
WARDOGS is a TACTICAL ALL OUT WARFARE FPS where one hundred players split across three teams fight over the control zone. Set in the derelict industrial mountains of Eastern Europe on a destructible battlefield where teamwork pays and cash is king.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

WARDOGS is an All-Out Warfare FPS that combines tactical gunplay and combined arms combat with building and destruction mechanics in a large-scale, up to 100-player militaristic sandbox.
The game mode - Inspired by ‘King of the Hill’ - has three teams fight for control of randomized 2x2km ‘Control Zones’ within larger maps. The team with the most players within the Control Zone earns points - the first team to reach 100 points wins the match. The variables in zone location and individual player tactics mean no match ever plays out the same.

In WARDOGS – Every. Decision. Matters.
Every player starts their journey with $10,000. Each life, you purchase a custom loadout from a wide selection of weapons, gear, utility, and vehicles to help your team win the match.
Every teamplay action you perform rewards cash. From reviving squadmates, transporting friendlies to the zone, or controlling the objective. We don’t just encourage teamplay; we reward it. It’s the player’s choice how they want to play, earn and spend their profits.
Cash persists from match to match, so spending big on better gear, equipment, or a vehicle at the right time has the potential to turn the tide of battle and could yield massive returns.


You Choose How You Want to Play & Profit.
There’s no one way to play, earn and progress. Instead, WARDOGS gives players the freedom to take on the Control Zone in any number of ways. Whether you’re a lone wolf helping out your team or part of a dedicated squad, how you approach the battlefield is entirely up to you.
You could chase the 'Hot Zone' to earn double the cash, purchase a ghillie suit and snipe from a distance, or ferry supplies to teammates by helicopter. Additionally, you could choose to fortify a strategic chokepoint by building your own forward operating base, or if you're feeling destructive... man an artillery tank and rain down destruction on the enemy.
There are no set rules of engagement. It’s ultimately your choice how you want to approach the battlefield.


Bring the Chaos to Tactical Warfare.
Destroy apartment blocks with rocket launchers or tear your way through towns in heavily armoured tanks. The world around you reacts to your presence. Conversely, strategize with your teammates to build upon and fortify key locations within the map for a tactical advantage.

Every Moment in WARDOGS is 100% Player Driven and tied together with local voice chat to either talk tactics with teammates or troll enemy players. This is not another ‘Battle Royale’. This is not another ‘Extraction Shooter’. WARDOGS is a new Tactical take on the All-Out Warfare FPS genre that rewards decision making, communication and teamwork – and allows you to play how you want within a modern militaristic setting.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 77.2Kreviews | 79% | #2 | $163.1M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1306 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
O melhor FPS do momento. Pode comprar
Awesome game. Had about 25 hours in the playtest. Great solo or teamplay. Very polished. Really can't say enough good things. Early access launch was rough due to things that were seemingly out of Bulkhead's control for the most part, hence the review bombs. Servers seem pretty stable now.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $165.8M | 543.3K | 95% | $14.99 | |
| $160.2M | 175.4K | 57% | $49.99 | |
| $169.8M | 378.8K | 93% | $19.99 | |
| $149.3M | 140.9K | 80% | $59.99 | |
| $148.1M | 121.5K | 93% | $59.99 | |
| $178.5M | 148.7K | 72% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $92.8K | 174 | 82% | $12.99 | |
| — | 986 | 66% | — | |
| $71.2M | 65.1K | 80% | $33.32 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best JP #1, worst PL #4 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish +2 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Battlefield + Extraction shooter + Logistics + Building/FOBs with great gunplay? HELL YES, they cooked with this one. Theres a reason it sold 1.25M and basically crashed their servers on launch day.
Muito loco !
People were whining about the release which was rough but 10/10 game very peak highkey
Its just so much fun. So many different ways of playing and everything feels good. Its a more relaxed realistic BF4 with special things for me.
♥♥♥♥ up, 180, all good
Do not buy this game if you have a life, gainful employment, or literally anything else distracting you from playing it all day, every day. As others have mentioned, once you get above level ~10 in any of the specialties, the progression is so slow it may as well be irrelevant unless you can dedicate job-tier time to grinding it out. AND the worse part is that much of the behavior required to actually progress to the higher levels is at best neutral, worst actively detrimental to your team as a whole. And don’t forget, even if you do somehow find time to rank way up in any of the specialties, every couple months or so it will (apparently) all get reset to zero again. Which is sad, because the core mechanics and whatnot are really quite good. However the glacial progression mechanics will inevitably result in this eventually becoming the sole domain of the sweatiest no-lifers imaginable.
Beta was awesome, this is an early access game, so be ready to encounter small bugs and adjustments. (I found none in 50hrs Beta gameplay) But WARDOGS is a new concept of FPS Gaming. It's amazing! Go buy and try it for yourself. The launch today is rough, they obvs never expected the slam for Early Access like this. So don't negative review it because you are stuck in a queue (queue issues has been fixed btw now). So just go play and have fun! W Devs
60+ hours in alpha and closed beta. This is the most fun I’ve had in a game in years. The chaos is the point. You can actually do stupid, brilliant things and the game lets you ♥♥♥♥♥♥♥ brilliant. I’m a glorified Uber Pilot and I'm loving it the flight model just clicks. Transporting people, getting paid then going back for another run . Genius. Performance is excellent. High settings, every map I’ve been on, well above 160 fps. Launch day was rough. Yes, I sat in queue way too long. Servers got cooked. That’s real. In the words of the Greek philosopher Aristotle: “Wardogs makes me hard.”
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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