
Drive your Castle on Wheels into battle in this minimalist medieval roguelike of roaming fortresses! Devour entire villages, build your modular arsenal of siege machinery and break the game as you grow with every stronghold you crush.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best DE #9, worst US #98 · 14 markets collected
US · last 30 days
About
Castles weren’t built to move. Now they do.
Wanderburg is a fast-paced, minimalist roguelike set in a medieval world of roaming fortresses. Castles hunt, Villages flee. And only the biggest stronghold survives. What begins as a modest moving fortress quickly becomes a growing, devouring war machine that reshapes the battlefield with every run.

Roll forward and consume everything in your path. Fleeing villages, wandering flocks and smaller fortresses all feed your growth. Defeat powerful enemy castles to push your evolution further. Your castle does not just upgrade - it expands.
Steam-powered siege engines roll beside arcane artillery. Knights ride bicycles into battle. Massive strongholds fire broadsides like warships on land. And somewhere beyond the hills, something bigger is already on the move.

Build your modular arsenal piece by piece. Break the game while you're at it. Mount cannons, raise arcane towers staffed with wizards, deploy explosives, and experiment with wildly different builds each run. Between runs, unlock new modules and vehicles that open up fresh strategies and game-breaking combinations.
A modular progression system lets you expand your moving fortress with new siege modules and structures, while unlockable vehicles, artifacts and captains between runs steadily widen your strategic options and build variety.
Fully playable with mouse, keyboard, or controller and highly optimized for almost anything you throw at it.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 536 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GREAT! Not that much content right now because of early access, but still worth the price thanks to the replayability.
I have played the demo for one hundred hours, this is the game I wanted it to be. expecting DLC as teh game is just made for it. Lots to uncover on the maps, and loads of replay potential. yes, once you get a GOOD BUILD YOU WILL DOMINATE. SO IF YOU NEED A CHALLANGE, DONT PLAY YOUR BUILD, THAT SIMPLE, SOM EMANY OPTIONS, 5 OUT OF 5 STARS, GAME OF THE YEAR ! ! !
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 3.7K | 86% | $14.99 | |
| $1.4M | 7.7K | 84% | $4.99 | |
| $1.4M | 2.8K | 90% | $19.99 | |
| $1.4M | 3.8K | 75% | $9.99 | |
| $1.4M | 1.9K | 71% | $19.99 | |
| $1.4M | 4.3K | 98% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 17 | 47% | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $5.2M | 15.4K | 92% | $14.99 | |
| $2.2M | 6.4K | 69% | $10.39 | |
| $108.1K | 479 | 85% | $9.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +4 more
Hours played at review time, across 538 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing game. I love how you advance through each stage and get stronger. The graphics are awesome, controls are smooth and its fun. I'm suprised its marked as Early Release, I'm happy with it as a full game.
Meu voto contra os caras bobões que não gostaram do jogo
This is the most fun I've had in years of gaming!
First of all, I want to say that the gameplay, the idea, the music and the graphics are incredible - this game is immensely fun. You basically get a top-down horde shooter roguelike with a very lively map, smaller tasks and all of the good stuff. Enemies are interesting and engaging and scale pretty well until overtime, where the balance goes kaputt anyways. There are, however, a few things I would want to highlight for improvement and hint (without advertising anything) towards one of my favourite progression systems. The one from Deadzone: Rogue. This game lacks meta-progression past the equipment pieces you buy with the overarching currency, silver. You buy a weapon, play it and in sometimes when you level it enoug, you unlock another one to buy. While both would be new systems with their own tracking, I would love either a way to use the silver to level base attributes like, for example, +X% of health or damage with side/front/back/top weaponry and so on OR a passive levelling system that levels per system and castle. Also, and this is me having played that one to an obscene amount: The spidery stompy castle is horrible to control with WASD, controller and mouse because it almost feels like it gets caught up in itself and on objects. The hitbox also seems a little too massive, espcially for cannons and cannonballs that sometimes scrape by the legs. Besides that, awesome game, good fun - keep it up!
深度不够,后劲不足,价格还行
would love to recommend but unfortunately its currently unplayable due to bugs and crashes
gute Progression und Spielspaß
This is a lot of fun so far, especially for the price. The kiddos and I are definitely having a blast!
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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