
From the creator of The Stanley Parable and The Beginner’s Guide comes Wanderstop, a narrative-centric cozy game about change and tea.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 22 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.2Kreviews | 93% | — | $3M |
| $24.99 | 721ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Well, the game is certainly nice and good, and I would love to play it further, but it requires something more advanced than my crumbling old notebook. Though I will certainly play it again... when I gatrer funds enough to buy a new PC ;)
A wonderful little game, I'm going to miss all the customers. I was expecting a cozy game about making tea, and I got that plus a wonderful story.
Суть гри: всередині тебе живе два вовка - трудоголік і шмудоголік, і твоя задача зробити так, щоб у шмудоголіка було право голосу хоча б раз на 8 років. Спочатку гра мене зацікавила і в ний є що любити, якщо точніше - все що пов'язане з Боро і пінгвінами. Та і графіка мила дуже і приємна. Але по завершенню гри я була більше розчарована і роздратована. І ось чому: 1. Управління мишкою і клавіатурою надзвичайно незручне і забаговане. В третині віпадків клік мишки грою не зчитувався навіть коли підказка підсвічувалась, тож мені доводилось бігати довкола, крутити камерою тільки щоб води для чаю набрати. 2. Баги, багато багів. То звук зникне повністю, то предмети зависають у повітрі, то при заміні фотографій на стінах, старі фотки зникають. 3. Альта, головна героїня історії. Вона постійно на все жаліється, неохоче береться за будь що, нікого не поважає, батьків ненавидить без причини, вчителів зневажає, всі в неї в чомусь винні чи чимось нікчемні (особливо якщо працюють менше ніж вона, ага). Чим більше вона пила чай і розповідала про своє життя, тим менше мені хотілося про неї бодай щось дізнаватися. [spoiler]Посеред гри вона просто так намагалася вбити іншого персонажа, просто тому що їй відмовили в її проханні, бо їй сказали "ні" на її дурну ідею.[/spoiler] Альта за цей вчинок ніякої відповідальності не понесла, до речі. Ото протагоніст, вау просто. 4. Світобудова так собі. Дія гри відбувається у фентезійному світі, є магія і дивні створіння, Альта б'ється на мечах на арені. Але у спогадах Альта говорить про сучасність, наприклад, звільнення з роботи, літній табір, школу і випускні, морозиво чи парк розваг. Лексина персонажів теж сучасна, зі словами "vibe" чи "whatever". Тож не знаю, зануритися в чарівний світ фантазії мені не вдалося, на жаль. Але діалоги з Боро були приємними, і фарбувати пінгвінів було прикольно. На тому й все.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 100ratings |
| 96% |
| — |
| not modelled |
| $24.99 | — | 91% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wanderstop is almost like a reverse game (gameplay wise) in the terms of having no time limits and having no big bad boss to defeat, the design puts the player and the protag Alta in the same boat of not being able to relax and enjoy the nature due to the lack of having a bigger goal, but as the game continues and more wacky people visit Wanderstop you get to enjoy the simple farming to serve varying tea orders to customers and become invested in the world and each visitors story, as well as Alta learns how to come to terms with her inability to rest. the soundtrack from C418's completes the game with every single track hitting. The main gameplay loop is: order from customer - Plant - Harvest - gather Tea leaves - use Tea machine - serve Gardening - hybrid seeds to create fruit trees which each give there own flavour for customer requests, each flavour gives Alta a introspective monologue which is voice acted. each plant you create is tallied down in your workbook so you can see the fruits, how to create it and if Alta has tried the flavour. Tea Making - The highlight of the tea shop is the huge Tea making machine that you have to used a ladder to operate the different parts, its very simple and doesn't require any skill, just boil water, add ingredients and pour! The Customers - Are the highlight of Wanderstop as each person has a wacky personality n there orders reflect as such to challenge Alta in making perfect orders, but some characters "Monster" and "Zenith" are personal favs. the dialogue finishing system is always jarring as you expect a new funny quip or order just to be met with ",,,,,,,,,,,,,,,,,,,,,,,,,,," . For me there is something so uncanny about it which perfectly hits what the game was going for. I would highly recommend Wanderstop to people that enjoy slow burn character focused story, low stakes farming sim like gameplay and relaxing vibes.
A wonderfully cozy game. I downloaded it after hearing one of the songs featured in a "cozy video game" playlist on YouTube. I was hooked from the beginning. I look forward to playing this game every night to unwind from my day.
Una obra anticapitalista que bien vale tu dinero. Por desgracia, es una de esas joyas que han pasado lejos del radar para la mayoría de la gente, pese a venir de los creadores de varias obras de culto conocidas. Aquellos que hayan experimentado dichos juegos pueden hacerse una idea del tipo de historia que el autor gusta de tratar, invitando a la reflexión del jugador, aunque en este caso de una manera quizás más sutil e introspectiva que en aquellos títulos. Si bien es un juego tranquilo, que invita a tomarse las cosas con paciencia, personalmente no lo catalogaría como un juego «cozy», aunque desde fuera pueda aparentarlo. Es un juego dirigido a aquellos que se estresan cuando intentan relajarse. Un concepto que puede ser algo difícil de vender, pues hay que catarlo para entenderlo, por lo que podéis probar la demo para saber si estáis con el ánimo adecuado para experimentar algo así. Lamentablemente, Ivy Road ha tenido que cerrar dada la falta de ventas, pero no tengo dudas de que volveremos a ver nuevas grandes obras por parte de sus integrantes.
Cuando se dice que los videojuegos pueden ser arte es por obras como esta. Obras que con muy poco logran transmitir emociones complejas y darte una caricia en el alma. Jueguen Wanderstop.
okay, wow. Im writing this just after finishing the game. A mostly spoiler free review. Its a short game in general and I did go out of my way to do some extra things for the sake of it, the game really lets you explore and experiment just for fun which I REALLY like, sometimes games give you a super fun mechanic and then never let you use it ever again but in wanderstop the player is given a lot of freedom to just mess around. As an artist/illustrator what geeked me out the most is the CHARACTER DESIGN, everyone is SO CUTE and I genuinely havent had this much fun just looking at the characters from any piece of media in so long. There is not a single character thats poorly/sloppily designed and that makes me so happy. These are some extremely skilled artists that worked on the game. My one issue with the overall design though is that the "map" is a little overwhelming to look at, I got used to it but still the scenery is just a tiny bit too much? Overall beautiful game, with a beautiful story. I 100% recommend this game to anyone and everyone.
Yet another game that managed to make me cry! Beautiful! The game itself is simple, the mechanics fit well with the game’s message, and the atmosphere is truly soothing. The game really resonated with me and touched me personally. Plus, my tea consumption seems to go up whenever I play this game. I highly recommend it
This is one of those games that if it clicks emotionally, is going to provoke some thoughts. Also just in general relaxing gameplay
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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