
WARDOGS is a TACTICAL ALL OUT WARFARE FPS where one hundred players split across three teams fight over the control zone. Set in the derelict industrial mountains of Eastern Europe on a destructible battlefield where teamwork pays and cash is king.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

WARDOGS is an All-Out Warfare FPS that combines tactical gunplay and combined arms combat with building and destruction mechanics in a large-scale, up to 100-player militaristic sandbox.
The game mode - Inspired by ‘King of the Hill’ - has three teams fight for control of randomized 2x2km ‘Control Zones’ within larger maps. The team with the most players within the Control Zone earns points - the first team to reach 100 points wins the match. The variables in zone location and individual player tactics mean no match ever plays out the same.

In WARDOGS – Every. Decision. Matters.
Every player starts their journey with $10,000. Each life, you purchase a custom loadout from a wide selection of weapons, gear, utility, and vehicles to help your team win the match.
Every teamplay action you perform rewards cash. From reviving squadmates, transporting friendlies to the zone, or controlling the objective. We don’t just encourage teamplay; we reward it. It’s the player’s choice how they want to play, earn and spend their profits.
Cash persists from match to match, so spending big on better gear, equipment, or a vehicle at the right time has the potential to turn the tide of battle and could yield massive returns.


You Choose How You Want to Play & Profit.
There’s no one way to play, earn and progress. Instead, WARDOGS gives players the freedom to take on the Control Zone in any number of ways. Whether you’re a lone wolf helping out your team or part of a dedicated squad, how you approach the battlefield is entirely up to you.
You could chase the 'Hot Zone' to earn double the cash, purchase a ghillie suit and snipe from a distance, or ferry supplies to teammates by helicopter. Additionally, you could choose to fortify a strategic chokepoint by building your own forward operating base, or if you're feeling destructive... man an artillery tank and rain down destruction on the enemy.
There are no set rules of engagement. It’s ultimately your choice how you want to approach the battlefield.


Bring the Chaos to Tactical Warfare.
Destroy apartment blocks with rocket launchers or tear your way through towns in heavily armoured tanks. The world around you reacts to your presence. Conversely, strategize with your teammates to build upon and fortify key locations within the map for a tactical advantage.

Every Moment in WARDOGS is 100% Player Driven and tied together with local voice chat to either talk tactics with teammates or troll enemy players. This is not another ‘Battle Royale’. This is not another ‘Extraction Shooter’. WARDOGS is a new Tactical take on the All-Out Warfare FPS genre that rewards decision making, communication and teamwork – and allows you to play how you want within a modern militaristic setting.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 63.3Kreviews | 81% | #1 | $133.7M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1097 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
waited in a que all day to play... finally get into the game and it closes itself every time i join a lobby fix the damn game
Despite the review bombing because the game was *too popular*, after 60 hours in the beta and more since launch, this game ♥♥♥♥♥♥♥ slaps, and there is no doubt about it. Get some friends, or meet new ones, and do stupid ♥♥♥♥. The cash system is cool, and the money is made to be spend on dumb ideas. Bonus points it runs on my ♥♥♥♥♥♥♥ pc lol. I will buy everyone on my team artillery once I unlock it
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best AU #1, worst PL #3 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish +2 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Easy refund, phuck streamers and these devs
You absolute clowns running these servers: handing out queue skips to clout-chasing streamers while paying players rot in a 5-hour wait is a complete joke. We paid for the exact same game, but your brainless corporate decision to roll out the red carpet for "influencers" turns the rest of the community into second-class peasants. If your garbage, dollar-store infrastructure can't handle the traffic, spend some of that money on actual servers instead of gagging on streamer boots. Delete this toxic VIP garbage. You ought to be ashamed of yourselves. ♥♥♥♥♥♥♥ UK KUUNTZ
Good bones and devs that feel like human beings
Terrible release _ DO NOT BUY YET ITS BROKEN HEAPS of steam players cant even get the game to launch we get a error code instead. They dont seem to know how to fix this Apparently they also banned half of the players form the beta on launch accidentally Its a mess, it may be good in a week, but defnitely dont impulse buy until this is all fixed I pre-ordered and i feel ripped off
为什么你们都进不去游戏?我排队十几分钟就进了,全程没任何问题,什么情况
playtest因为反作弊进不去 正式版报WD-L014还是进不去 team17我把你们妈杀了,人间地狱越南骗我一轮钱,wardog又骗我一轮钱,拿钱去给你们老母出殡吧
布拉默做开店调研的时候观察到有300个人去吃饭,正式开店后却只安装了30个座位。店里的座位坐不满不能上菜,店外的排队的顾客十一抽杀。
The game is great! Ignore all negative reviews about server que times as they are invalid
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $66.1K | 124 | 82% | $12.99 | |
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| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133.6M | 429.2K | 81% | $19.99 | |
| $133.2M | 262.7K | 92% | $39.99 | |
| $134.8M | 128.9K | 86% | $59.99 | |
| $134.9M | 184.8K | 96% | $49.99 | |
| $130M | 180.4K | 83% | $39.99 | |
| $129M | 1.1M | 98% | $9.99 |