
The new reference in RTS at its best! The Wargame series returns to duty, larger, richer and more spectacular than ever before. In Wargame Red Dragon, you are engaged in a large-scale conflict where Western forces clash against the Communist bloc.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 28 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 19.8Kreviews | 89% | — | $19.8M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
越王勾践卧薪尝胆,最后灭了吴国。这么多年来给他们造玩具,鞋子,甚至他们的国旗。一边忍受他们的傲慢,一边等待时机。现在,时机终于到了。让他们见识我们民族的伟大!瞧好........什么?这不是爹4?无所谓,PLA照样会把西方国家的朋友们统统上市
tyrannical moderators named madmat
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Japanese, Korean, Ukrainian, Traditional Chinese*languages with full audio support
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ублюдки забанили айпишники из РФ. Что ж, будем гонять в Broken Arrow.
Wargame: Red Dragon is a highly detailed and ambitious real-time strategy game developed by Eugen Systems, which builds upon the solid foundations of its predecessors in the Wargame series. Set during an alternate Cold War conflict in East Asia, the game offers players a sprawling battlefield that combines massive tactical depth with a sprawling roster of units drawn from various real-world militaries. It’s a title that caters to hardcore strategy enthusiasts who crave complexity, authenticity, and intense, large-scale combat scenarios. One of the standout features of Red Dragon is its immense unit diversity. The game boasts over 1,000 units, ranging from infantry squads and light armored vehicles to heavy tanks, aircraft, and naval vessels. Each unit is painstakingly modeled with authentic statistics, weaponry, and behaviors, giving players a deeply immersive experience that emphasizes tactical nuance and careful unit management. The addition of naval and amphibious warfare expands the strategic possibilities far beyond the previous Wargame titles, adding layers of complexity to map control and battlefield tactics that keep players constantly adapting. The campaign and single-player missions place you in command of either NATO or Warsaw Pact forces fighting across the Korean Peninsula and surrounding regions. These scenarios are well-crafted, challenging, and often require a balance of offensive pushes and careful defensive positioning. Players must master reconnaissance, combined arms tactics, and effective use of terrain to succeed. The real-time nature of combat means that split-second decisions matter, and mistakes can cascade quickly, making every engagement feel tense and rewarding. Multiplayer is where Wargame: Red Dragon truly shines. Matches can involve up to 20 players divided into teams, battling across large, detailed maps that often span land, sea, and air. The learning curve is steep, but for those willing to invest the time, multiplayer offers endlessly varied and competitive gameplay. Coordinating with teammates, managing supply lines, and juggling multiple fronts are essential to victory, making for a deep and satisfying tactical experience. The community remains active years after release, a testament to the game’s enduring appeal. Graphically, Red Dragon uses a detailed and realistic art style that focuses on clarity and battlefield readability over flashy effects. The maps are richly detailed with realistic terrain features like forests, hills, and urban areas that impact line-of-sight and unit movement. Animations and effects are functional but restrained, serving the tactical gameplay rather than spectacle. The sound design, including radio chatter and authentic weapon effects, further immerses players in the Cold War atmosphere. Despite its many strengths, Wargame: Red Dragon can be intimidating for newcomers. The interface is dense, and the sheer number of units and systems may overwhelm casual players. Micromanagement can be demanding, and without a solid grasp of combined arms tactics and reconnaissance, new players might struggle. Additionally, the game’s pacing is slower compared to more arcade-style RTS titles, which might not appeal to those seeking quick, flashy action. However, these challenges are part of the appeal for fans of realistic military simulations. In conclusion, Wargame: Red Dragon stands as one of the most detailed and tactically rich real-time strategy games available. Its vast array of authentic units, multi-domain combat, and challenging gameplay deliver an unparalleled Cold War RTS experience. While it requires dedication and patience to master, the reward is a deep and nuanced game that offers tremendous strategic depth and thrilling large-scale battles. For players passionate about military strategy and history, Red Dragon is a must-play that continues to hold relevance years after its release. Rating: 7/10
优秀的作品,需精操。没两下子连最简单难度的AI都搞不过,AI全局实时微操,坦克移动每一米的位置都能起到巨大作用。新手有一种半身不遂的美,熟练后有一种靠轮椅站起来的美,再厉害点的有一种拄拐老头的美。
Ну всё кончилась игра. Спасибо роскомпозору за испорченное время. Теперь грустно и печально игра была хорошей, но теперь всё.
обожаю когда бот вызывает все самолеты на твой миг-29
Game is unbalanced, has horrible unit controls, huge learning curve, Pay to Win DLCs, and feels like its having an identity crisis between a small-scale RTS game and a large-scale RTS game. Individual units require so much manual control but demands you to control a large amount of units of multiple types over multiple fronts at once. Playing against bots and the campaign is okay I guess
都来给我玩 元山港大冲击,元山港爬山,稻田泥泞核冬大冲击 好玩就完事了
amazing game if the tutorials had a playable mode and let you throttle into the game but they just throw you in and make you deal with all the campaigns with no help.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 4.5K | 87% | $19.99 | |
| $1.3M | 3.4K | 78% | $9.99 | |
| $13.1M | 6.7K | 91% | $49.99 | |
| $43.5M | 46.7K | 91% | $29.99 | |
| $21.1M | 16.1K | 80% | $39.99 | |
| $5.5M | 4.6K | 87% | $39.99 |
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