
A sudden mechanical rebellion. An ordinary girl who has gained power. Faced with a "world-class" crisis. Is there a secret behind the rebellion? Is the power gained safe? Can a few people's journey save the world? Find out in our Tower Defense game-- Mystery of the Dust!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
天赋树和刷宝框架是败笔. 游戏整个逻辑基本上就是《环行旅舍》的机动结合了《明日方舟》的摆向系统和先锋回费. 刷宝刷出来的模组也基本上是类似于《明日方舟》的模组. 甚至连刷敌都是那个B信息断崖, 根本没有多少提前判断的信息. 而正因为刷宝和天赋树系统, 我方强度有一个浮动量, 这导致了一个严重的问题就是数值建模炸了. 一个策略游戏炸了数值, 基本上设计的多么出彩都是扯几把蛋了, 更何况设计的本就不出彩. 顺便一提, 别看好评多, 含金量低的令人发指, 不是拿钱办事的孙子就是游戏数都不破百的玩家, yysy喊来几个认真玩过上千游戏、还不当老好人的玩家这游戏能有4成好评都是烧高香了.
太抽象了 我感觉我在浪费生命
Better off playing arknights, jokes aside if they change alot of the ui and make things more clear like a symbol on the character that says skill is ready, this game could be alot of fun! also en translations would be nice to have CN: 最好还是玩明日方舟吧, 除了玩笑之外,如果他们能改变很多用户界面,让事情变得更清晰,比如角色身上有一个符号表示技能已准备好,那么这个游戏会很有趣!另外,如果有英文翻译就更好了
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
把手游那套搬到电脑上又没把手游比较有趣的那部分搬过来。 手游这个东西你除了看剧情或者二创,最有意思的部分就只剩角色养成了。但是这游戏的角色养成, 不能说聊胜于无,只能说完全没有,养成这块全在那破b圣遗物和天赋树系统里了,而刷圣遗物这块甚至还不如手游,学习对象明日花粥好歹有个看录像呢,翀子的云图也有自动,这块就是纯垃圾时间。天赋树也只是简单的数值提升,选项很多,但也就那样,并没有机制上的变化。这种纯填量的甚至不如云图的那个天赋树机制了,同样是为了磨你的游玩时间设计的。 再说剧情,剧情纯国内二游流水账水平,主打的就是废话多又没意思,有效信息密度低,没爆点也没趣味点,你要是搞耍都不明白我建议你们的文案滚去玩玩同行的尤格索托斯庭院再回来看看自己剧情哪里有问题。 玩法这块就是学的老前辈,当然我不想说什么粥游首偷再偷必究之类的,相对粥来说做了一些机制上的优化改动,但是费用数值上的平衡做的并不好,费用释放这块我认为是不如粥游那个的,选择上卡的要更死也缺乏一定的策略深度。 背景图也是纯纯AI生成,搞不好角色都是AI做的,这能玩两个小时的那都是神人了。
I be honest, despite playing about 30 minutes or so there is potential for this game to be great but there is a low of problem need fixing The chibi animation for both ally and enemy units is very stocky and faulty to the point i can't tell if my units support to hit enemy or not at times Second is the attack sound for every units is very bad due to it sound like it was downloaded in very low quality with shait sound so i hope that one will get fix Third is the game will lag badly, very much at random time Fourth is this game really need OST cause the sheer empty sound except my units and enemy fight is really not fun to listen considering how low quality the attack sound is this is the only problem so far that need to be fixed but until then, i will refund this game for now I will purchase it permanently later considering steam sale is ongoing right now and there are games i want to obtain Don't worry, i will get this game once the steam sale is over and i got extra fund P.S hope that there will be EN translate later
快跑
ЭТО запускается с принудительным обучением и на бл*** китайском языке, без возможности пропустить обучение или сменить язык ЧЕМУ бл*** здесь обучать?!?!?! это тупейшая и дешевейшая копирка Arknights
尘埃之谜之于明日方舟就相当于特修斯协议之于杀戮尖塔
[h1]果然救世主的任务来的总是那么突然[/h1] 《尘埃之谜》是一款策略塔防游戏。游戏中玩家将扮演被卷入智械叛乱的少女,在求生无望时被赋予了给予召唤记忆体的能力,从而踏上了探索真相的评判之旅。游戏的玩法类似于明日方舟,但是作为一款单机游戏,游戏没有万恶的抽卡系统,固定玩家一共可使用的记忆体有十个。在这种情况下提升战斗力就依靠提升天赋树和给不同记忆体装配芯片了。因为主线剧情获得的芯片有限,所以游戏特别推出了挑战关卡供玩家刷取芯片,还是相当人性化的。 [h1]主角总是奇特的[/h1] 游戏的开局,我们主角刚刚醒来就处于智械反叛危机中,在走投无路的情况下意外得到了海伦娜的指引,从而解锁了记忆体的能力。接下来为了与海伦娜和其他不认识的队友汇合,我们的主角踏上了属于自己的旅程。游戏前期直到三人汇合,最后抵达基地这个过程中包括抵达基地后的几个任务基本上都属于教程任务,整个教程的时长大概在一个小时左右,当然教学的都是一些比较基础的东西,但有一部分属于游戏的特殊机制,所以就需要玩家自己取舍是否观看了。 [h1]玩法简述[/h1] 游戏玩法就是常规的塔防游戏,不同的是游戏采用线性关卡制度,在对应的关卡所能放的棋子位置是不同的,玩家要根据地形和当前对局可上线记忆体的数量来选择自己的战术。除此之外,游戏在完成关卡后会获得芯片和成就点奖励。其中成就点是用来升级玩家的天赋树的,都是一些各方面基础属性的提升就不多赘述了。而芯片则是每个角色都可以装配三个,每个位置的芯片都不相同,属性也不同,玩家可以根据角色和个人喜好自行搭配。再有就是游戏的挑战关卡了,挑战关卡一共有十关三个难度,玩家通过后会获得成就点和芯片,属于一个可重复刷取的资源获取点,还是相当不错的。 [h1]最后来点碎碎念[/h1] 说实话,这个游戏的立绘我个人还是非常喜欢的,而游戏的剧情开头就给玩家埋下了很大的伏笔,比如说刚到基地之后,主角睡着后所听到的声音等等。还是很期待后续的剧情发展的,而且游戏拥有文件查询系统,可以在各个文件中查询事件的真相,还可以观看之前的剧情文件,还是相当有趣的。不过在游玩的时候,每次过教程或者进入对话时,我都会感觉有一丝卡顿,不知道是游戏本身的优化问题还是我的电脑问题。 [h1]总结[/h1] 总的来讲游戏整体质量还是不错的,推荐喜欢塔防类型的玩家尝试一下。 [quote]点击关注「 [url=https://store.steampowered.com/curator/41448772//]三言两语评测」→ [/url]简洁的语言,实用的内容 [/quote]
낯선 곳에서 익숙한 맛... 명일방주의 4년차. 이벤트는 나오자마자 끝나버리고 할게 없어진 나머지 이 게임이 눈에 들어왔다. 게임 방식이 명일방주랑 비슷해서 좋았다. 근데 언어가 중국어 밖에 없음.
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