
From the creator of The Stanley Parable and The Beginner’s Guide comes Wanderstop, a narrative-centric cozy game about change and tea.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 22 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.2Kreviews | 93% | — | $3M |
| $24.99 | 721ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
beautiful, cozy, and psychological! recommend for anyone trying to slow down oh, and the dialogues are hilarious :D
It's a good tempo and relaxing but still entertaining Play is smooth and enjoyable
Credo il miglior gioco a cui abbia mai giocato. E non solo perche' puoi fare tea (E piu' avanti, caffe') in una foresta fatata, ma per i temi che tratta e il modo in cui vengono sublimati da personaggi, circostanze, e interazioni con tutto il piccolo mondo di gioco. Il creatore di questo gioco ha ammesso di essersi ispirato al suo stesso burnout come base di partenza per il viaggio di Atla (L'"Alter", la nostra protagonista). C'e' una intera intervista a tal proposito anche nel trailer di gioco quindi non mi dilungo ulteriormente a riguardo, vi consiglio di ascoltarla. Atla e' una spadaccina imbattibile, o almeno... Fino alla sconfitta che ha mandato in crisi la sua identita': Se non e' in grado di vincere, e' davvero degna di impugnare la sua spada? E se non puo' impugnare la spada, e' davvero ancora una spadaccina? E se non e' una spadaccina, he ne resta di lei? Chi e'... Atla? Il gioco segue questa premessa e alterna episodi di forte dissociazione, ansia, mania, disperazione, esaltazione e depressione a cicli di cambiamento rappresentati dalla Foresta: Un luogo, ma anche una entita' cosciente e in continuo cambiamento. La foresta riflette la psiche di Atla, fa da tramite tra il conscio e quello che reprime, invita in essa persone e oggetti perduti ma che possono far muovere ad Atla piccoli passi verso un cambiamento interiore. Nulla si salva da esso: Il gioco si maschera da farming game ma assolutamente non e' solo quello. Le piante farmate, gli oggetti trovati, persino molti clienti del vostro tea shop incantato nella foresta... Spariranno. Qualcosa restera'. Ma non sara' mai esattamente la stessa. Un eco, un ricordo, un frammento. Un cartello dello STOP che ti fara' sorridere pensando a un eccentrico padre in armatura maledetto. Una vostra tazza preferita che rispunta da un cumulo di foglie. Una fotografia raffazzonata di pinguino overcaffeinato accanto al camino che vi strappa un sorriso. Wanderstop e' un gioco, si, ma e' principalmente un'esperienza. Quella che una certa canzone descriverebbe come "Non farla finita, ma incrocia le dita e bevi un caffe'". E' una esperienza di guarigione nel termine piu' puro del termine: Non qualcosa di bello che si ottiene con lo sforzo giusto, ma un processo lungo e difficile pieno di alti e bassi, errori e rimpianti, paure e speranze, ma sopratutto astrusi dialoghi interiori con una tazza di the mentre si fissa il vuoto. E' l'esperienza di un percorso di guarigione sotto metafore colorate e ambienti fiabeschi. Ma come tutte le fiabe, la morale di base e' quella: The healer's hand are the bloodiest. ... So, worth to sip a tea and wander while we are at it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 100ratings |
| 96% |
| — |
| not modelled |
| $24.99 | — | 91% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very enjoyable
Este juego te juzga por querer ser productivo y querer hacer mil cosas a la vez... y la forma en la que te juzga es pidiendote ser productivo y mandandote a hacer mil cosas a la vez Excelente narracion de las fases del duelo, excelente estetica, dejar ir no es facil, querer dejar ir es aun menos facil Esto si es la epitome de un juego cozy, incluso diria que esperaba una fase en la cual tener todos los trinkets previos, las tazas previas, tener toooodo lo que se habia perdido en el camino y no paso, eso lo pone por encima de todo
Jogo bem diferente, admito que entendo "não ser para todo mundo". Jogo relaxante, mas com muitos diálogos profundos para reflexão da vida real e como lidamos com o dia a dia
It's pretty brazenly one of those "let's you decide but you'll never know the outcomes" types of games. The tea making is highly repetitive. Funny enough the coffee section was the only one that got its ending. Comical even. It was a nice game to relax to but as I'm seeing with most cozy games is that they have fake depth.
Quite ironic that I only managed to find the time to finish this game about stress and burnout while being on sick leave because of exactly those things. Wanderstop asks you to slow down. It will not feel good if you expect a game where you can rush things. It is with intention that the player is forced to slow down a little, and at times also do nothing for a minute or two. If you feel stressed and incapacited by the need to perform under pressure, this game might be just what you need.
i will start this review by saying that if you are looking for a review that really goes into if the story is worth your time i dont know if this is the review to read. I know that i am not the best at fully understanding stories and symbolism and stuff in narratives. to say it in a different way i am definitely math brained. most of the time i would not mention this but this game is advertised as a "narrative-centric" game so i thought it was important. if you want my quick thoughts on the over all story i did like it. i really enjoyed learning about all the fun characters the game has to offer and did go out of my way to listen to all of the Alta tea drinking scenes i even maybe wish we saw what happened after the game but i understand why we did not. the world also gave a very fun light heart fantasy feel, which i really like and it reminds me alot of adventure time which is a very very very good thing, and the world of adventure time is one of my favorite things about it. I really enjoyed the music the game has, i have a playlist with alot of electronic music and a lot of wanderstop's music has been in it since the album released onto youtube music. some people have said that the gameplay just feels like chores to them but for me i did not get that feel, first most of the time i wanted to make the tea just to get more dialogue from these characters to learn more about the characters and the world this game takes place in and the whole planting crops to get fruits aspect of it also did not feel like a chore since it was just so easy, like you just water them and then they instantly grow not too bad it also helps that i found a glitch to carry infinite items in my pockets but it did not feel like a chore even before that, i will say that getting the tea leaves and mushrooms when needed was kinda boring. i dont have much bad to say about this game. a little nitpick is that i wish there were more picture frames mainly square frames. also i think i would prefer VO for all of the dialogue and i know that the game is made in this way for a reason but for me it does kinda make my mind drift instead of being focused on the story but that is surely just a me thing. 7/10
玩起来很舒服,节奏很慢的游戏
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |