
From the ex-Ninja Gaiden and Dead or Alive team comes a janky love letter to PS2-era action. Play a week in the life of the Zombie Unit: an elite Hong Kong police squad carving through a corporate conspiracy in a storm of swordplay and gunfire. Stylish, brutal, and absolutely not for everyone.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A cult classic.
Wanted: Dead is a hybrid slasher/shooter that plays like a lost PS2 disc someone dared to actually finish. It's a hard, weird, gorgeous action game with zero interest in being for everyone. Built by veterans of Ninja Gaiden and Dead or Alive, it fuses razor-precise swordplay with third-person gunfire in a combat system that rewards you for being reckless and stylish at the same time.
Combat with teeth.
Chain melee and gunplay into brutal, screen-filling combos. Parry, dismember, and finish enemies with executions that are as grotesque as they are satisfying. Slow the chaos to a crawl in bullet time and then punish everything on screen. The fights are demanding and occasionally unfair.
A week in the life of the Zombie Unit.
You are Lt. Hannah Stone, leading an elite Hong Kong police squad through a neon-soaked corporate conspiracy. It's a linear and story-rich campaign that swerves without warning from grim ultraviolence to something stranger.
Unapologetically weird.
This is a game where you'll finish a brutal boss fight and then sit down to a lovingly rendered ramen-eating minigame, or a round of karaoke, or an arcade cabinet. The whiplash isn't a bug, it's the personality. It's scrappy, pulpy, and self-aware.
Rough around the edges. On purpose.
Wanted: Dead is niche, distinctive, and proud of its jank. If you grew up on Deadly Premonition, Vanquish, and Lollipop Chainsaw and you've been missing games with this much attitude: welcome home.
Key Features.
Melee that means it: A deep hack-and-slash system with a huge move set and finishers built to slice, dice, and dismember.
Guns in the same breath: Flow straight from the blade into a handpicked arsenal of assault rifles, SMGs, LMGs, and grenade launchers. Melee and gunplay are one nasty rhythm.
50+ brutal finishers: Over fifty unique execution moves, each more grotesque than the last. Deeply unnecessary and yet absolutely the point.
Neon and grime: A cyberpunk Hong Kong where high-tech hardware collides with retro '90s futurism.
A story that swerves: Ride with the Zombie Unit as they pull apart a massive corporate conspiracy in a dystopian Hong Kong. Linear, story-rich, and prone to going somewhere strange.
Genuinely hardcore: These fights will not be kind to you. Steel up and use everything around you to cut through hordes of mercenaries, synthetics, and private security who very much want you dead.
Old-school beat 'em up, modern edge: Wade in, take everything down, keep moving. It's the beat 'em up you grew up on dragged into the present with more blood and better toys.
A love letter to the sixth console generation: Made for anyone who still misses the PS2 era when action games were weird, scrappy, and cool.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 2.1Kreviews | 65% | — | $1M |
| $29.99 | 1.6Kratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 138 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
John wick if he was hot and had an accent
Woah, this is a unique experience. I have a hard time recommending this game to you, but something in me tells me I must give this a positive rating. I mean, there's many things lacking in this game, it's really janky for one. A lot of the times your button presses might not do anything, your hits might not hit, your takedowns button might become unresponsive oh, and, you might absolutely hate the feather-light buttery movement system. I don't blame you if that drives you away. But just put aside the technical mishaps, and you have a video game experience that you will struggle to find elsewhere. You'll miss the random ramen eating mini game with an Australian narrator that appears once, or a German karaoke song that just there for no relevant reason, or the literally 100s of cheesy John Wick style takedowns that make you feel like you're in a PS3 era game cutscene, Oh, OR the anime cutscenes that just come up during random point of the story. It's just all so strange. But in a very beautiful way. There's this thing I've heard of, it's called 'Design by committee'. It's this practice in modern AA and AAA game development that suggests all designs of a game must be made to please everyone. They must have some sort of purpose, some reason to exist. Everything should be there for it's set reason. You can think what you want of this. Maybe you think it's good, maybe bad. I think it sucks the life out of game, and too, art. This game says '♥♥♥♥ you' to that. I doesn't care, it wants an anime cutscene because an anime cutscene looks cool right now. It wants a German karaoke song because that's a nice ♥♥♥♥♥♥♥ song, it wants 100s of takedowns animations because they look cool. It wants a PS3 cyborg left arm character, not because they're trendy, because they look ♥♥♥♥♥♥♥ cool. And I love it for that reason.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*languages with full audio support
| $29.99 |
| 936ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 138 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Das Spiel ist Selbst im leichtesten modus zu schwer. Die save punkte sind Mies gesezt mann muss ALLES WIEDER von Vorne Anfangen !! Sind wir nicht heute soweit Faire Save points zu setzen wenn man schon nicht selber speichern kann ! ;( ist Zwar Nettes Game aber das EEEWIGE GANZES Level wieder Neu anfangen nerft zu sehr deshalb beende ich Jezt dieses spiel Sehr Schade .
+
Man, I really tried loving this game, but holy ♥♥♥♥, the last level is a cancer.
I was looking forward to playing this game even with the mixed reviews due to it looking fun and interesting. I can get passed the abysmal voice acting, the ridiculous story, the absurd mini games, and the absolutely crazy amount of jank and animation issues. But even looking past all that the combat is just so incredibly inconsistent and it makes it hard to look past the rest of it. Blocks don't always actually stop attacks even when they are the same attacks, sometimes enemies simply power through parrying, grenades sometimes blow up on impact so if its being thrown from off screen then you can't do anything to avoid it, heck i have even had multiple instances when using the bullet time which is supposed to stop time and kill all enemies in the surrounding area, have enemies ignore it and kill me during the animation, and even though its supposed to take out all enemies in a given area, sometimes it just cuts short after killing two enemies even though it should've taken out closer to ten. The game is really really fun when it works but good lord when its not working its more infuriating than an intentional rage game. The game had a lot of potential being a really fun hack and slash/run and gunner but the game breaking bugs and glitches makes it hard to enjoy. Odds are I'll keep trying to give it a chance because there is something addictive about it when it works properly, but be warned its not for the feint of heart...
アクション苦手の人には全くおすすめできないが、上級者がプレイすればほぼ無双ゲーで面白い。 上手けりゃ無双なんだけど、下手だとちっとも楽しめないシビアな調整をしている。基本的に銃はヘッドショット(でないと火力がなさすぎ)、近接はキャンセルいれる。 複数の敵に対して常に有利なポジションをとる。グレネード、ハンドガン、近接、パリィ、ハンドガンカウンター、必殺技、回避、ヘッドショット、走って躱す、溜め攻撃、サブ武器、バレットタイム、それらをフル活用していくのはかなり面白く、普通にめちゃ強い。 ラスボスだけは遠距離が簡単には当たらないようになってるので、パリィしてくださいって感じでちょいソウルライクだけど、基本的にほとんどのボスを自由に一方的に倒せる。パリィは敵の攻撃が早いため少し難しいが、決まれば必殺技をかなりの頻度で出せるのでバランスは取れてるかな。 絶対的に慣れとシステム理解が必要なゲームなんだけど、慣れと理解するまでの時間はそんなかからない部類。といっても大体の人が慣れるまで1周プレイする必要があるかもしれない(笑
Like the hack and slash with guns! Super entertaining!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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