euro kosten soll (im Jahre 2026) ist ein schlechter Scherz! Wow, die letzten Rezensionen waren ebenfalls echt übel. oO Aber wundert mich leider keineswegs.
Its doesn't feel fun to play its just frustrating but not the fun kind of frustrating where you are overcoming a hard challenge but instead dealing with bs like not being able to pull ranged units out without making them retreat all the way back to home and sometimes your light armored poor melee attack RANGED units will charge the enemy if they are too close. Not being able to swap combats with units hurts even with the melee cause if your squad is getting beaten up its either a full on retreat or lose your squad. Orks are fun to play but they are always fun to play so that doesn't matter and the campaign is unbearable with some missions acting like this game is an RTS oh and btw the game is not an rts it plays more like them mobile games just with models whacking each other and numbers going down. on the good note the models are amazing the art is fantastic with all the animations being buttery smooth it almost makes me wanna forgive it. Great detail did go into to the game and you may like it but in the end it lacks in delivery. The devs left the game so its gonna rot this way till it dies which is sad cause it had so much going for it.
Game is just so awfully designed and balanced, campaign tuning is attrocious the lack of effort put into this game with little thought, its just a straight up trash fire meant to collect cash and run off. Also they stopped all form of updates or content so whats here is what you will get. Save yourself money and time do not buy, if you truly feel the need to play find other ways to obtain.
was not good
Годная RTS с отличной сюжетной компанией!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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