
Wage a campaign of brutal conquest in this realm-shattering real-time strategy game set in the Warhammer Age of Sigmar universe. Become a warlord and lead four unique factions to conquer the wild and savage Realm of Ghur in tense and tactical battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 1.9Kreviews | 55% | — | $509.3K |
| $59.99 | 955ratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game was fun for some 2h then it became really stale and not worth playing , only played campaign
I really want an RTS set in Age of Sigmar but this isn't it not even close.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 11 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese* +2 more
| $59.99 |
| 366ratings |
| 74% |
| — |
| not modelled |
| $59.99 | — | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very disappointing
GOOD
Достойная 🙌🏼 и очень интересная, классная игра 👏🏼
60E for this ♥♥♥♥????
在这个RTS日渐式微的年代,任何与战锤有关的RTS游戏只希望越多越好,不管是中古丶西格玛亦或是40K,根本不嫌多,这是最适合改编RTS的IP没有之一。建造系统有些薄弱,运营与战术思路像是战争黎明2+3的换皮,但是好在画面精细,完美还原了西格玛棋子细节。动作系统则颇有水雷组战争黎明前两代的风格,终结技和各种兵种打斗场面观赏性一流,不像3代里的单位就是动作系统毫无观赏性的炮灰。目前阵营太少,单位太少,缺乏战术组合和兵种搭配深度,希望能别放弃继续开发,增加单位
great graphics but everything else is bad
Like it. The slow combat is fine, takes a second to get used to it, but then it feels like you actually have time to react and use abilities. I actually like that it's kind of hard too. AI goes for your stuff, you need to hold points to get resources, even w/o buildings and it forces you to give a lot to go for your strategy and then hope it pans out and you win. Not sure what all these people are so angry for. Probably not enough dopamine for them in the slow combat and monitoring units in a zone defense. You have to see the map, see the best places to engage and actually contest and defend your ♥♥♥♥. It's fun
⭐⭐⭐ out of 5 stars This review is a bit tough to pin down because I have mixed feelings about Warhammer: Realms of Ruin. The graphics are impressive in the cutscenes and look decent during gameplay, but at the same time, there’s something about them that just doesn’t feel right. I’m not sure why I feel this way. Some small details, like the complete lack of blood effects and shadows, feel odd—especially since Warhammer is known for its gritty, bloody atmosphere. So, I was a bit disappointed on that front. I’m not a Warcraft player and generally don’t enjoy this style of game, which Realms of Ruin reminds me of a lot. Because of that, I didn’t particularly enjoy this game. However, I’ll still give it a thumbs-up, since I can’t really hate on it, especially after paying €1.30 for the deluxe edition. I think someone who enjoys the Warcraft play style would appreciate this game more than I did. I’ll continue playing through the campaign, but I’ll probably stop there. There’s also a multiplayer mode, but I doubt I’d do well in that.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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