
Fight through endless hordes in trials bestowed by constellation patrons. Upgrade skills, collect relics, and craft broken builds in true roguelite fashion! Rediscover the fantasy behind the words hack and slash and bullet heaven. Will you survive the densest monster Survivor-like ever created?
Modeled estimate, not a reported figure. How we estimate →
About
Trials Survivors is a roguelite that fuses the simplicity of survivor-style gameplay with the loot-driven depth of hack and slash RPGs. Each skill is hand-crafted and endlessly upgradeable, letting you forge unique builds as you face trials set by the constellations. Overcome the odds, embrace the loot, and ascend into an unkillable god.

As an agent of the stars, you must complete their Trials, survive impossible odds, and push back the encroaching darkness.
Choose from multiple archetypes to define your starting loadout. Your main spell is aimed manually, while all other spells auto-target nearby enemies, letting you focus on movement, survival, and securing loot.

Each run is divided into Trials, cosmic challenges that test your skills, such as surviving for 3 minutes or defeating a set number of elite enemies before time runs out, escort relics or destroy ominous totems...
Completing Trials rewards you with experience and upgrades. Collect new spells, enhance your powers, and build devastating synergies to unleash chaos.

Collect Relics, powerful remnant of power that boost any of your stats.
Relics are a part of the permanent progression and unlock more player power in every run...
Each relics has an associated cost, leveling gives you increased relics capacity and it's up to you to shape the fantasy you want to play.
Also, there is no level cap, you can keep leveling to infinity and beyond.
Each Relic grants stats: from global additional projectiles, to increased pierce, extra chain count, bonus damage, and more !
If a stat exists on a spell, chances are there’s a Relic that can supercharge it. The result?
Absolute build freedom, and total disregard for visual clarity.

We love monster density. This game was built from the ground up to handle absurd numbers of enemies and projectiles on screen.
Our dream? To let you craft an overpowered build worthy of the greatest Hack&Slash games, in under 30 minutes of survival gameplay. And we truly believe we can deliver on that promise.
If that sounds like your kind of chaos, we’d love to have you on board.
5 Classes
7 Constellations
95 Spell Evolutions
2 Biomes
Relic Merchant (It's a fox)
Tons of Monsters
Super Cool Soundtrack
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 177 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game's fine, but I've literally fallen asleep playing this game more than once. It needs like a fast forward option. Also still feels pretty alpha. Maybe let it cook for a bit.
Best horde survivor there is. Still in early access, weekly updates, active devs, it is already better than many games in the genre AND there are good chances the game will not stay like this forever. There is almost an infinity of builds: when you evolve a spell, it’s not like it goes from 1 fireball to 2, it actually changes how the spell works. And every spell in the game can evolve in 3 different ways.
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Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Spanish - Latin America, Japanese, Polish, Portuguese - Brazil +17 more
Hours played at review time, across 177 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
莫名其妙的乱改,又把天赋点一刀砍没了,打一把半个多小时只给1个天赋点,比例伤害也砍了,咋了,我们是来解压的,你TM涡轮增压上了?傻逼玩意 刚打了一把,无尽,68分钟,5个遗物,我现在要把天赋点满要刷5000多个小时,而上限还在不断增加,设计出来几辈子点不完的天赋书,是不是纯傻逼?
怎么不让我爽怎么来是吧?他妈的。
不需要走位,只需要肝时间,越来越无聊。
이것저것 써보며 초,중반 스킬,캐릭,난이도 해금하는 동안은 재밌음 무한모드 시작하면서 웨이브가 진행될수록 성장의 재미보다 불쾌함이 쌓임 리롤 횟수는 턱없이 부족한데 카드별 등급은 일반~전설까지 5개등급이 있고 그 안에 또 최소~최대수치가 있어 랜덤부여되어 레어가 전설보다 나은 상황도 많이 나오고 아무 연관없는 능력치상승 카드도 수시로 나옴 몬스터 배열도 한번씩 한 종류 맵에 다 뿌리는게 전부여서 다채롭지도 않고 특히나 탱커형 몬스터 뿌려지면 체력도 많은데 죽으면 분열도해서 짜증만 남 각종 요소에 불쾌한 골짜기들이 즐비하지만 각설하면 일반모드만 하자니 똥 싸다만 느낌 무한모드를 하자니 만성 변비 걸린 느낌
一次性打5层不给5倍的怪物和经验,那不如 一层层打,强行吃屎,每个人物没有专属的技能和联动,舞者还是玩火球 ,技能一点联动没有 没有通关boss没有一点走位,纯纯数值 没意思了
The waves of enemies are very very dense, and the sound effects and visuals make it a very satisfying game. I will say it is a bit generic and can feel slow at times but it is in Early Access and I'm looking forward to what they have planned.
好玩,求更新
难6过了,显卡也熟了。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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