
A sudden mechanical rebellion. An ordinary girl who has gained power. Faced with a "world-class" crisis. Is there a secret behind the rebellion? Is the power gained safe? Can a few people's journey save the world? Find out in our Tower Defense game-- Mystery of the Dust!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 游戏评分:9/10 评测设备:GPD WIN MINI 《尘埃之谜》是一款深度融合RPG与塔防策略的游戏,以其独特的"记忆体"战斗系统和丰富的角色养成吸引玩家。2D塔防战斗策略性强,角色个性鲜明,芯片配装和天赋系统增加了游戏的可玩性。美术风格可爱,尽管敌人设计略显简单,但整体游戏体验令人满意,绝对值得一玩。 实测任意TDP都可流畅游玩。
낯선 곳에서 익숙한 맛... 명일방주의 4년차. 이벤트는 나오자마자 끝나버리고 할게 없어진 나머지 이 게임이 눈에 들어왔다. 게임 방식이 명일방주랑 비슷해서 좋았다. 근데 언어가 중국어 밖에 없음.
648砸到方舟里面我连个限定都捞不出来,而十几块钱我能拥有整个“万丹”! 文盲→丈育 方舟→万丹
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1.难度不算高,因为是小成本单机游戏,角色数量少可以理解。但是一个角色只有一个技能,这点就不如明日方舟了。 2.天赋树系统有点夸张了,主要是你没有玩法去消化,一开始以为有肉鸽模式,结果是资源关全程手动刷 3.重做一个肉鸽模式吧,现在明日方舟的玩点也都在集成战略。如果以玩法取胜的游戏没有重复游玩的内容,那你这个游戏真的很失败。
立绘怎么说呢给我一种浓浓的ai感包括ui这种东西可以稍微改一改游戏人物过少剧情立体塑造一般般希望可以继续更新内容
便宜,又是單機,不好要求太多是真的 但是可使用腳色能不能多一點
だいたいアークナイツですが、こっちは配置場所の変更と向き変更がコストを消費してできます。 スキル発動もコストを消費するので先鋒をどう運用するのかが大切になる。かもしれない。 ステージは最初からちょっと難しいです。英語が読めればもう少し楽なのかな?私はここで諦めますが…
Frankly speaking, the quality of this game does not deserve any payment at all. The text-boxes in the tutorial clip outside the window-area, the colour tags int he text at the end screen are broken, not colouring text properly. Those are all issues that would have been blatantly obvious if one just started the game once and played it a little and are faults that are plainly, unacceptable. Early Access is not an excuse for lack of quality control for such basic systems that instantly give feedback without extra debug visualisation. If no care is given to these, it's unlikely that any actual care is given to other systems nor the game play. I would be surprised if this wasn't a chat bot creation.
这是一款小品级的塔防游戏。 画面整体来说比较一般,立绘角色还行,但是背景重复度很高,而且精细度不够,角色建模就是方舟那样的纸片人,而且可用角色也就那么几个,同样细节没有舟游精致。不过考虑到本作同样小品级的售价,也不是不能接受。 游戏的背景是玩家扮演的女主本来是流水线质检员,但是突然遇到了智能机械叛乱,结果危机关头她激活了召唤记忆体的力量,然后和AI一通交流发现原来是几年前参与的一个已经被官方封禁的测试,作为候补者才有这样的能力,由于女主可以召唤多个记忆体的特殊能力,于是以她为主组成了一个小队,来解决机械叛乱并发现其中的缘由。 玩法上算是视觉小说加塔防。 视觉小说的部分就是每个关卡过后都有大段的对话,算是补充说明世界观什么的。 而塔防部分非常类似舟游。 玩家可用需要花资源召唤的角色,每个角色都只能召唤一次且各自都有不同的技能,不过大体还是分为坦克和输出。 由于角色只能召唤一次,所以根据关卡的不同需要来回移动角色的位置和朝向,不过每次移动之后想要再次移动都会有冷却时间。 有局外加强和装备系统,凑出好用的芯片之后如果遇到好的连携,那关卡就会变得很简单。 游戏在资源上(如果不用角色技能的花)还是比较宽松的,而且还可以暂停进行思考,所以多刷一下之后会发现到了后面难度就不是很高了。 总的来说是一款很有意思的小品级塔防游戏,喜欢塔防游戏的话可以试试。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] 遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url] 点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
玩不了一点,别看最低配置要求很低,优化真不行,堆怪的时候卡的比PPT还抽象。 有些关卡不了解关卡机制会强行增加游戏时长。关卡失败会到原来的存档点我能理解,但是手动重开还要整个多此一举的剧情跳过不理解。 打个boss关把我电脑整崩了,幽默,一直循环在那bgm,画面不动,退都退不了。 剧情方面可有可无,看的想睡觉,非要看一遍剧情才能跳过,第一遍剧情只能加速看。想看剧情的,直接把剧情单独分出来不可以吗? 天赋树和芯片方面,又是一个可有可无的系统,数值堆得再高,也不得不佩服关卡的逆天机制,什么无敌和缴械,直接给我干沉默了。
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Players by region
Where this game's players are, estimated from review languages.
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