
Drive your Castle on Wheels into battle in this minimalist medieval roguelike of roaming fortresses! Devour entire villages, build your modular arsenal of siege machinery and break the game as you grow with every stronghold you crush.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best DE #12, worst UK #100 · 14 markets collected
US · last 30 days
About
Castles weren’t built to move. Now they do.
Wanderburg is a fast-paced, minimalist roguelike set in a medieval world of roaming fortresses. Castles hunt, Villages flee. And only the biggest stronghold survives. What begins as a modest moving fortress quickly becomes a growing, devouring war machine that reshapes the battlefield with every run.

Roll forward and consume everything in your path. Fleeing villages, wandering flocks and smaller fortresses all feed your growth. Defeat powerful enemy castles to push your evolution further. Your castle does not just upgrade - it expands.
Steam-powered siege engines roll beside arcane artillery. Knights ride bicycles into battle. Massive strongholds fire broadsides like warships on land. And somewhere beyond the hills, something bigger is already on the move.

Build your modular arsenal piece by piece. Break the game while you're at it. Mount cannons, raise arcane towers staffed with wizards, deploy explosives, and experiment with wildly different builds each run. Between runs, unlock new modules and vehicles that open up fresh strategies and game-breaking combinations.
A modular progression system lets you expand your moving fortress with new siege modules and structures, while unlockable vehicles, artifacts and captains between runs steadily widen your strategic options and build variety.
Fully playable with mouse, keyboard, or controller and highly optimized for almost anything you throw at it.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 615 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I must be bad at choosing my loadout for my fortress because I cannot beat the first level. Still a fun game though!
Entretenido, no reinventa la rueda pero es adictivo
Most ridiculous game purchased from Steam ever since after Red Alert 3. Game itself is just another "Vampire Survivors" kind of action game but general theme and atmosphere is surely unique. Not a perfect one at current EA state but even in current version and i have some criticism about balance between weapons and parts but still i can guarantee general fun action play and ridiculous jokes. ============================================= 개그얼럿3 이후로 스팀에서 구매한 게임들 중 가장 어처구니가 없는 막장병맛 뱀서게임. 게임 자체는 흔하디 흔한 뱀서류 서바이벌 엑션 게임이지만, "무슨 약을 하고 구상한건지 모를" 정신나간 게임 테마와 디자인 때문에 끝도 없이 헛웃음과 실소가 나오는 코미디 게임 입니다. 아직 얼엑이라 컨텐츠 자체는 부족하고 부품간 벨런스 문제도 좀 있지만 테마에 관심이 간다면 추천드립니다.
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Related
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| $1.4M | 1.8K | 88% | $16.49 | |
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| $1.4M | 2.1K | 93% | $29.99 | |
| $1.4M | 3.1K | 57% | $14.99 | |
| $1.4M | 1.5K | 71% | $39.99 | |
| $1.4M | 6.1K | 98% | $10.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 17 | 47% | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $5.2M | 15.5K | 92% | $14.99 | |
| $2.2M | 6.4K | 69% | $10.39 | |
| $108.1K | 479 | 85% | $9.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +4 more
Hours played at review time, across 618 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Municipal Darwinism is very fun as a game concept.
Put this game on mobile and you have my soul.
Perfect light game in between work assignments
10/10 this is very fun and addicting
nice
Barely makes it over the bar... and OMG the bugs... it's a bug fest in here, but not as bad as the demo where you could only go 1 direction after 3rd castle upgrade. 1st run it crashed because I tried the Vulkan settings... nope... have to play it on 1st option "normal" or the game will not launch. Not worries it plays and does not crash but it can "LAGG" like something else if you pause the game and step away for a second come back and unpause it... and it's stutter city. Sometimes the stutter will go away after a couple of minutes of suffering and you don't want to lose progress. Other noticed bugs are the "Artifacts" some which work and others which don't for "unknown" reasons. Take the Artifact where you get +5 rerolls... if the "Artifact" that "doubles" the previous Artifact is chosen... you get +1 additional rerolls... not +5. Like most games of this kind... it's the early game that is most fun. But as you start grinding up and playing end game... the frenzy begins. It IS fun a little bit but I found that I was getting bored and fighting sleep. After 10 hours I started having trouble keeping my focus. I played a bit longer to unlock more things, but I just can't keep my eyes peeled now. RNG is standard fare for these kinds of games can while you don't NEED the best RNG to win a scenario you WILL need it for some of the "extra challenges". Like the one where you have to kill 25 Artillery Towers... which ONLY appear in Overtime... and you only get 1000 silver for it. A "needlessly" difficult challenge. Otherwise most maps are pretty easy to tackle once you get a hang of how to play. I unlocked most of the map before I lost interest. I will probably come back from time to time... hopefully there will be more improvements. I think most will get their money's worth out of this... especially if you have kids.
charles xavier pero en castillo
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Where this game's players are, estimated from review languages.
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