
Deploy for battle in the Variable Armour, a technologically advanced suit of war. With turn-based tactics and quick-fire clashes, lead a strike force of deadly mecha to bring peace to the solar system in a 40-mission campaign. Create your own maps, practice in skirmish, or battle across multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About







Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.49−90% | 81reviews | 73% | — | $3.7K |
| $6.24−75% | 34ratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is great, and I can't believe how few reviews it has. It's like those older Gameboy Advance games like Fire Emblem or Advance Wars but with a twist, using mechs instead of tanks or infantry. There are four factions, each with unique hero mechs and abilities. The game also includes a map editor for creating your own skirmish games. The campaign and story are quite fun and reminiscent of the IBO Gundam universe. The balancing could use some work, but overall, this is a really fun turn-based RTS that will remind you of those older handheld turn-based strategy games with a lot of fun and character.
I played through the entire campaign on Normal mode in around 16.5 hours and loved every minute of it! This is the sort of game that the world needs a LOT more of. It's a welcome fusion of so many great ideas, ranging from 90s Masaya games, Starcraft, hex-based strategy, and Famicom Wars, among other things. In particular, I would suggest that fellow fans of Masaya's 90s games will love Warborn. There are lots of parallels, whether intentionally or not, between Warborn and Masaya's 90s catalogue: a protagonist (Luella) who resembles Lucia Cabrock from Gley Lancer, the 10 HP system from Langrisser (retooled to 1000 HP to allow for more variance), the turn-based, mission-based format of Guyframe, and an interesting take on mech-based strategy which surprisingly doesn't take any influence from Front Mission or Super Robot Wars -- Masaya's Vixen 357 followed this same premise, too. (I say this is "surprising" because those two series are the granddaddies of mechs within the context of Strategy RPGs/Turn-Based Strategy.) Oh yeah, then there's the often rock-based music of Warborn, which will likely resonate with any fellow fan of Noriyuki Iwadare's music. I don't usually get too much into traditional Turn-Based Strategy because sometimes, it feels like battles can drag on for way too long, essentially boiling down to a glorified tug-of-war capture game; this is one problem I had with WarGroove, and perhaps the main reason I don't enjoy that game as I should. Warborn, on the other hand, somehow manages to avert this, at least during its campaign mode. Most of the battles, particularly towards the endgame, are pretty challenging, even on normal mode. I can't imagine what hard mode would look like, so I definitely need to replay the game on hard at some point. Hooray for replayability! Balance in the game seems really well done. I didn't find myself relying on just one troop type throughout the campaign, and in fact, every type has its uses. Havoks and Pathfinders are useful for their high mobility, with Havoks doubling as your "capture" units. On the other end of the spectrum, slow-moving Insights and Farsights aren't going anywhere anytime fast, but they've got lots of applications for tower-defense type battles due to their long-range nukes. Invaders are lowkey great, due to their strong damage, decent mobility, and crippling debuffs. Throughout the campaign, I found I actually had to think about how to approach these battles. It's such a refreshing change of pace from all these grind-based FFT clones which insult your intelligence with their "lol just grind more" philosophy. Warborn's UI could've probably used at least a LITTLE tweaking. There's no way to view enemy move/attack ranges, and there's also no easy way to tell which damage type each attack does. Even so, I found the game to be completely bug-free, which is a rarity for a game with such a small development staff. The soundtrack is spectacular in all aspects. It's got more soul and excitement than just about anything that AAA games are putting out these days, and I find it a shame that the composer hasn't even uploaded it on any of his platforms. There's a good blend of rock, metal, orchestral, country, and a genre which I can only describe as "Cowboy Bebop-esque space western-inspired blues," which perfectly befits Warborn's atmosphere. The basslines throughout the [i]entire[/i] soundtrack are splendid -- aside from vintage Wishbone Ash (like "Vas Dis" or "Handy"), I usually don't hear such high basslines, and it's a real refreshing treat. In particular, I found that Luella's B Theme, Izol's C Theme, and Vincent's A Theme were standouts. Then you have a song like the Shadow Wolves' theme, which sounds eerily similar to the Enemy Battle (Swift Attack) theme from Front Mission 2. All in all, Warborn has the best soundtrack I've heard in quite a long time. There's also multiplayer, in case that sort of thing tickles your fancy.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
| $24.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
“太慢了!真的太慢了!” 评分:3/5 评测:一个机甲大战题材的战棋游戏,机甲种类很多,每个机甲也都有各自对应的技能,玩法很丰富,游戏平衡也设计的恰到好处,非常好玩。但是!机器人走的也太慢了!一个40格的地图中我居然要以每回合2格的速度来进行移动,而且游戏还没有加速功能,打完一把游戏要打一个多小时,看着龟速行驶的机甲内心真的十分煎熬。另外游戏虽然有跳过功能,但是却只能跳过2秒的战斗阶段,长达5秒的移动阶段还是只能呆呆的盯着看他慢慢走完,而且跳过还得每次战斗都手动按一次(一回合大概20多次),不能被动使用。 总而言之,游戏确实是好玩,但是玩着也是真的难受,如果时间多的话还是比较推荐试一下这款的
This is a turn based 'mech combat game on the surface, but it plays very much like the old GBA Advance Wars or SSI's Panzer General series in reality, which is no bad thing. You get to play 4 different commanders throughout the 40 odd mission campaign, each of which has their own perks and power skills. There is also a fully functional multiplayer option, but don't expect to find many players around these days. You can still setup a game easily enough with a steam friend though. I got this game at 90% off during a sale, and there is around 25-30 hours of gameplay so would recommend it whilst discounted.
Мехи, воины, два ствола. WARBORN, это классическая Тактическая Пошаговая Стратегия в стиле Меха. Наша первичная цель проста: одолеть всех противников потеряв минимум мехов. Приятная и интересная игра с качественной реализацией классических механик, с красивой картинкой и прекрасной оптимизацией. Из приятных бонусов могу отметить отлично работающий кооператив и удобный редактор карт. Оценка: 95/100 Подитог: Как по мне, то отличная игра для релакса в которой можно скоротать вечера в коопе в компании друзей/родных/знакомых. Так же игра частый гость распродаж, так что рекомендую дождаться скидоса, закупить копий по 50-70р на компанию, и залететь в неё.
This is a cool turn based strategy game, kind of like Military Madness or Advanced Wars.
Play this game on hard mode if you think it's too easy, it's really not that easy anymore.
Gun-daaam!
You can feel the devs did their best, but this just doesn't manage to be fun to me. I mean, if I had played it on my GBA SP in the 00's maybe I would've liked it, but on a PC in 2024 it's just clunky, boring and overshadowed by a vast and much better competition. I got to the second to last level of the first campaign, maybe I'll at least finish that, but frankly it's been a drag. It wasn't really a waste of money since I got this in a bundle, so I spent like 3€ for it, but it sure felt like a waste of time to me.
육각타일을 쓰고 있지만... 육각타일의 장점을 잘 활용하지 못 한 턴제겜 재미는 있나?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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