
Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 2 → 3/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 14.8Kreviews | 77% | — | $15.8M |
| $44.99 | 1.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 914 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
抛开灰骑士跟个小兵似的不谈,这个游戏你每玩一次,每走一步每一个选择都基本上是负反馈。 首先战斗方面:每几个回合就固定给你刷几个亚空间精英怪,你要么中途回头把他们杀了搞残自己,拉长回合刷更多敌人,要么不管他们然后被前后夹击,你看着那回合数和源源不断的敌人就会让一把游戏焦虑当中度过然后开启下一把。而且你受伤了是要到后台养伤的,这样就导致高难度或者精英怪会让你局都有几个趴窝,前期打好多局都省升不了一队,他硬生生就让你升级两队拉长你游戏时间。 然后第二个,星盘大地图。开局劳工30天给你一两个,然后升级和维修都跟你要十几个,其实这样没什么,当拉长游戏时间了,但他中途会弹很多事件,选对了没有好处,选错了就给你惩罚。而且他会故意阴你一手,比如先出个先跟你要劳工,不然可能会坏船要维修,你要维修的船就不能移动去别的星球打怪了,必须挂机几个月等劳工生出来才够资源修好,那肯定不行啊,然后你给劳工解决了这件事他下一个事件就是亚空间搞坏了你的船,就故意恶心你要你挂机。挂机也行吧,但他挂机又给你设置了惩罚。 这就是第三个点,他的地图的机制。敌人的星球是限时的,而且会有几个分开让你选,你选了一个其他就会因为时间消失,没消灭的敌人会增加下一次的难度。细心的你一定发现了,如果出现黑天鹅事件,我的资源被上个事件骗走,或者你没准备库存全部拿去升级了,那他在这时刷个坏船事件会怎么样呢? 你得等,像初始劳工10天一个要你等十几个,等你劳工够了修好了,敌人等级已经很高了,你只能咬着牙LS去打高级敌人。还有大导师每个月都会来收税,你打得好他会给你几块钱,你要是打得不好,船在天上趴窝他就会收纳钱,导致你资源不够,系统就会让你更加不够。 如果你初尝这个游戏,你就会发现整个游戏里充满了负反馈,唯一的正反馈升级变强也因为受伤机制要练两队来稀释你的爽点。打怪完全没有爽点,亚空间倒计时无时无刻都在赶着你催着你,要不然就把你练好的搞大残活直接打死,没有基因种子库你要重新练等等等等诸如此类用各种限制、限时去逼迫你要求你做你不喜欢做的事。。。 玩了几天有感随便唠唠,我很少写测评的,如果不是因为40K的CG帅我已经退款了,以前玩他们公司的灰人我从来没有这么反感过,可能是因为半成品吧,我也不知道。 总结:大份
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 23 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $44.99 |
| 387ratings |
| 72% |
| — |
| not modelled |
| $44.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 915 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
帝皇不再眷顾我们了,生命自会寻找出路。设计师你是会玩的 😅
Be warned, at least the first couple of hours it is 90% watching cheaply made cutscenes, it feels like a victory to actually get to play the damn game
Mechanically this game is fine; it's a perfectly serviceable tactics game. Takes some good ideas from Gears Tactics and, of all things, the board game Pandemic. The enemy variety is too low, though, and it had already gotten dull by the time the game opened up to the "full" campaign map with multiple strains. I genuinely don't know why the decision was "what if the player ONLY fights Nurgle guys?"
Do I want to like it? Yes. Is it absolutely tideous to play? Also yes. With or without DLC, the game is absurdly tough, mostly through Action economy. You will be massively outnumbered, enemies will revive and executions are not enough to balance that out. On some missions you can manage the pacing yourself, on some they force it on you. In addition there is a lot of running around, just to get into combat. That just feels like filler tbh. I got it on sale for a handful of bucks and still cannot recommend it.
I wont lie, i had to throw it on easy to enjoy. Normal rocked my ♥♥♥♥ with the ♥♥♥♥♥♥♥♥ the AI gets. But aside from that, it was a really fun Xcom like game and interesting lore. Deff worth a play.
Personal recommendation: Play on lowest difficulty. The balancing on this game is quite bad. Everything else, it was good. As a W40K fan, the story was the best part and of course the Astartes themselves. XCOM2 has more depth and engaging mechanics, but what's here is good enough as a XCOM-like game. 7.5/10 Get it on sale, or wait for the next instalment of this series (Chaos Gate - Deathwatch)
могу посоветовать игру тем, кто любит тактики, мне они даются крайне тяжело, но мне они нравятся. Меня в данной игре вымораживает факт, что моих Серых рыцарей могут убить обычные бомжи с пулеметами, я не говорю про гвардию смерти, а про обычных бомжей с автоматами и пулеметами, лучшие их лучших астартес мрут от того, что в них зарядили короткую очередь из автомата, нельзя же так поступать с астартес, особенно с серыми рыцарями
Eines meiner absoluten Lieblingsspiele im Warhammer Universum. Das Spiel ist im Stil von Xcom gehalten, nur etwas schwerer , grade zu Beginn kann es einem sehr schwer vorkommen aber sobald man das game verstanden hat läuft es. Alle die sagen das Spiel ist zu schwer und deshalb ne negative Bewertung abgeben, kann ich nicht verstehen. Man kann das Spiel ja auch auf einfach spielen dann ist es wirklich sehr einfach und auch kann man jederzeit zwischenspeichern, wer es dann immer noch zu schwer findet sry aber dann spielt Tetris ;-). Ich habe alle Schwierigkeitsgrade gespielt und alle Erfolge erreicht, alles machbar, man muss nur bissel probieren und das Spiel verstehen und sich damit beschäftigen. Wer Warhammer / Xcom mag (Runden basierte Taktik) kann bei dem Game nichts falsch machen , besonders wenn es im Angebot ist. Ich habe erst ohne DLCs gespielt Sie dann aber doch noch gekauft, es war nochmal wie ein neues Spiel mit vielen neuen Erfahrungen. Die Story ist auch gelungen und hat einige Überraschungen für euch. Ich finde das Game einfach nur gut und hoffe, dass es mal einen 2 ten Teil / Fortsetzung geben wird.
I really enjoyed playing this one back in the game. Easily one of my favourite Turn Based Warhammer 40k games. Much fun. Proper difficult without being impossible or anything. An easy recommend.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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