
In Warhammer 40,000 Space Marine you are Captain Titus, a Space Marine of the Ultramarines chapter and a seasoned veteran of countless battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Sep 8 → 6.43/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1017 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Для игры 2011 года — неплохо. Играл чисто ради сюжета.
очень крутая игра,меня порадовало что мультиплеер еще живой. Теперь думаю потянет ли у меня вторую часть,если да то куплю ее в будущем
Might be the perfect 2000s action game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.71/day in the week to Jul 24 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Russian*, Czech, Polish, Dutch*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Я пожухлый титька
Al final no te dejan sacar tus armas chidas, que pedo para que me las estuve guardando
Consigliato tra molte riserve. Ho completato solo la campagna ed è divertente a tratti, ma il gioco non è invecchiato benissimo. La linearità non è un problema, è un TPS cotto e mangiato, ignorante al punto giusto. La storia, per quanto banale e lineare, è tenuta in piedi dal carisma del protagonista. Il difetto principale è la macchinosità dei movimenti, sia nel combattimento corpo a corpo che nello shooting, con una telecamera problematica nelle mischie. Spesso paragonato a Gears of war, ne è lontanissimo, proprio perché manca di un buon sistema di coperture, le battaglie in spazi aperti contro nemici a distanza raramente offrono la protezione che servirebbe, e ogni tanto capiterà di morire in modi stupidi. Le armi sono tutte interessanti ma andavano gestite diversamente (a volte scegliere l'arma sbagliata prima di una sezione può essere una rogna). Altro problema è la schivata, molto goffa, mentre il sistema di recupero della salute, basato sulla melee, causa diverse morti nelle sezioni in cui i nemici sparano in massa, e non c'è modo di recuperare salute (anche nelle esecuzioni, necessarie per recuperare vita, saremo vulnerabili) Armi alla mano diverte per lunghi tratti, discreta varietà dei nemici, peccato per le rare sezioni col jetpack, poco rifinite e molto brevi ma divertenti. L'esperienza è abbastanza varia ma si gioca tutte le carte migliori nella prima parte della campagna. Può essere una blanda introduzione al mondo di Warhammer. Nonostante texture vecchiotte le ambientazioni sono gradevoli e ben fatte. Il level design è buono, ma poco rifinito in alcuni punti cruciali, un piccolo rialzo è un ostacolo insormontabile e a volte ci incastra in qualche spigolo.
Хоч гра і одноразова, але я купив її по знижці і залишився задоволений. Геймплей починає більше подобатися після третини гри, оскільки з’являється більше зброї. Відрізки з джетпаком теж були прикольні.
Appears to have some rather severe stability issues on even somewhat modern hardware. My CPU is a 2019 model and my GPU is a 2020 model, and the game crashed constantly during my attempts to play the game. Unfortunately can't recommend buying this game today.
Space Marine 1 was a perfectly serviceable shooter. I don't mean that in a negative way, or in a positive way, so much as... well, a neutral one. It's showing it's age in many ways - clunky keyboard controls (Though, full keyboard mapping (even if questionable) unlike some contemporary titles such as Dark souls), Unremarkable story and strangely variable balance - but ultimately, does pretty well in it's SP campaign and doesn't outstay it's welcome. Unfortunately, the story of this game doesn't end there, due to the incredibly frustrating MP completion requirements. Let me preface all this by saying that, in and of itself, the Campaign of Space Marine 1 is ultimately solid, decently paced, and while it has some balance issues when it comes to things like explosives or laser beams, it's a good time and something that I thought was not a bad experience. It was decent fun, and while I probably won't play it again, I had enough of a good time to say that if you don't care about completing games, this is a great choice for a session or two as you finish up the campaign and have some cool moments. If, however, you do care about completing games, or you want good value for money, then you should *not* get this title under any circumstances. About 40% of the game's completion rewards are geared towards a completely dead MP scene. Why Warhammer games seem to have this unhealthy fascination with multiplayer is beyond me, but just about every single Warhammer game i've ever looked at has some kind of parasitic MP mode tacked on with several achievements related to it. I can't even say it's a product of the times, because they're still doing it today. Grinding dead MP lobbies with recruited allies to grind out a bunch of dumb achievements that haven't been earned in the spirit that they were intended to be in likely a decade at this point is something I've grown used to, but is certainly something I do not enjoy. Listen, Games Workshop, I do not have five friends I can reliably summon at a moment's notice to play these old titles with me, to check off the "spend hours killing each other for internet points" box. Even if I did, I would be loath to ask them, because it's not fun, entertaining, or a good use of time. Stop doing this. Stop trying to shoehorn in MP into all your titles. The combat in this game is not notable, interesting or varied enough to warrant anyone wanting to play this at length in MP, especially not nowadays when Space Marine 2 is out. Space Marine 1 is a decent third person shooter that proves completely tedious to completionists. If the campaign was remarkable, remarkable enough that I think it alone would be worth the sale price, this would be positive. However, given as it's only considered to be about 60% of the game, or about 20% of the playtime, It's absolutely not worth it. I really hope that one day, I can play a Warhammer game that *doesn't* have this problem in it.
god
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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