
Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 2 → 3/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 14.8Kreviews | 77% | — | $15.8M |
| $44.99 | 1.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 914 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Would be great if it wouldn't have the game breaking bug of being FROZEN in turns. I'm stuck at the Tutorial because the game it's glitching and my troops won't move! Can't select a turn, nothing! Apparently it's a glitch that hasn't been fixed! I've already restarted the game, verified files etc.. still happens! only got it for like 6 euro on sale and i regret buying this.. not even able to go through tutorial without a bug.. what a waste of time and money..
It doesn't feel like you're playing as a Grey Knights, more like imperial guardsmen with extra abillities. This game somehow manages to feel less balanced than XCOM 2 LWOTC.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 23 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $44.99 |
| 387ratings |
| 72% |
| — |
| not modelled |
| $44.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 915 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I feel compelled to leave a review to balance out the new reviews that are more negative. This game is masterful. A good combination of XCOM and Gears Tactics. It is a challenging game, but certainly within reason. The Technophage missions are balanced poorly in the early game, but they can be skipped and/or attempted. Its hard to lose members in this game, at worst they will fall with a critical damage indicator for one turn, and then re-rise and simply require some surgery / rest time back at base. You can field a large barracks and use startegem cards to tilt the balance in your favour. This is my third play-through. Although I can easy beat XCOM 1/2/Chimera on Impossible difficulty, this game best I can do is 4/5. Still more to learn and exploit I guess. Good game -- 8.8/10.
Hacia rato que buscaba jugar otro Warhammer con este concepto. La historia de ljuego esta bien, los combates son entretenidos y hay un contenido relativamente variado... Pero son demaciadas las contras para tener solo 3 pros. +Para empezar, el juego lleva abandonado por sus creadores practicamente desde la fecha de lanzamiento, por decir, hay bugs reportados y confirmados desde hace 3 años.... bugs sencillos de correguir, incluso logros que no funcionan (4, que yo pueda comprobar) . +El rendimiento es pobre, sobre todo en misiones mas avanzadas de la historia. +El bucle jugable puede hacerse repetivivo muy rapido e incluso tornarse frustrante por las limitaciones de tiempo y movimiento de la nave. +La dificultad es lo mas nefasto, y es el apartado que señalan el 90% de las reseñas negativas como un punto de quiebre. El juego castiga sin piedad, sobre todo en el primer tramo de las historia... haciendolo completamente frustrante e incluso irrisorio por partes. Haciendo que incluso las dificultades mas bajas terminen siendo un reto aunque seas un jugador asiduo del genero... En fin, una lastima. Un pobre rendimiento, un mal balance y un vago o casi nulo desempeño de parte del equipo desarrollador post lanzamiento , terminan convirtiendo a un buen juego,con una historia disfrutable en una pieza insufrible. Cuando lo recomiendo? : Solamente si , aun sabiendo sus falencias, como fan de warhammer esta usted dispuesto a limpiar el universo de la corrupcion del Caos en nombre de nuestro Emperador. Puntaje: 5.5/10 (Como un pancho sin aderezo, Como un pelado sin polera. Pudo destacar, pero no quiso)
I want to like and recommend this game, I really do. But I don't and I can't. I'm a big fan of Xcom and love those games so when I found Xcom with Warhammer I was supper excited to play this. But the game is just frustrating and unbalanced. It has several mechanics that aren't clearly told to the player or are not told at all! All the debuff effects aren't even explained and you have to find them in the settings menu to read what they do. half the enemies will soak up all your actions from a single Knight to not even kill thanks to the stupid armor mechanic and then they'll just heal next turn and lets not forget that the game wants you to play aggressive but the enemies out range you making it harder to rush them down to kill, and if you try to use ranged guess what you're doing less damage then if you melee. I think if the armor wasn't so strong and enemies didn't out range you I think this game would be so much better. So, armor blocks damage once a turn and then regens the next turn, the problem is that it fully regenerates and at the start of the game after like three missions you'll start fighting Plague Marines who always have at least three armor, so even if you use all three of your actions to attack one a single knight won't kill them without help. Then on the START of the next turn they instantly regen all the armor so you can't easily set up an overwatch or reaction attack to kill them as the armor will save them. Then they can outrange you with their guns, making shooting barely useful especially since cover either lowers your damage or makes it so you can't shoot them so you have to waste actions to flank them, might as well try melee only at that point. All of this has made my favorite class the Assassin that literally ignores armor as she can pierce all of it! And that's a DLC character! And all of this is me playing on Normal, I might try it on Easy at a later date just to see if the gameplay feels better but I shouldn't have to go to the easiest difficulty when the game says that Normal is what it was made to be played on to make the game feel balanced.
Моя первая игра по этой вселенной!!! Ничего не понятно, а интересно станет наверно после изучения всего или большинства лора warhammer 40000, ну вот как только найду в кармане 100к часов свободного времени, обязательно приступлю к этому. Самой игре не помешал бы графон поинтереснее, а то так он иногда мне вообще borderlands напоминает, особенно дизайн персонажей. У игры готовиться сиквел, и там графика как будто бы не далеко ушла, но тут уже поживем увидем, вот когда выйдет тогда и полноценно заценю(наверно). Кривой интерфейс где банально поменять своего бойца на другого это целое испытания. Я думал в xcom 2 это неприятно сделано, но тут в разы хуже. Здесь же скажу что меня было тяжела различать бойцов друг от друга, эти конченные скафандры или как вы их там называете, вообще то, если на ваших бойцах одинаковые броники, то хрен поймете сходу кто есть кто, придется в именах писать что то, что выделяет одного конкретного от других. Названия боевых классов, тут особо бурчать не буду но все же, кто такой б**ть “Юстициария” или “Искоренитель” и т.д? пришлось лезть в инет и читать чем каждый класс особен. Нет ограниченных ходов как в xcom 2, но с*ка есть проблема по хуже, а точнее система варпа. Проще говоря шкала которая после вашего хода заполняется на 15%, и за 7 ходов доходить до сотки, и после накидывает какой нибудь дебаф. И самое худшее спавнит дополнительных врагов, и +1 подкреплению может закинуть, про это и поговорим. (после 100%, варп начинает заполняться заново, если бы он был одноразовым, то я о нем и не говорил бы) Подкрепления! Игре видимо недостаточно того что вы прошли миссию, после выполнения цели задания, вам инста скажут что приходить подмога из 2 паков врагов, а может и 3 пака из за вышесказанного дебафа от варпа, и надо потерпеть 3 хода, и потом вас телепортирует обратно на ваш корабль. Главная проблема все этого г**на, так это то что на предпоследней сложности невозможно избежать нескольких варпов(а избежать их в целом вообще не возможно), и будто бы неважно как вы саму миссию довели до конца, как вы идеально засейвили хп бойцов что никто не получил травму… остыньте…после прихода подкрепления шанс того каждый ваш боец получить минус половина хп от ударов врагов, равен примерно 60%, а то что все получать свой урон с вишенкой на торте в виде ранения на 40 дней равен по ощущением все 100%. Все это я в виду к тому что игра не задизайнины так, чтобы ты мог пройти миссию не получив урона или не потеряв всего лишь незначительную долю хп, как в тех тактиках в которые я играл до этого. Врагов много, и допустим вы грамотно поставили овер за 3-их своих соратников, и ждете противника, он подбегает ловить дофига урона, но и наносить дофига по одному из твоих, ты его вроде и убьешь следующим ходом, но врагов опять же тьма тьмущая, и ПОДКРЕПЛЕНИЯ В РОТ МНЕ НОГИ тоже на месте, а про врагов которые могут спавнить или воскрешать нечисть я просто молчу. И вот ты приходишь к тому, что это потеря именно твое хп ОБЯЗАТЕЛЬНО зараляте не в твою пользу. Сверху скажу что у врагов здоровье как у т-34, это кстати на начальном этапе они такие, дальше полный ПИЗД… Еще их может быть настолько много что их ход может длиться минуту если не больше при ускоренном режиме. Вот и думайте после этого. НЕТ! нет процента попадания, тут когда стреляешь, то попадаешь без шансов. Но, лучше продолжать промахиваться с шансом 99% как в xcom, чем играть в через очко забалансенные бои как здесь. Я конечно понимаю что скил исуе, и прочее, но в местной тактике, в попытках пройти так чтобы бойцы не вышли фаршем с поле боя, ты ли бы постоянно переигрываешь в надежде на успех, повторяя снова и снова, ну или ты мамин гений с уровнем развития мозга как у Шикамару, и действий противников насквозь видишь и наперед на ходов так 5. Игра полное разочарование, надеюсь rogue trader будет поинтереснее. Никому не советую, даже фанатам жанра.
I didn't truly bounce off this tactics game (unlike "Miasma Chronicles,") but I did get stymied somewhere in the middle. Which is a shame, because I ended up appreciating the cartoony visual style and highly entertaining sound design. Or at least, one part of it. The Space Marines sound like they weigh about 800 lbs, so when they're running at an opponent the thudding is tremendously satisfying. Where I got stuck is that "Chaos Gate" seems to value two things: Aggression, and builds that maximize willpower and action point return. The aggression part I generally got a handle on. If there's a way to play this cautiously, which would be my usual, I can't figure it out. Taking your time is punished...but aggression is also punished a bit, because if you're really going for it you also push forward the timer for all kinds of negative effects to get applied. Also, your Space Marines take quite a lot of damage in a big hurry. There are opponents that can fire a single energy blast and tear half the HP off a Marine unless they're in Terminator armor. (Plus, it seems like a single scratch causes a unit to return with a multi-day hit point penalty.) This is where the builds come in. My understanding is that you really need to get everyone into Terminator armor as fast as you can, and then ignore everything that doesn't involve either permanently increasing WP and AP, or creating more of those points on the fly. If you didn't realize that going in, you may have just hamstrung yourself. I don't have a lot of love for games that say, "We'll provide you with a whole box of solutions, but there's only one real one," which seems to be the case here. I could be wrong! That's what it seemed like in the heat of the moment, though. As such, I don't know if this game is really for me, although I might come back to it later.
I loved this game, but I can't endorse some of the mechanics in this game that twice forced me to scrap 100+ hour playthroughs. Play only if you like being surprised with unwinnable scenarios after heavy time investment. The random destructiveness of a roguelike has no business in a game that requires a time to progress ratio this steep. A mission takes 20-120 minutes on average, and about 50% of your mission completion isn't progress it is just to prevent regression. A single random event can easily wipe out that progress and leave you scrambling for hours to prevent regression.
X-COM meets Warhammer 40K...If you like both of these things you will like this game. The only disappointing item will be that there will be no more new content for this game.
After putting in the time and going into the further stages of the game I changed my mind and find it pretty good, so I changed my assessment to positive. Game has issues, especially in the early game, and I still uphold my frustration with how weak grey knights are presented at the start, but it gets much better later. The enemy variety suddenly explodes midgame and you get to fight cool stuff instead of hordes maniacal tweakers.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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