
Deploy for battle in the Variable Armour, a technologically advanced suit of war. With turn-based tactics and quick-fire clashes, lead a strike force of deadly mecha to bring peace to the solar system in a 40-mission campaign. Create your own maps, practice in skirmish, or battle across multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About







Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.49−90% | 81reviews | 73% | — | $3.7K |
| $6.24−75% | 34ratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I bought this game on a whim during a sale, not really knowing what to expect. As you can see, I have over 50 hours in it now; I was pleasantly surprised by how good it is, and it deserves a lot more recognition. Warborn is a turn-based, hex-based strategy game, very similar in gameplay to something like Panzer General or Warhammer Armageddon. The game has a forty mission campaign with ten missions per faction, and an overarching story that ties them all together. Online multiplayer is mostly dead, but there is an offline skirmish mode against the AI that has thirty pre-made maps plus a map editor, so there is plenty of content. With the basics out of the way, here is a rundown on the features that make this game a good choice for turn-based strategy enthusiasts: - [b]No RNG.[/b] This is huge for players who hate bad RNG in strategy games. When your units attack they are guaranteed to hit and do a consistent amount of damage every single time, and so are the enemy units. That means your success or failure is entirely up to your strategy: which units you choose to deploy, how you position them, and the order in which you take out the enemy units. - [b]Combat outcome preview.[/b] Every time you move and attack with one of your units, you can see a preview of which enemy units are in range and exactly how much damage your attack will do before you commit to the attack. If you don't like the outcome (or if you realize you have made a mistake) you can cancel the move and try something else. - [b]Good unit design.[/b] There are only ten unit types in the game, but each one has three unique abilities that make them very different from each other. In general, I found the units to be interesting and well balanced. There are no garbage unit and no overpowered units either, and all of them are useful depending on the situation you are facing. - [b]Unit matchups.[/b] The game has rock/paper/scissors combat where there are three kinds of attacks (kinetic, energy, explosive) and each unit has a separate resistance value for each damage type. That means unit matchups are really important; a unit that specializes in dealing energy damage might be devastating against one enemy but barely scratch another. This adds to the strategic depth and also to the point that each type of unit is useful in different situations. - [b]Terrain impact.[/b] Certain hexes have terrain features that not only greatly increase the defense of the unit occupying it, but also affect line of sight (some attacks need line of sight and others do not). This is a fairly standard feature for this kind of game, but it is well implemented here and your choice of where to position your units on the terrain really does have a dramatic impact on the outcome of the battles. - [b]Faction commanders.[/b] Each faction has a unique commander unit with special abilities that can be deployed to the battlefield once your have accumulated a certain number of command points. These command units are very powerful and it is fun to experiment with their abilities and see what they can do. They are also characters in the story with conflicting personalities and goals, and they help to give each faction its own flavor. One last thing: Don't be put off by what you see in the screenshots. The game is trying to emulate the visual style of 1990s anime and although I am not particularly a fan of that style, the game looks much better when you are actually playing it. Also, I recommend turning off battle animations in the options menu. By default, whenever one unit attacks another the game zooms in and plays a little animation of the two mechs fighting each other. That is what you are seeing in some of the screenshots, and while they are fun to watch the first few times, the game plays faster and more smoothly if you shut them off. In summary, Warborn is a quality game that had a lot of thought and effort put into it, and I found it an interesting and enjoyable challenge to earn the S-rank for all forty campaign missions. The gameplay design is excellent and I really appreciate the fact that the mission outcomes are entirely dependent on strategy rather than the caprice of RNG. If you like games such as Panzer General and Warhammer Armageddon then you might like this one, too.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
| $24.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I want to know more about the lore of the game, it seems interesting. 90s Saturday morning cartoon aesthetics, turn-based strategy. Could use some more unit variety
Hmm I don't mind it
Pas un mauvais souvenir, mais c'est moins amusant et inventif que ce que le design pouvait laisser espérer. Un peu plat et répétitif à la longue.
MY GOODNESS! This is a very very good video game! Not only does it come with a map editor and you can do limitless multiplayer and offline hotseat games, the battle sequences and animations are breathtaking!
I recommend this game for anyone who liked advanced wars. The mechanics are similar plus the CO actually takes to the field in this game.
i really enjoyed the gameplay, i think its highly strategic and has lots of depth to explore - the characters are cute and the story is decent i didnt enjoy the constant clicking i had to do for everything so, focusing on a unit, moving, defocusing a unit etc..so much clicking, if that would be changed into a more user friendly way i think this is an absolute rare diamond and i like that its inspired by advance wars without copying on it too much and putting its own spin on it
Очень неплохая графически и стилистически пошаговая тактика. Но которой, увы, не хватило вариативности игрового процесса, хотя бы разнообразия юнитов у разных фракций. Стилем боя отличаются только командиры, остальные юниты у всех фракций практически одинаковые.
The AI is much too dumb. Combat maps are much too small.
[quote] Please consider following my [url=https://store.steampowered.com/curator/41005226/]Curation page[/url]. I cover a wide range of genres both paid and unpaid, providing unbiased opinions as well as regular giveaway events. [/quote] [h2]Nothing too special here[/h2] If you're looking for a game that does exactly what this game is attempting to achieve, go check out "Phantom Brigade"; it's practically everything this game is trying to be, but better, more immersive, more strategic, more tough, more... everything. WarBorn is incredibly slow... Boring, even.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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