
Fast-paced tactical combat meets strategic management in this sequel to the acclaimed Warhammer 40,000: Mechanicus. Take control of either the ancient and deathless Necron legions or the techno-religious acolytes of the Omnissiah, with the fate of a world in your hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
After millennia of slumber, Vargard Nefershah mobilises her dynasty’s legions to annihilate the Adeptus Mechanicus interlopers who unknowingly settled upon her world. Across the galaxy, Magos Dominus Faustinius is summoned to bring his hard-won expertise to bear and ensure the Necrons do not succeed. The conflict soon becomes a crucible of unanticipated significance, drawing to it external actors stranger and more deadly still.
Two playable factions, two narrative campaigns, two highly unique play-styles and one important choice – who will you lead to victory in this arcane technological war of cold metal hatred?


Assemble your force, deploy your warriors and crush your enemies in intense turn-based tactical battles. To succeed you’ll need to master and adapt to each faction’s unique abilities and playstyles, as well as the diverse range of combatants at each side’s disposal.
New environmental mechanics require you to maneuver like never before. Play to your chosen faction’s strengths and weaknesses – take cover behind terrain as the Mechanicus, or destroy it as the Necrons.


Fight for control of an entire world, capturing and defending regions from the forces of the foe while generating and managing crucial resources.
Race against the Sankhotep dynasty’s global awakening and drive back their deathless legions as the Mechanicus, or defend the tombs of your people as the Necrons and crush the verminous interlopers.


Deploy and upgrade a characterful entourage of Tech-Priest leaders as Magos Dominus Faustinius, or customise your own court of Necron nobles as Vargard Nefershah.
Manage each of your territory’s garrisons and assemble your forces wisely for each mission, choosing from a vastly expanded selection of fighters from each faction’s range.


Sublime music and audio design by critically acclaimed composer Guillaume David will once again transport you to the grim darkness of the Warhammer 40,000 universe.
Incredible illustrations combine with highly detailed and authentic environments and characters to bring the Warhammer 40,000 universe to awe-inspiring life.


Veteran author Ben Counter, best known for his Black Library novels, returns to tell the next chapter of the Mechanicus saga. Atone for past failures as Faustinius in his ongoing war against the ancient Necron species, and follow the inexorable rise of Vargard Nefershah as she seeks to reclaim the dynasty’s crownworld from the Adeptus Mechanicus.
Experience an epic conflict skilfully woven over multiple campaigns, replete with narrative events. Your choices will shape not just the course of the war, but its climactic outcome.

Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.3Kreviews | 54% | — | $2.7M |
| $39.99 | 198ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
At first I was disappointed, because this game differs a lot from the previous part. Probably its biggest flaw is that it's too linear. But it's quite interesting to follow the same sequence of events first from one side, and then from the other. The first game was heavily focused on the tactical level; here the game has theoretically been expanded to the operational level, but the player has very little say. It's a shame — if this had been polished or built up a bit more, this game would have had a chance to become a legend too, like Mechanicus I. But I still think it's worth playing. For the first time I felt something like sympathy for some of the Necrons :)
Overall a fun game; glad I've given this a chance. It's not exactly like Mechanicus (the first game), but this game opens up a more interesting narrative to follow, seen from two sides (the AdMech and the Necrons). I miss being able to customize my own characters like in the first game, but being given 5 very different heroes to upgrade and discover their strengths as the game progresses is also fun and engaging. As of writing I haven't experienced any technical issues or crashes on a mid-power gaming laptop from 2 years ago. I give this game a solid thumbs up!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean*languages with full audio support
| $39.99 |
| 84ratings |
| 70% |
| — |
| not modelled |
| $39.99 | — | 71%* | #50 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 228 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like this game. While maybe not quite as atmospheric as the first game, I find the raw tactical gameplay to be more enjoyable in Mechanicus II. This time the game forces the player to pay more attention to units besides the techpriests/lords instead of just sending 4 souped up Omnissiah-blenders into a crowd of trembling necrons. The story reads like a proper 40K novel and the source material handled properly. While maybe not the "lightning in a bottle" that was Mechanicus I, I still recommend this game.
I wanted to explore every ability and avenue this game had to offer in the hopes it'd redeem itself and it's just. Agonizing. The overall story is fine but in the necron campaign you just kill off all your favorite tech priests, just cos? And it has absolutely no affect on the overall story, even when as you play through the admech campaign because narratively they take place at the same time, but they don't die there cos you need them to play the game, they're your leaders. The unit selection is borderline random for the admech which only gets worse as you unlock more variables / units and extremely limited for the necrons, combat is fine but janky as hitboxes are inconsistent and a good 25% of the in-game weapon attributes or whole ass abilities just don't work or softlock your game, not for lack of trying but literally only two of Khepra's pistol upgrades work and it's not even the pistol attribute, it's listed in the description but is not applied. Or if a castelan robot dies on a nanoscarab field the game can't decide whether to spawn nanoscarabs or let the machine explode, so reload that save bud. Latest patch made most of the necron tomb maps just bleed into the ground and clip textures with eachother, the campaign map is entirely irrelevant and is just meant to select missions to gather more resources passively to the point you physically cant spent them fast enough even if you debuff yourself, you just have so many of all resources including dyastic awakening and archeotech. Frequently dialogue mismatches with the text, repeats itself, Faustinius's icon can just sometimes appears in one of Nefershas' monologues, and the lingua technis repeats itself constantly. There are a lot of repeated / reused sound effects like where ervitors, tech priests, kataphron destroyers and castelan robots just make the same noises when selected even though in the first game the castelan robots had a LOT of really cool sfx that just weren't used again, DESPITE the majority of sfx including the lingua technis for the og cast being reused from the first game. It is playable but is both extremely disappointing when broken and just frustrating due to stripping away all player choice and mechanics from the first game, it's like a telltale game where you're presented with lots of options to change the story or outcomes but every decision is irrelevant or does not matter due to both 20 - 30 ish hour campaigns only have one reused cutscene with different voiceovers for different sides of the story, the secret campaign has an underwhelmingly meh ending anyways. It's very obvious that the game was rushed to come out in time for this years skulls event but it's extremely disappointing cos I loved the first game and love the devs / publisher.
Love the game, don't really get the bad reviews. Great story, fun gameplay, many things are better then in the last game... I never had a bug or any other thing their talking about. 8/10 for me.
1、虽然一代走格子也不有趣,但是二代纯自动走地图就更无趣了。一代ui就有问题,二代也没差别,在任务中想看自己的不朽者带的什么武器都不行,只能进战斗看;每次做三选一的时候,献祭某某单位或者某某单位掉血了就放个小小的头像上去,问题是很多时候就是分不清不朽者和普通武士啊,这ui做的是真够不方便看什么都很费劲。 2、这一作很多时候强调兵牌交换,譬如部署区域在不被事件扩大的情况下多数时间都离敌人近且窄,再搭配上几乎没什么有效互动要素的又小又同质的地图。导致玩家在战斗中的操作性很少,该吃的战损只能硬吃(无非是用哪个炮灰而已)。再加上其实局外养成也非常单调,只能说这些设计在贴合桌游风味上下足了功夫,但是作为一款供人游玩的电子游戏就十分不合格了。其实一代也有这个毛病,但是二代尤甚。 3、音乐也不如一代,当然这个比较主观。中文文本中一大堆方框,一个多月了也没修,玩起来也不知道角色在说啥,所以也不评价剧情内容了。风味尚可,但是真的不好玩。
I didn't play it when it was buggy, but there's no bugs now. It's very entertaining, 10/10 would recommend. Way better than Mechanicus.
Really enjoyed the first game, but this one has been a buggy mess. Even after several bug fix and performance patches I'm still getting serious lag (despite having a solid gaming computer) and crashes. It's a shame because I struggled through the Necron campaign and was waiting for some patches before I tried AdMech, but I actually think the games is in a worse place than it was.
The devs took what was good, fun and addictive about the first mechanicus and decided to change the dynamic. No idea why they thought an expanded inter-system version of the exact same game with more loot was "bad". The game is tedious with forced mechanics I simply uninstalled after 3 hours. The flow of the game is simply diabolical. Someone said "lets get creative, I know what people like" before ending the franchise.
okay i have to be completely honest. so far (havent completed any of the campaigns) im not really impressed when it comes to being a sequel. the launch was honestly a disaster and performance hasnt been great either. performance has been become better but its still not great and for some reason the game also makes my GPU driver crash and has happend multiple times (im using a AMD GPU) the campaign honestly is very lackluster and when it comes to the adeptus mechanicus there is only 1 new unit from what i can remember that being the electro priests wich is just a letdown. and im not really sure but i havent really heard any of the music it feels like theres only 1 soundtrack in the entire game?? but yeah the first game is honestly still much better than this when it comes to mechanics and playabality maybe they will improve upon this one but i kinda doubt it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $348.9K | 424 | 75% | $14.99 | |
| $73.4K | 984 | 93% | $2.99 | |
| $19.8M | 23K | 84% | $39.99 | |
| $19.4M | 13.6K | 91% | $39.99 | |
| $7.1M | 5.8K | 81% | $39.99 | |
| $15.9M | 11.4K | 77% | $44.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 9.8K | 98% | $17.99 | |
| $2.7M | 4.4K | 97% | $24.99 | |
| $2.7M | 7.6K | 85% | $11.59 | |
| $2.7M | 20.6K | 77% | $5.99 | |
| $2.7M | 4.7K | 39% | $39.99 | |
| $2.8M | 2.8K | 81% | $29.99 |