
Wage a campaign of brutal conquest in this realm-shattering real-time strategy game set in the Warhammer Age of Sigmar universe. Become a warlord and lead four unique factions to conquer the wild and savage Realm of Ghur in tense and tactical battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 3.1Kreviews | 52% | — | $857.8K |
| $59.99 | 955ratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its kind of ♥♥♥♥. Plays a lot like DoW 2/3 imo. Definitely not unplayable, but with a cripplingly low player-count and an awful DLC micro-transaction formula set in place I highly doubt any new players are gonna be rushing to this game. 4 paid heroes that basically all come online at tier 3 in your average game. Ok. Makes sense. If you really like AoS I couldn't even recommend it then, you get four armies with half their rosters and two characters per army- without microtransaction. GAME SUCKS
I really like this game I've been playing RTS games since the early 90s and I am really happy there are still games being made to enjoy in the genre we had a long time with very few. It plays quite a bit different than the typical base building RTS though and you capture resource points then just summon in units using the resources. It's a lot of action. The game looks great, it's pretty difficult too. I think it's def worth giving a shot for any RTS players out there.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 11 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese* +2 more
| $59.99 |
| 366ratings |
| 74% |
| — |
| not modelled |
| $59.99 | — | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 826 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ależ świetna taktyczna strategia! Kapitalne postacie, bardzo wciągająca mechanika zdobywania pól, bardzo ciekawe jednostki, wciągająca kampania, muzyka, bogata w detale grafa... Bardzo polecam! 9/10!
是真的不好玩,无论操作 还是各种系统设计。就是不好玩。有中文配音才给个好评
It's a very mixed bag. Graphics are nice, artstyle is memorable, the story is surprisingly good However, the gameplay itself is extremely shallow. Capturing and losing points a la DoW get boring very quickly, further exacerbated by the extremely low speed of the units.
~12小時,僅戰役。玩得蠻開心的,撇開人還能操作獸人跟奸奇,這種體量的作品有中文配音也讓我很驚喜。個人水平不足導致部分戰役沒辦法以勇士難度過(+也完成不了對應挑戰,建議想盡可能看更多劇情的自己額外考慮下怎麼行動,達成條件與否有時候會有不一樣的小展開),前期的劇情跟我讀過的40K小說裡瘟疫衛星的橋段偶有重合之處,這屬於戰錘系列經典流程還是什麼?感覺碰過的少數幾部衍生作都有相約的展開。 缺點是操作很不流暢,我對上一次玩rts是小學時期,本作簡化了蠻多操作,對於沒接觸過/很久不玩rts又想嘗試的玩家來說應該是款相對容易入門的一作?印象中這類型是能靠拉兵來規避遠程單位的部分傷害,可本作不能,卡距離來拆塔這類行徑能做到。很難微操,在戰鬥中,玩家後續輸入的指令是很難覆蓋當前的行動(除非用技能),重複進行戰役的體驗也不太好(不是每段過場動畫都允許跳過)。 以後大概不太會再首發買策略遊戲,半年已經80% off.
kontroller leş saçma sapan bişey çıkarmışlar. bir heyecanla almıştım ama hayal kırıklığı
Après l'avoir acheté à pas cher il y a plus d'un an et l'avoir testé, je me souviens ne pas avoir accroché, à cause de certaines mécaniques assez difficiles à lire au début, et d'un rythme de jeu lent. Mais j'y suis retourné par pur curiosité, et le jeu a cliqué d'un coup, j'ai accepté son rythme plus lent et ses choix de gamedesign qui tranchent avec les jeux du genre. Je me suis donc beaucoup amusé dessus, la formule de base fonctionne très bien, et si jamais il y a une nouvelle itération du jeu, la série pourrait devenir VRAIMENT très bien, il suffirait juste d'un rythme de jeu plus percutant, plus vif (et clairement viser le jeu PC) car je vois clairement le potentiel du jeu et à quel point les parties pourraient devenir vraiment fun !! Donc pour résumer: Bon jeu à prendre pour pas cher (je déconseille clairement de le prendre plein tarif), il ne faut pas y aller avec des attentes de RTS PC, et accepter le rythme lent, et les parties s'enchainent vite et les mécaniques de combat font sens après quelques parties ! Les quelques défauts viennent surtout de la réactivité des commandes et de l'interface qui n'est pas très pratique au clavire/souris, et des probleme de lisibilté (une liste des unités sur le terrain comme on a depuis quelques années sur les STR de type Dow2/3, Company of Heroes et Total War), mais aussi de différenciation entre les unités (les unités d'attaque T1 et T2 volantes n'ont rien visuellement qui les demarquent, par exemple. En tout cas, je trouve que l'équipe a fait du bon travail pour cette premiere itération de STR AoS, le jeu est beau, le sound design est propre il fait tout "bien" !
Holy hell is the AI overtuned, on normal you're basically fighting lore accurate Kairos Fateweaver with how they always know exactly what you're doing. Good game though, love an RTS that isn't just about spamming your best unit
Pretty. Pretty dull.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $858.1K | 2K | 78% | $19.99 | |
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