
The adventure in the mysterious world of the Wall continues! Pilot your robospider into its depths, uncover lost artifacts and technologies, upgrade your exosuit and spider, and battle the horrors lurking in the dark. Unravel the mysteries buried in the depths of the Wall!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 13 → 1.4/day in the week after.
About
The world of the Wall awaits. Wall World 2 builds on the mining rogue-lite experience with expanded mechanics, new challenges, and deeper gameplay. Explore procedurally generated mines full of new discoveries and dangers. Extract valuable resources, harness lost technologies, and upgrade your robospider and exosuit to survive against hordes of raging monsters. Venture through incredible biomes and uncover the secrets entombed in the depths of the Wall.
Venture deep into the World Wall in your robospider. The mysterious Hole holds both deadly threats and long-lost answers. Risk everything to find out what lies on the other side of the unseen depths.

Monsters lurk everywhere — not only on the surface of the Wall, but also within its mines. Arm yourself with an arsenal of powerful weapons and abilities to fight off any threat that stands between you and the truth.

The endless Wall is ever-changing. Its depths contain not only resources and technologies, but also anomalies that can help or hinder your journey. Navigate incredible biomes, overcome obstacles and discover new wonders as you carve your path deeper inside.

Customize your robospider between expeditions and meet new characters in the sphere city. You'll have plenty of options to upgrade and enhance the equipment of both your exosuit and your mobile battle station. Each of them brings you one step closer to conquering the Wall.

Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.59−45% | 2Kreviews | 73% | — | $551.4K |
| $13.99 | 100ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 130 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Challenging, fun levels that uncover an interesting story line. Worth the play.
Me gusto mucho el juego pero tengo problemas con 2 logros, "Heavy Hangs the Head" probe todos, iniciando y terminando partida y me sigue figurando que me falta uno y "Fifteen Inches of Sheer Dynamite" tengo todo comprado, con todas las mejoras y el logro no saltó, ignorando este problema, aguante alawar tienen puro juegardo
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1.83/day in the week to Jul 21 → 1.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Korean, Polish, Russian, Japanese, Spanish - Spain
| $13.99 |
| 32ratings |
| 88% |
| — |
| not modelled |
| $11.99 | 20ratings | 86% | — | not modelled |
| $13.99 | — | — | — | not modelled |
| $11.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 130 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Esta bueno pero es demasiado largo y repetitivo, me gusto que en la primera parte se sentia que a mas mejoras hacias mejor te iba pero aqui yo estaba al 100% en mejoras y me sentia como si no tubiera ninguna mejora. Luego de hay la historia esta mas o menos bien y aunque dejeron un tema abierto para hacer una tercera parte. espero que de hacerse realidad las mejoras sean reales y no solo una forma de gastar recusos
At first, more Wall World sounded pretty great. New environments, a more robust story, more combat and obstacles in caves. There are even more types of leviathans and robo-spider parts, pretty sweet! Unfortunately, the game runs way too long if you want to actually finish all side missions, even though half of them aren't even necessary to unlock everything. Progression could have used some more fine tuning, because by the time I unlocked all the best stuff I still had about 10 hours of playtime left on the missions. The first game was short, sweet and memorable. This one is more ambitious, and if you want more Wall World, definitely give it a shot, but it lost something from its simplicity and charm.
Its like the first one. And the first one was good.
Insteresting spin on the main gameplay, the expansion of the story, personally I liked it a lot. Also the new enemies and their diversity both inside and outside the caves, are really good. The different maps are refreshing and the progression feels nice. The different kinds of leviathan, are interesting, most have the same base moveset (with some moves being undodgable, like the middle laser) but having different versions really spices things up. There are a lot of new relics upgrades that enhance the gameplay a bit(PLEASE MAKE THE UPGRADE MENU EASIER TO NAVIGATE I CANNOT PRESS "A" 20 TIMES TO GET BACK TO THE SPIDER TO REPAIR IT) The new character are interesting even if you get little interaction with them (Except for the quest ones) The feeling when you upgrade fully a weapon and destroy everything is really good, sad since you will only use it 1 last time since you have probably finished the mission at that point and can already extract. Also liked the addittion of 1 time buffs for expedition. And the choice to mix them if you know what mission you are going to do. But at a certain point you cannot stay in missions for longer than 10 minutes or you will have to play for 50 hours. With missions that are almost the same. -Find thing at the end of the caves X times (Miners, oil, robots, ecc...) -Mine X amount of mineral -Find specific material inside rocks and put it inside the spider -Defend an area for X amount of time (Easily cheesable with foam blocks) The first 4 worlds I wanted to do all challenges and experiment different kinds of leviathan but man farming becomes so tedious at a certain point, so for the 5th and 6th one I just got in, did the mission as fast as possible, and got out. The maps have all the sameish layout. You start in the middle and have 2/3 caves, and can go up or down to a new area with 1/2 caves. Nice but there is no exploration incentive if you already know how and where every cave will be. Having only Max 1 Bonus Spider weapon per mission really hinders your creativity and forces to play with a possible weapon that you don't like (The weapon wheel becomes useless). Some bar missions giving powder feels like you could've taken them out. The end of the story feels a bit rushed. Would like to see a bigger mission and not the usual max 6 caves but I mean like the old wallworld where you can explore everything and have a big objective, or like an endless mode where you can get bigger and stronger weapons and upgrade your spider a lot more while also farming resources. If you expect the WallWorld 1 gameplay and rougelite style this is not the game for you, this is more progression and upgrade centered with fast and little missions and not a long and huge one like the first. It is still a good game where there a lot of upgrade over the formula of the first but also they could've been done better IMO. If you like games like dome keeper then this game will be a refreshing experience and I advice it
I loved the first Wall World, after playing this one, i can't go back! Everything is better, fighting in the mines, more upgrades that allow you to customize to your play style and unique missions as opposed to go up then down and just defeat a boss. Great job!
на любителя. не рекомендую
Классная атмосферная игра! Из минусов долгая прокачка, иногда не понятно что делать дальше, для прохождения обязательно нужно пройти первую часть и ДЛС в первой части, после ДЛС затягивает. Видно, что разработчики работают над игрой.
完全就是1代换皮,没有任何进步和创新。甚至都感觉是退步了。 人物的武器出一大堆,然而实用的就两个,大部分试玩一下以后基本就再没使用过,我一个矿工你给我弄一堆武器干嘛??? 上代就感觉很废物的那些矿工用组件,现在还有。再加上新的武装弄一大堆,实际好用的就两个无人机和浮游地雷,反而更难抽到了。连个冲刺都要抽你敢信??而且CD还贼长还不能途中控制方向我要来何用!!! 1代那会想要的东西,这一作还是一个没有,我就想挖矿不被打扰,蜘蛛能自动迎敌而不是当个沙包这很难吗???后期主武器能同时发射多种子弹达到爽玩的效果这不好吗???非要弄一堆没用的玩意塞进去。 而且这作主线还要强制刷刷。 总体来说很失望,我都不知道作者是故意的还是完全没放在心上,不该加的加一大堆,该加的一个不加不改。看最后剧情竟然还要出续作,下一作要是还这样那绝对不买了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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