
The new reference in RTS at its best! The Wargame series returns to duty, larger, richer and more spectacular than ever before. In Wargame Red Dragon, you are engaged in a large-scale conflict where Western forces clash against the Communist bloc.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 28 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 19.8Kreviews | 89% | — | $19.8M |
| $29.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Столько глупых людей поставили дизлайки за последние месяцы. Вы не можете получить доступ к мультиплееру из-за Роскомпозора, используйте VPN
Cво гойда Сво ЗОВ
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Japanese, Korean, Ukrainian, Traditional Chinese*languages with full audio support
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
送他们去见毛主席!!!
Somehow infinitely superior to their new game Warno in every measurable aspect despite being a game from the year of our lord and savior 2014,
红龙、warno、断箭玩了一圈,从红龙开始,最后又回到红龙。 除非断箭能活到2027年把PLA出了,不然我可能还是得留在欧根星。
Good game, horrible community. I've straight-up stopped playing this game years ago because of how systematically toxic the multiplayer is. People give too much of a ♥♥♥♥ about win ratios in this game and will kick you out of their 3v3/4v4 lobbies if you're below 30%. So if you don't meet this quota, you're stuck playing in the 10v10 lobbies. Doesn't sound that bad, right? Wrong. The big problem with that is that EVERYONE bails out on REDFOR and everyone hogs BLUFOR in those lobbies, so you're now stuck in this loop of long periods for the lobby to fill, watching REDFOR players surrender in droves over the course of the match, and watching your win-ratio lower more and more from each match loss. So now you lose more of a chance to get out of the rut you're in and the 10v10 pubstomp lobbies become the only options for MP at this point. So much of this could have been avoided if a team scramble, a lobby that assigns players to team after it fills, penalties for bailing your team or, something ffs was implemented to discourage this side-hogging and constant pubstomping. But no, and now you have one side of a player base that are punished for playing the game and another who are rewarded for exploiting this situation. What doesn't help is that the majority of players in this game are miserable, racist pieces of ♥♥♥♥ who refuse to show an ounce of empathy and will hurl abuse on you. I don't care if one guy didn't treat me like ♥♥♥♥ that one time, because they get drowned out by the sea of bigots around them. The racism got so bad that Eugen mass-banned accounts and a good chunk of them made the limp-♥♥♥♥ excuse of them exercising their "free speech". Why should I or anybody else subject themselves to this just for an RTS? If a community punishes you for conditions out of your control and treats you like garbage on a whim, then who in their right mind would want to stay here? Do not buy this game if you value yourself and basic human respect; you're only gonna walk out of here feeling like a battered wife.
所以到底怎么玩,妈的教程没有,网上的教程也不咋地,自己琢磨了半天还玩不明白!!!!!!!!!!!!
TLDR Can't recommend this game unless you're 100% very knowledgeable in what you're getting into. Single player experience is VERY poor, and buying for the single player will leave most vastly disappointed. Multiplayer is where the real game is, as well as most of the content, but it is very competitive, and very, very toxic. Campaign: 1/10: Poorly implemented, designed, and respects none of your time. Skirmish: 4/10: Fun, but hollow. Multiplayer: 7/10: Where the real fun is, however is very sweaty and still has flaws. Long version Campaign: Best to not even touch. The mechanics of what I'd call the "regional conflict," how it functions, how to utilize it, how it works are absolutely not explained in any way and is entirely trial and error, and the "tutorial" that it dares even call itself is in no way sufficient for the amount of detail that was half baked into the mode, as well as the "important messages" you get during the game will tell you things to know or to handle, and provide you with zero knowledge on how to do what it is loosely implying you to do. For example, in the first campaign it is explained that you are on a defensive from opposing forces. What it does not bother to explain, is that you are simply unable to advance at all with your southern forces, and cannot move your forces forward in an effort to give the area you're suppose to be defending, some breathing room. The way your supposed to know this, is because the map has red lines on the territories, which are not helpful at all, because they all have the lines. As said before, you have to learn this with trial and error, wasting countless hours of your time each time you run into a wall because you learn something new the game never properly explained and now you have to restart the entire run. If you attempt to retreat from a battle, it limits what spaces can be retreated to, with no explanation given nor any information to find that might hint as to why. I have had fighter jets randomly explode outside of battle without them losing the airport they were assigned to, with no reasoning given or explained. Enemy forces can move multiple tiles a turn, while your forces are unable to, again no explanation given. I could go on about so many other issues, potential bugs, or mystery mechanics regarding the campaign, but to wrap up it goes beyond lacking, and overall is a great thought executed about as poorly as potentially possible. The campaigns are also extremely limiting, only taking place in Eastern Asia (hence the name, Red Dragon) but mostly playable armies are made up of European nations, that are entirely absent from the campaigns almost entirely. Skirmish: Skirmish is a possibly fun, but overall feeling like a "tutorial" gamemode for the multiplayer experience, that allows you to fight against an army you've created, controlled by the computer, vs another army you've created, controlled by yourself. Selection of types of battles feel relatively repetitive, but accomplish its main goal. As well as a side note, the AI is also fairly poor. Every unit in the game is hard programmed for the AI to use it in a very specific way, with absolutely zero flexibility. Battles against AI will be very predicable, and repetitive. The AI also does not have a fog of war like you do. The AI follows a specific set of rules to mimic it as best as possible, but there will be times that enemy units will know where your units are through the map and through hard cover, changing their behavior and breaking the 4th wall of the effect. Another issue with the campaigns, is that the rules with the strategic map and units are horribly designed. Needing to destroy every single command unit in a Battalion or Regiment, or capture the entire map, while also being able to win by destroying enough of the opposition to cause them to retreat, means that you will not be able to completely remove them from the territory, and winning faster and more devastatingly is actually punishing you, instead of rewarding you. This is neither good for gameplay, or for that matter realistic. I understand what the devs were going for, but the system is very poorly thought out and must not have been hardly play tested. Multiplayer: This is where the core of the game is, and mostly where it shines. The only issue here, is that this has been a relatively niche game for years, and also the release of the studios newest version of the game named "Warno" means the people that are left here, are here because they're either absolute stars of the multiplayer scene, and didn't transfer to Warno for one reason or another, or it's a timmy that bought the game on sale and is trying it for the first time. You're experience is going to be extremely mixed. With the majority of the playerbase as well being seasoned veterans, you'll also encounter them regularly using a lot of "meta strategies" that are vastly complained about in the community, but still regularly used, due to poor (and frankly unrealistic) balance from the devs. DLC: The DLC for the game is quite large and impressive, but sadly is exclusive to multiplayer and skirmish. None of the DLC expand the Campaigns. Most DLCs are quality if interested in the multiplayer experience, however avoid the "Italy" pack. It is a very mediocre asset flip that is missing a lot of units and performs rather poorly as well. The only way I'd recommend this game, is if you're familiar with what it is, have watched content for it in the past, and are already familiar with the idea of playing only multiplayer and how to compete with the players you would be engaging against.
不得不品尝的一集,送他们去见毛主席😡😡
Не покупайте игру т.к по сетке серверы не работают для РФ.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 4.5K | 87% | $19.99 | |
| $1.3M | 3.4K | 78% | $9.99 | |
| $13.1M | 6.7K | 91% | $49.99 | |
| $43.5M | 46.7K | 91% | $29.99 | |
| $21.1M | 16.1K | 80% | $39.99 | |
| $5.6M | 4.7K | 87% | $39.99 |
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