
Dice With Death is a Dicebuilding Roguelike – Unfortunately you have already died. Fortunately, Death is up for some friendly competition. Collect new dice and relics, create damage stacking combos, and even cheat Death himself to emerge victorious.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 6 → 1/day in the week after.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A Dice Poker based strategic game of risk and reward!
I am afraid you have passed into the world beyond our own. Before you get there however, Death has offered to give you time to process your demise through means of some friendly competition.
Engage in a game of Dice with the mysterious entity - collect new dice and their paired relics to warp your rolls into ever increasing layers of power and complexity. Bank your points to deal damage to your opponent, and pass before you push your luck too far or you'll lose it all!

Unlock new classes and experiment with their core mechanics, unlock new relics and even dialogue paths with your mythical foe to influence the outcome!
Genres
Engagement
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enjoyed *Dice with Death*, but after about 14 hours, I’d pretty much finished the game. I’m not interested in PvP, otherwise I could have kept playing for a while longer. I really liked the dialogues because they were funny and had a slight philosophical touch. Unfortunately, the game lacks long-term appeal for me.
If you absolutely love deckbuilding, it's a recommend; otherwise, you can skip this one. Pros: Aesthetics Mechanics of adding dice/relics to your pool Cons: Slow, even on 2x speed Gets repetitive quickly Gameplay forces you into certain types of play depending on character choice, which isn't fun, especially for a roguelike. Too few dice/relics at the beginning Unlocking relics is more of a punishment than a reward From what I played, you can only have one die of each type, which means you can't truly customize to your heart's content Tried to ham-fist story into it, which overall felt weak to me. But the most egregious thing about the game: referring to a singular die as dice - every single time. How do you have a game about dice, and not know that the singular form of 'dice' is 'die' not 'a dice'. SMH. In all seriousness, the most egregious thing about the game is probably the fact that my second run was almost exactly like my first run because I hadn't unlocked many of the relics/special items yet. I truly find it unfun that a roguelike could have an almost exact replica of any run, much less your second. To get the same relics/dice and end up reconstructing my first deck was a hard no for me. I did keep playing, but once you start unlocking relics, you then dilute the pool of relics you can choose from. For example, there's a relic I really liked, but once I started adding more, I wasn't able to get that relic again - so unlocking relics felt more like a punishment than a reward. Then, once you start playing through various characters, you unlock THEIR special relics, which feel slightly stronger than the regular ones. I ended up feeling like I had to take my character's special relic, but then, again, I was just playing the same build over and over. I get that it probably sounds like I'm contradicting myself in the above paragraphs, but it's something I've seen being done in roguelikes more and more often. I like the way Hades and Dice and Pool did their relics, as compared to this game and Cult of the Lamb. I think it's because you get to choose which relics you play with at the beginning, as compared to then having a pool from which you select. It just hits different and not like you're being punished for playing the game. I also want to say having to sit through Death's rounds is very slow. It's not like you can avoid anything he does to you once he starts going, so I'm not sure why we can't have a skip button and just allow the punishment to come to us. In the later rounds, Death's turns can take a very long time. I thought about going and timing it, but then decided I'm just done with this game. But, without exaggeration, I'd wager Death's turns can take anywhere from 10-15 seconds, maybe even 20 seconds. It may not sound like a long time, but when you're just staring at dice flying into the air over and over, it can feel like an eternity. If anyone ends up timing Death's rounds, let me know. I'd be interested to know how close I was. Finally, I just want to add what's unlockable in this game is sort of.... unfun? It's just the same stuff you unlock during the main story, just for a different game mode. Very odd.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 81 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ᓚᘏᗢ Not only is [i]Dice With Death[/i]'s gameplay exceptionally well crafted, but the writing is also top-notch. The personality of Death, in particular, is subtle and bittersweet. The game itself is as addictive as chocolate.
✔ simple gameplay, but there are a few novel class and build ideas that you can play with ? there is enough artifacts/dice to have fun for a few runs, but after that you realize there aren't that many choices, because you get offered artifacts, which obviously do not fit your build anyway ✘ gets pretty repetitive ✘ becomes very RNG heavy on higher difficulty levels and you cannot mitigate it - Death can simply out-damage you Simple and fun, but not for long.
The gameplay loop is decent, but the replayability is very limited, which is a pretty big issue for a roguelike.
Really fun game, simple on the surface but has surprising depth of strategy. Absolute bargain on sale.
just yes :)
A bit light on content but VERY well executed rogue-like.
Dice with Death surprised me more than I expected. I picked it up thinking it would be something I could jump into for a few quick runs, but it kept pulling me back in for just one more attempt. A short session easily turned into a late night. The core game is simple to grasp but stays engaging. Rolling and building around your dice never feels repetitive, and the mix of classes, relics, and dice types gives each run a different shape. There is enough variety that you are always adapting instead of repeating the same strategy. It hits a nice balance between being easy to pick up and still giving you room to experiment. If you like roguelikes with some randomness that actually changes how you play, this one is worth your time.
i have put too many hours into this game. yes, i love it. i have read some reviews about not being able to essentially being able to "pick and choose" your relics, which would remove the difficulty in the game. Granted, i have noticed that it does not feel that certain relics do not pop up at all, or that the relics that do don't match the character you are playing nearly enough. to the developers, giving more banishes so that we can have a higher chance of getting what we want would be beautiful. also, another character would be great. as in, when will we see a merchant/trade caravan character to match the cash register relic? (just an idea)(bad deal gone wrong, bandits, etc for the death). a king or queen? a court jester - you could have fun building this as straight chaos, a thief would be great - steal things from deaths relics, extra poison damage, etc just my thoughts. great game, and obv my hours that i have, and will continue to, sink into this game prove that lol
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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