
WARDOGS is a TACTICAL ALL OUT WARFARE FPS where one hundred players split across three teams fight over the control zone. Set in the derelict industrial mountains of Eastern Europe on a destructible battlefield where teamwork pays and cash is king.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

WARDOGS is an All-Out Warfare FPS that combines tactical gunplay and combined arms combat with building and destruction mechanics in a large-scale, up to 100-player militaristic sandbox.
The game mode - Inspired by ‘King of the Hill’ - has three teams fight for control of randomized 2x2km ‘Control Zones’ within larger maps. The team with the most players within the Control Zone earns points - the first team to reach 100 points wins the match. The variables in zone location and individual player tactics mean no match ever plays out the same.

In WARDOGS – Every. Decision. Matters.
Every player starts their journey with $10,000. Each life, you purchase a custom loadout from a wide selection of weapons, gear, utility, and vehicles to help your team win the match.
Every teamplay action you perform rewards cash. From reviving squadmates, transporting friendlies to the zone, or controlling the objective. We don’t just encourage teamplay; we reward it. It’s the player’s choice how they want to play, earn and spend their profits.
Cash persists from match to match, so spending big on better gear, equipment, or a vehicle at the right time has the potential to turn the tide of battle and could yield massive returns.


You Choose How You Want to Play & Profit.
There’s no one way to play, earn and progress. Instead, WARDOGS gives players the freedom to take on the Control Zone in any number of ways. Whether you’re a lone wolf helping out your team or part of a dedicated squad, how you approach the battlefield is entirely up to you.
You could chase the 'Hot Zone' to earn double the cash, purchase a ghillie suit and snipe from a distance, or ferry supplies to teammates by helicopter. Additionally, you could choose to fortify a strategic chokepoint by building your own forward operating base, or if you're feeling destructive... man an artillery tank and rain down destruction on the enemy.
There are no set rules of engagement. It’s ultimately your choice how you want to approach the battlefield.


Bring the Chaos to Tactical Warfare.
Destroy apartment blocks with rocket launchers or tear your way through towns in heavily armoured tanks. The world around you reacts to your presence. Conversely, strategize with your teammates to build upon and fortify key locations within the map for a tactical advantage.

Every Moment in WARDOGS is 100% Player Driven and tied together with local voice chat to either talk tactics with teammates or troll enemy players. This is not another ‘Battle Royale’. This is not another ‘Extraction Shooter’. WARDOGS is a new Tactical take on the All-Out Warfare FPS genre that rewards decision making, communication and teamwork – and allows you to play how you want within a modern militaristic setting.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 77.2Kreviews | 79% | #2 | $163.1M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1306 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I refuse to allow the ♥♥♥♥♥♥♥♥ anger from a bunch of impatient twits make the review score of this game appear poorly. This game has EXPLODED. Quite literally having twice as many players than when the open beta was started. The servers, obviously, went and died, and queues were forced. Suddenly, entire swaths of people are told to wait... and what do they do? 'OH MAH GAW THEY SHOULD HAVE KNOWN-' No, they didn't know. They're not psychic! What they did know, was their servers were on ♥♥♥♥♥♥♥ fire, and they just got the Helldivers 2 treatment with their launch for a game that they hadn't anticipated anywhere near this amount of players to participate in.
Great game
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $165.8M | 543.3K | 95% | $14.99 | |
| $160.2M | 175.4K | 57% | $49.99 | |
| $169.8M | 378.8K | 93% | $19.99 | |
| $149.3M | 140.9K | 80% | $59.99 | |
| $148.1M | 121.5K | 93% | $59.99 | |
| $178.5M | 148.7K | 72% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $92.8K | 174 | 82% | $12.99 | |
| — | 986 | 66% | — | |
| $71.2M | 65.3K | 80% | $33.32 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best JP #1, worst PL #4 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish +2 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Battlefield, который мы заслужили.Рекомендую 👍 Наиграл уже 20 часов, и игра до сих пор не отпускает. По ощущениям — это если бы Battlefield, Squad и Rust сошлись на одной карте.Масштабы просто безумные. Карта огромная, но из-за того, что зона захвата постоянно генерируется в случайном месте, никакого «симулятора ходьбы» тут нет. Весь этот ад из 100 человек прессуется в квадрат 2 на 2 километра, и начинается тотальный хаос с участием техники и артиллерии. Что реально зацепило: Экономика ЧВК: Это гениально. Снарягу ты покупаешь за свои кровные. Умер в тупом раше? Изволь в следующем раунде бегать с «голой» штурмовой винтовкой без прицела, потому что на топ-обвесы денег не осталось. Заставляет ценить цифровую жизнь и играть аккуратно. Стройка на ходу: Возможность за секунды возвести стену или укрепить полуразрушенный дом ломает привычные тактики шутеров. Забегаешь в здание, думаешь, что ты в безопасности, а туда прилетает снаряд от танка, разносит стену в щепки, и твой отряд отправляется на спавн. Твердая пятерка за разрушаемость. Слаженность: Без микрофона тут делать нечего. Если твой сквад общается — вы боги войны. Если все молчат — вас раскатают за пару минут. Нюансы раннего доступа: Графика и анимации: Местами игра выглядит простовато, а физика тел (ragdoll) иногда заставляет трупы врагов косплеить космонавтов. Но для раннего доступа это классика, играть не мешает. Ребята в комментариях жалуются на оптимизацию, но на моей RTX 3080 полет отличный, фреймрейт стабильный даже в самые жесткие моменты, когда вокруг рушатся здания и взрывается техника. Итог: За свои деньги — это лучший контент на вечер с друзьями. Онлайн сейчас огромный, тимейтов находит за секунды. Да, проект еще будут допиливать, но он уже сейчас дарит те самые эмоции масштабной войны, которые крупные студии разучились делать. Если у вас нормальный ПК и есть пара друзей с микрофонами — берите, не думая. 9 разрушенных до основания баз из 10.
I just earned $52k driving around HZ in SV yelling "dance monkeys, dance!" at all enemies jumping around to avoid me. Squished 5-6 monkeys and revived 2 teammates by blocking off their bodies w/ vehicle + smoke. 10/10, no notes
Super Spiel, Lange nicht mehr soviel spass gehabt. Schade das der Launch echt kacke war und viele aus der EU lieber schlafen mussten nachdem es gefixed war. Fu Y DDoser
-25 Hours in the beta and scratching for 4 days like a tweeker that needed my fix back till the release. Best game in years! coming from ARMA 3 KOTH my lord final a stable and badass game that brings it all together so well, epic devs and really just happy to be here 330K in queue and worth every second i sat in it well done! cant wait to put 1500 Hours into this KOTH
Very good. Very nice.
+
Don't mind the negative reviews. Yes, the launch was a bit rough, but the devs and their team managed to fix the issues fast. Kudos to the devs, their team, and to everyone who patiently waited for the issues to be resolved.
The launch was a bad first impression but this is the first game I've played where people actually play the objective while reviving each other while genuinely helping each other, and there's little fights outside of main fights that happen as well. Progression system feels nice and after the launch evened out, everything was smooth. Optimization is nice. I had fun whether I was pushing the hot zone, sitting outside of the hot zone, or even being outside of the control zone. There's a lot of random interactions that can happen on this and I sure hope it doesn't flop from here somehow. This is what Battlefield and Arma should've been.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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