
From the ex-Ninja Gaiden and Dead or Alive team comes a janky love letter to PS2-era action. Play a week in the life of the Zombie Unit: an elite Hong Kong police squad carving through a corporate conspiracy in a storm of swordplay and gunfire. Stylish, brutal, and absolutely not for everyone.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A cult classic.
Wanted: Dead is a hybrid slasher/shooter that plays like a lost PS2 disc someone dared to actually finish. It's a hard, weird, gorgeous action game with zero interest in being for everyone. Built by veterans of Ninja Gaiden and Dead or Alive, it fuses razor-precise swordplay with third-person gunfire in a combat system that rewards you for being reckless and stylish at the same time.
Combat with teeth.
Chain melee and gunplay into brutal, screen-filling combos. Parry, dismember, and finish enemies with executions that are as grotesque as they are satisfying. Slow the chaos to a crawl in bullet time and then punish everything on screen. The fights are demanding and occasionally unfair.
A week in the life of the Zombie Unit.
You are Lt. Hannah Stone, leading an elite Hong Kong police squad through a neon-soaked corporate conspiracy. It's a linear and story-rich campaign that swerves without warning from grim ultraviolence to something stranger.
Unapologetically weird.
This is a game where you'll finish a brutal boss fight and then sit down to a lovingly rendered ramen-eating minigame, or a round of karaoke, or an arcade cabinet. The whiplash isn't a bug, it's the personality. It's scrappy, pulpy, and self-aware.
Rough around the edges. On purpose.
Wanted: Dead is niche, distinctive, and proud of its jank. If you grew up on Deadly Premonition, Vanquish, and Lollipop Chainsaw and you've been missing games with this much attitude: welcome home.
Key Features.
Melee that means it: A deep hack-and-slash system with a huge move set and finishers built to slice, dice, and dismember.
Guns in the same breath: Flow straight from the blade into a handpicked arsenal of assault rifles, SMGs, LMGs, and grenade launchers. Melee and gunplay are one nasty rhythm.
50+ brutal finishers: Over fifty unique execution moves, each more grotesque than the last. Deeply unnecessary and yet absolutely the point.
Neon and grime: A cyberpunk Hong Kong where high-tech hardware collides with retro '90s futurism.
A story that swerves: Ride with the Zombie Unit as they pull apart a massive corporate conspiracy in a dystopian Hong Kong. Linear, story-rich, and prone to going somewhere strange.
Genuinely hardcore: These fights will not be kind to you. Steel up and use everything around you to cut through hordes of mercenaries, synthetics, and private security who very much want you dead.
Old-school beat 'em up, modern edge: Wade in, take everything down, keep moving. It's the beat 'em up you grew up on dragged into the present with more blood and better toys.
A love letter to the sixth console generation: Made for anyone who still misses the PS2 era when action games were weird, scrappy, and cool.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 2.1Kreviews | 65% | — | $1M |
| $29.99 | 1.6Kratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 138 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I hope you are ready for a challenge. It's actually pretty merciless in some ways. Some of the enemies are relaxed but many of them are truly out for blood! It's a pretty kick-ass XB360 style of game. It's kinda old-school and I like how it doesn't try so hard and complicate things or drag things out. It can get rough though. Not a bed-time game. The camera can get janky, so keep that in mind, but once again, that's ole school for ya. It's pretty intense and I respect that. Won't cost ya an arm 'n and leg either. I got it for an unbelievable price.
[h1]A Fun Janky Euro Action Game... Buy It on Sale[/h1] First of all, this is a [b]very short game[/b] campaign-wise. You can expect around [b]5–6 hours[/b] without the cutscenes. Personally, I found the cutscenes boring as hell and skipped most of them. [hr][/hr] [h2]⚔️ Combat[/h2] This is what I stuck around for! The combat is [b]VERY JANK[/b], but if you can overlook that, it's actually a lot of fun. You primarily fight using: • A Katana • A Primary Gun • A Secondary Pistol You can customize everything except the Katana. The game has the usual guard/parry mechanic, along with a special pistol parry that's clearly inspired by [i]Bloodborne[/i]... except it's much jankier. The shooting feels good, although some enemies are complete bullet sponges. Others simply have armor that's stronger than your gun's penetration, but the game gives you [b]zero indication[/b] that's what's happening, which can be pretty frustrating. There's also an Adrenaline Gauge that slows down time (I think...). I barely used it because the gauge is so small that I hardly noticed it filling. [hr][/hr] [h2]🌳 Skill Tree[/h2] Nothing special here. It's a basic progression system where you unlock new attacks, improve your defenses, and gain a few passive upgrades. [hr][/hr] [h2]🎙️ Voice Acting[/h2] The main character has a very thick European accent. The rest of the cast is... fine. Nothing amazing, nothing terrible. [hr][/hr] [h2]🎮 Game Modes & Minigames[/h2] The game includes: • Easy • Normal • Hard • Japanese Hard (Unlocked in New Game+) The minigames mostly consist of rhythm-game sections and an arcade game. They require a surprising amount of concentration. I'd recommend playing on [b]Normal[/b]. Hard mode is absolutely brutal... [i](LOL)[/i] [hr][/hr] [h2]Final Verdict[/h2] Buy this game [b]only when it's on sale[/b]. If you're someone who enjoys weird, low-budget, janky European action games with surprisingly fun combat, you'll probably have a good time. [b]Recommended... but only at a steep discount.[/b]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*languages with full audio support
| $29.99 |
| 936ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 138 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wanted to like this game, I really did. It's got the kind of indie charm I like that makes me just laugh off the janky rough edges. But the difficulty spikes are so insanely artificial and unexpected that I regret wasting my money. I'd happily temporarily change my difficulty down a level to get through a completely unfun bullet sponge of a boss, but you can't without starting a whole new save. The fun I was having with the John Wick style combat just isn't worth the infuriating 2nd boss. I doubt I'll pick it up again, for my own health's sake. My advice to the game devs? Hire testers next time.
For $15 this is more fun than it has any right to be. Is it a great game? No. But is it fun to be lady John Wick for a few hours? Absolutely.
El combate a melee está bien, pero no hay por donde cogerlo. A un precio ridiculo lo recomiendo, a precio completo jamás.
The game does not deserve a mostly negative rating, the game design is very deliberate and interesting. I went in thinking it was going to be a silly little hack and slash game but turned out to be surprisingly deep. I love how each enemy has a different way they must be dealt with, you must engage with ALL the mechanics to be successful, especially at the hardest difficulties. Like when I tried the charge attack against the melee guys and it worked quite well, most enemies are like that, like a combat puzzle. I feel like a lot of the mainstream opinions about this game are from people who are having skill issues because they aren't willing to engage with the game and writing off the game's very specific mechanics as "janky" or "clunky", because they couldn't just mindlessly hack and slash their way through like any other game now-a-days. A Movie-Game this is not, and I highly recommend it for people who like a nice challenge. Solid 8/10, give it a try!
Its a good game not sure why theres majority negative reviews
Tem uma proposta e ambientação bem legal pra quem gosta de jogos cyberpunk, tentaram deixar o jogo com conteúdo bem variado, porem talvez por não focarem no que estavam indo bem, acabaram criando um jogo bem mais ou menos! Aparentemente é um jogo leve, não sei como funcionária em um computador da xuxa. Recomendo para as pessoas que gostam de jogo de ação e cyberpunk, mas apenas se não tiver o que jogar, e quiser experimentar uma franquia diferente. A história do jogo em si começa a apresentar coisas que deixa o jogador curioso apenas no final, durante o jogo vai ser apenas uma história policial, com mini games estilo yakuza. COMPRE APENAS EM PROMOÇÃO!
Suprisingly fantastic , i mean its not perfect but the combat and vibes are exceptional so its definantly worth a playthrough
Incredible shame this will never get a sequel, it's got humor, it's got style and it's made with a lot of love. There isn't anything quite like it and I encourage anyone to try it out, if you can.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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