
WARDOGS is a TACTICAL ALL OUT WARFARE FPS where one hundred players split across three teams fight over the control zone. Set in the derelict industrial mountains of Eastern Europe on a destructible battlefield where teamwork pays and cash is king.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

WARDOGS is an All-Out Warfare FPS that combines tactical gunplay and combined arms combat with building and destruction mechanics in a large-scale, up to 100-player militaristic sandbox.
The game mode - Inspired by ‘King of the Hill’ - has three teams fight for control of randomized 2x2km ‘Control Zones’ within larger maps. The team with the most players within the Control Zone earns points - the first team to reach 100 points wins the match. The variables in zone location and individual player tactics mean no match ever plays out the same.

In WARDOGS – Every. Decision. Matters.
Every player starts their journey with $10,000. Each life, you purchase a custom loadout from a wide selection of weapons, gear, utility, and vehicles to help your team win the match.
Every teamplay action you perform rewards cash. From reviving squadmates, transporting friendlies to the zone, or controlling the objective. We don’t just encourage teamplay; we reward it. It’s the player’s choice how they want to play, earn and spend their profits.
Cash persists from match to match, so spending big on better gear, equipment, or a vehicle at the right time has the potential to turn the tide of battle and could yield massive returns.


You Choose How You Want to Play & Profit.
There’s no one way to play, earn and progress. Instead, WARDOGS gives players the freedom to take on the Control Zone in any number of ways. Whether you’re a lone wolf helping out your team or part of a dedicated squad, how you approach the battlefield is entirely up to you.
You could chase the 'Hot Zone' to earn double the cash, purchase a ghillie suit and snipe from a distance, or ferry supplies to teammates by helicopter. Additionally, you could choose to fortify a strategic chokepoint by building your own forward operating base, or if you're feeling destructive... man an artillery tank and rain down destruction on the enemy.
There are no set rules of engagement. It’s ultimately your choice how you want to approach the battlefield.


Bring the Chaos to Tactical Warfare.
Destroy apartment blocks with rocket launchers or tear your way through towns in heavily armoured tanks. The world around you reacts to your presence. Conversely, strategize with your teammates to build upon and fortify key locations within the map for a tactical advantage.

Every Moment in WARDOGS is 100% Player Driven and tied together with local voice chat to either talk tactics with teammates or troll enemy players. This is not another ‘Battle Royale’. This is not another ‘Extraction Shooter’. WARDOGS is a new Tactical take on the All-Out Warfare FPS genre that rewards decision making, communication and teamwork – and allows you to play how you want within a modern militaristic setting.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 81.6Kreviews | 78% | #2 | $172.5M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1396 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really damn good game. It runs like a dream even though it's unreal engine 5 which blows my mind. The persistent cash system is cool, but I worry in late seasons it'll be pretty punishing with trying to shoot through thick armor with a weak gun. At least early on it's pretty fun, better with friends. Beware of all the chuds on open mic, though...
Outta the gate, one of the best military shooters I’ve ever played. Can’t wait to see where this game goes!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
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| $179.2M | 246.7K | 98% | $34.99 | |
| $165.8M | 543.4K | 95% | $14.99 | |
| $164.8M | 206.2K | 96% | $44.99 | |
| $184.5M | 185K | 96% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.5K | 181 | 82% | $12.99 | |
| — | 986 | 66% | — | |
| $71.2M | 65.4K | 80% | $33.32 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best AU #2, worst PL #5 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish +2 more
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it is sooo much fun! Play it, enjoy it .
I'm amazed by this Game. The way they handled to support the Teamplay is stunning. Everything you do has a well thought out purpose and is, and feels rewarding. The Developers are honest and passionated. And that feels fresh nowadays. At this point of Development I can highly recommend this Game and im looking forward what the future has to offer. My wish for the future is that they don't add to unrealistic Skins and add Screaming female Player-voices on the Frontline. That takes me out of the immersion. Thank you BULKHEAD.
Killing Good
I don't know if I'm having fun but i keep opening it.
gameplay can be fun i think the issue is when people just FOB up and sit there for the entire match, Action can be pretty few and far between. standard KOTH shennigans
This game has everything.
Too many game crashes. Game needs rebalancing. RPG rockets tickle people if it hits then. C4 needs a buff. RPGS need a buff. Small arms fire dont damage the helis at all? its a helicopter, its not a tank.
This game is truly an absolute blast to play. I love almost everything they have done. I've spent a good amount of time playing since release and I have a few tweaks I would like to see. - Players and friends able to create a party before joining a server. - Removal of team selection at match start. I feel like you should be auto placed on a team at match start. This would balance the game more efficiently and players would no longer ruin their mice left clicking on green team. - Add the ability to toggle tower locations and change opacity of towers or fobs currently controlled by your team within the UI settings. This would help pilots immensely. (Currently these do not exist). - Allow player drop off pings to persist longer on the UI. - Fix the reposition bug with vehicles since sometimes it's just plain unresponsive if close to geometry with collision. - Sometimes revived players will pass through geometry making them unable to escape and force respawn. - More robust input detection. Currently, some keys feel sluggish or do not persist if held down when entering or leaving an action such as sprinting. ADS or holding down heal self for two examples. - Supply boxes having a unique shape or color for materials contained within them to easily identify the majority of its contents. - Reduce force respawn timer from 30 seconds to 10 seconds. I am fully aware that this is early access for all of you keyboard warriors out there. Love the game. Just wanted to voice my opinion of possible changes I would like to see in future updates.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.