
Warhammer 40,000: Battlesector is a fast-paced turn-based strategy game set in the grimdark universe of the 41st Millennium. Pick your force, develop your army, field mighty heroes and fight for victory using superior strategy, awesome abilities, and devastating weaponry.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 23 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Warhammer 40,000: Battlesector is a fast-paced turn-based strategy game set in the grimdark universe of the 41st Millennium. Pick your force, develop your army, field mighty heroes and fight for victory using superior strategy, awesome abilities, and devastating weaponry.
Experience an epic twenty mission single-player campaign that explores the aftermath of the Devasta-tion of Baal. Help Sergeant Carleon and his allies purge the Tyranid infestation on Baal Secundus, and preserve the honour of the noble Blood Angels.
Fight across the surface of Baal on maps of your choosing in the Skirmish mode. Pick the faction you'll lead as well as the one you'll face. Completely customize your army list by selecting your units, heroes and their loadouts. It is available with three different types of Objective: Exterminatus, Conqueror and Strategic Command.
Planetary Supremacy is a conquest-style skirmish campaign, introduced in a free update as part of our ever expanding plan for Battlesector, in which you, the player, decide the outcome.
Take command of your favourite faction and conquer the planet in a series of procedurally generated skirmish battles. To achieve victory, capture more tiles, acquire strategic resources and expand your army. Then, bring destruction to your enemies in Skirmish battles.
Daemonic Incursion is a single-player mode that is available to all Battlesector players as part of a free update that was launched alongside the Sisters of Battle Faction Pack. In Daemonic Incursion, waves of Khornate daemons enter realspace to spill blood, collect skulls and overrun your forces. This is a last-stand mode, in which your objective is simple: SURVIVE!
Command iconic units like the Sanguinary Priest, the Librarian Dreadnought, and the Hive Tyrant to annihilate your foes. Use over 60 abilities and 50 weapons to orchestrate your opponent’s bloody de-mise.
Each faction has a unique Momentum system that can result in a Surged unit. Units that Surge are able to string together superhuman chains of actions, or use the opportunity to further upgrade their abili-ties.
Use Command Points to call in faction-specific air support abilities. The Blood Angels Stormraven can obliterate xenos with a missile barrage, or deep strike a unit of veteran Assault Marines behind enemy lines. Meanwhile, the Tyranid Harpy can devastate the enemy defenses with its Sonic Screech, or scat-ter the battlefield with its deadly Spore Mines.
With live and asynchronous multiplayer, and hotseat modes available, there’s no excuse not to take your friends to war.
1. Lieutenant
2. Primaris Librarian
3. Sanguinary Priest
4. Death Company
5. Inceptors
6. Intercessors
7. Hellblasters
8. Aggressors
9. Assault Marines
10. Techmarine
11. Furioso Dreadnought
12. Librarian Dreadnought
13. Baal Predator
14. Land Speeder
15. Land Speeder Tornado,
16. Primaris Invictor Tactical Warsuit*
//Stormraven – HQ Flyer
*Unit added in a free update
1. Warriors
2. Termagants
3. Hormagaunts
4. Venomthropes
5. Gargoyles
6. Trygon
7. Tervigon
8. Exocrine
9. Thornback
10. Tyrannofex
11. Hive Tyrant
12. Genestealers
13. Prime,
14. Pyrovore*
15. Biovore*
//Harpy – HQ Flyer
*Unit added in a free update
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.9Kreviews | 87% | — | $5.7M |
| $39.99 | 982ratings | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 882 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just finished the main Blood Angels campaign - great game. My first experience in a table-top 40k style and what a showing! The animations and sound fx is superb. Units incredibly detailed and fun to look at. Some of the mechanics aren't well explained - but that's part of the fun of figuring a game out. About to try the additional modes and factions now. The negatives about DLC behind paywall is true, but tis the way of things. Great game looking forward to WAAAHHG
5 из 10 Огорчает, что в стандартном издании только две фракции, остальные нужно докупать за немалую сумму. Доступна одна кампания за Кровавых Ангелов и несколько режимов типа выполни все миссии на глобальной карте. Кампания душновата, миссии будто немного затянуты. Сюжет тоже сделан от балды, ходим-бродим по этой луне в поисках очень важных, но очень скрытных вожаков тиранид. Скучно.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean*languages with full audio support
Hours played at review time, across 887 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Warhammer 40,000: Battlesector is a focused and energetic turn-based tactics experience that translates the brutal, larger-than-life spectacle of the Warhammer 40K universe into a streamlined, approachable digital format. Developed by Black Lab Games and published by Slitherine Ltd., the game centers on the Blood Angels as they attempt to reclaim Baal Secundus from a ravenous Tyranid infestation. The story is framed in traditional Space Marine fashion—ritualistic, grim, and steeped in devotion to duty—yet it remains accessible even to players with limited familiarity with the franchise. While the narrative is functional rather than groundbreaking, it succeeds in giving each mission clear stakes and pushing you steadily through a campaign that feels like a tabletop-inspired military operation brought to life. Battlesector’s core strength lies in the pace and fluidity of its combat. At its foundation, the game adheres to classic turn-based structure: units maneuver across the battlefield, trade fire, and leverage terrain advantages. However, its unique Momentum system is what gives the game its aggressive identity. Units that perform well—through killing blows, successful pushes, or rapid advancement—generate Momentum that can be used either to trigger a second action or to unleash empowered abilities. This mechanic creates a dynamic battlefield rhythm that rewards decisive, forward motion instead of defensive turtling. It captures the power fantasy of a Space Marine charge while still requiring tactical forethought; pushing too far ahead can leave squads exposed, yet failing to capitalize on Momentum wastes opportunities to swing engagements in your favor. The roster of units and abilities reinforces this interplay between aggression and discipline. Blood Angels assault troops, dreadnoughts, and devastator squads each bring different battlefield roles, and learning how to combine them effectively becomes the heart of tactical mastery. Tyranids, in contrast, overwhelm you with sheer numbers—gaunts, warriors, venomthropes, and larger monstrosities that force you to prioritize targets carefully. Each faction feels distinct, and the game’s adherence to recognizable tabletop unit archetypes helps preserve the identity of the Warhammer 40K universe. While Battlesector simplifies certain rules for clarity and accessibility, it still offers enough depth for players to craft varied strategies, especially in skirmish and multiplayer modes where army composition becomes more open-ended. Presentation plays a significant role in grounding the experience. The models and animations are detailed enough to evoke the tabletop miniatures they are based on, and the brutal audiovisual feedback—heavy bolter impacts, psychic blasts, and death screams—adds weight to every action. The environments tend toward functional rather than lavish, but they effectively communicate the desolate, war-scarred landscapes typical of 40K’s planetary battlefields. Unit voice lines, chants, and combat barks contribute to immersion, even if the narrative itself rarely dives deeply into personal drama. This is a game about battlefield identity first and foremost—heroism and sacrifice expressed through positioning, fire arcs, and moment-to-moment decisions rather than cinematic storytelling. The campaign offers a substantial sequence of missions that gradually introduce new units, mechanics, and enemy types. Progression is marked by unlocking army points, upgrading unit abilities, and refining your loadouts as threats escalate. While the campaign’s mission variety is solid, it does sometimes rely on familiar objectives—hold this ground, eliminate priority targets, survive waves of enemies. For players who value narrative twists or unique mission gimmicks, this repetition may be noticeable. However, the tight tactical execution and consistent pacing ensure that even familiar scenarios remain engaging thanks to evolving unit compositions and enemy behavior. Beyond the campaign, Battlesector extends its longevity with multiplayer and skirmish modes that allow for more flexible army-building. Here, the game more closely resembles the tabletop experience, giving you point limits and encouraging experimentation with different squad types and strategic combinations. This is where tactical depth shines most clearly, as the constraints of the campaign are loosened and players can fine-tune their forces for specific approaches. Although the multiplayer community is not massive, the inclusion of both PvP and PvE options ensures that players interested in long-term tactical play have modes that support ongoing experimentation. In the end, Warhammer 40,000: Battlesector succeeds because it understands exactly what it wants to be: a fast, accessible, and faithful turn-based interpretation of one of the most iconic settings in gaming and tabletop culture. It avoids drowning players in micromanagement while offering enough strategic texture to remain engaging well beyond the initial missions. It may not reach the narrative or mechanical complexity of deep strategy titans, but it delivers a polished, tightly constructed tactical experience that embraces the spectacle, brutality, and heroic desperation that define Warhammer 40K. For fans of the franchise and for players seeking a focused tactical game with strong identity, Battlesector stands out as a thoroughly satisfying adaptation. Rating: 8/10
It is not the same, but this game feels like the closest thing to the tabletop Warhammer 40,000 experience. I have found it very enjoyable so far.
Игра представляет собой пошаговую стратегию, в которой нам отведена важная роль в управлении бравыми космодесантниками ордена Кровавых Ангелов. Они пытаются освободить одну из своих лун от остатков Тиранидов флота Левиафан. Да, основной враг — именно Тираниды, и, поверьте, хлопот они доставят немало. В игре большая кампания — порядка 20 миссий, каждая из которых имеет свои задачи. Также доступен широкий выбор юнитов и возможностей для прокачки ключевых персонажей. Это позволяет формировать армию по своему вкусу. Хотите ближний бой? Тогда берем в основном бойцов с ранцами и цепными мечами, прокачиваем определённые ветки их способностей и сражаемся с Тиранидами во имя Императора! Я в большей степени предпочитал дистанционный бой и выбирал соответствующие перки. Враги также очень хорошо подготовлены к бою, вариаций Тиранидов достаточно, каждый имеет уникальные способности которые нужно запоминать и применять к ним соответствующую тактику. Стоит отметить, что после каждого пережитого сражения все участвовавшие в нём юниты получают бонус в виде повышения точности и критического урона. Эти бонусы суммируются от миссии к миссии. Например, пара отрядов космодесантников прошла со мной все миссии кампании, не погибнув, и к концу игры наносила внушительный урон. Сюжет кампании в целом интересный: есть диалоги, и каждая миссия сопровождается небольшим повествованием. Если коротко, то, как уже было сказано, Кровавые Ангелы, отбиваются от флота‑улья Тиранидов Левиафан. Затем прибывает вернувшийся примарх — Лорд Жиллиман — и помогает Кровавым Ангелам, предоставляя им новых космодесантников‑примарис. По сюжету к вам будут присоединяться новые ключевые персонажи со своими особенностями. Кроме того, нам дадут поиграть за Сестер Битвы, которые прибыли вместе с Жиллиманом на помощь ордену. Кампания не скучная, соответствует канону и книгам, а также немного их дополняет. Сложность игры интересная, порой приходится долго продумывать расстановку юнитов, чтобы никто не погиб и миссия была успешно завершена. Впрочем, это не всегда получается. Карты в игре красивые и разнообразные, юниты выглядят впечатляюще — видно, что разработчики действительно постарались. Музыка не раздражает и вполне подходит атмосфере, хотя саундтрек можно было бы разнообразить. Кампанию я прошел примерно за 26 часов, не торопясь. Подводя итог, хочу сказать, что игра мне действительно понравилась. Я смело могу порекомендовать её любителям Warhammer и пошаговых стратегий.
Вроде бы прогресс, но с другой стороны деградация. На фоне отличной и к сожалению снятой с продажи Sanctus Reach, эта поделка выглядит отсталой. Музыкальное сопровождение слабое (большинство треков плоские и не запоминающиеся), звуки стрельбы с пистолета, болтера, штурм болтера, штурмовой пушки - абсолютно одинаковые, текстуры на юнитах и вокруг - мыло, нет чёткости общей картины, анимации кривоватые. Камера доблится в не пойми куда если сталкивается с высокой постройкой. Боевая система в недоразвитом состоянии ( в Sanctus Reach можно было простреливать юниты насквозь через 3 отряда нанося урон всем отрядам на линии огня, можно ломать укрытия и использовать уничтоженную технику как укрытия) В Sanctus reach юниты автоматом ставятся н овервотч в конце хода не требуя на это ОД, тут надо прокликивать. Чтобы собрать игру целиком надо купить кучу слайсов из фракций за цену в половину игры. Скучно, не цепляет. По скидке от нечего делать может и зайдёт, брать за полную стоимость ни в коем случае.
typical scummy games workshop dlc policies. every game with the IP license is like this.
I had no idea someone could make a worse game with more predatory microtransactions than Gladius, I stand corrected. I suspect the dev cycle started with a drunk bar room bet, and was funded entirely by the 5 quid of said bet. 2 DLC minimum if you want a single army without restricted units, factor that into your base game price. Set a timer for 1 hour and 45 minutes, even if you get your money back you're gonna feel like your bank account just barely escaped a Slaaneshi pegging party. Not kink shaming here, I'm sure there's folks that enjoy that, who are perfectly wonderful people.
1. The game's price has doubled compared to its release price. 2. Even when you buy the game, you don't get full faction access because you still need to buy the "elite units" DLC to get the full experience. 3. The DLC prices are too high. I bought the game for the old price of $3, and now it's $6, while the DLC is also just under $6. What nonsense is this? The price should be $2-3 at most. What's with all this hamster-warming? 4. You can't select factions you haven't purchased as enemies in skirmishes. 5. The lack of "warp talons" in the Chaos DLC is wrong. Chaos has obliterators, but they lack warp talons (and the DLC itself is more about units in the form of daemonic constructs and Space Marines fused with their armor). 6. All paid DLC for the game except Chaos and Orks is garbage. Even the paid DLCs the developers made are terrible. 7. The game is good, I thoroughly enjoy it with only Blood Angels, but that doesn't justify dividing the game into a million DLCs.
极限战士DLC更新后就进不去游戏了,请技术人员火速更新
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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