
Welcome to the surface, ITER employee #8. Mine the Pillar, upgrade your tools, defend your base, reach the top... or die miserably. Each expendable worker pushes the mission forward - one glorious, replaceable iteration at a time.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You have been randomly selected for the ITER Corporation’s exciting vertical ventures department. Drill the pillars that encircle our homeworld, extract essential resources, and try not to get obliterated in the process. If you fail, don’t worry, your replacement will be along shortly - probably with a better attitude.
Crack open the Pillars like a big happy management-mandated breakroom piñata. Inside you’ll find valuable minerals and definitely no workplace hazards.
The Company needs you, your hand eye coordination, and your bullets. Take control of the gun tower and build automated turrets to fend off waves of potential threats on the surface.
ITER puts self-improvement first. Mine faster, shoot harder, or slap some duct tape on that gear in the name of “R&D.” Your career growth is in your hands (until they’re vaporised).
We are grateful for your continued commitment to ITER. Your inevitable replacement will pick up where you left off and may even bring new skills… Remember, in space, no one can hear you scream - and to do so is a waste of valuable company time
Genres
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can't recommend this game in its current state. There are tons of bugs that hasn't been fixed yet. You get constantly stuck while moving both interior and exterior, infinite explosions, combat that doesn't end even when you killed all enemies. But the most annoying is not getting the bonuses and upgrades you should get for completing exterior explorations. I even lost a bonus after re-rolling it on brutal difficulty. Just avoid the frustration.
The first couple of runs are ok, but the game loop in medium and long run is not varied enough and it's just ok, worth a buy on sale if you like the genre.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great idea (I couldn't get in to Dome Keeper) and execution but I saw the primary content in two runs. All that is left as far as I can tell is turning up the difficulty and rerunning.
▵以挖矿为主题,采用肉鸽探索与塔防交替推进的流程,玩法类似《穹顶守卫者》,整体游玩难度不高。 ▵成为无限挖矿公司的第8号员工,深入地下开采矿柱资源,同时构筑坚固防线,守护基地稳定运转。 ▵平衡开采、防守与扩张节奏:在基地安全时操控角色外出挖矿、收集资源,将资源带回基地建造并升级塔防设施,再利用主炮武器与防御单位抵御定期来袭的敌人,以此循环。 +酸爽解压的挖矿手感。 +提供多条科技分支,玩家通过花费采集到的资源,能够自由决定解锁的先后顺序,打造各式各样的构筑套路。 +每一轮挑战都能积累成长与强化,越往后成长点得越多,玩起来会越爽。不过这部分比较肝,得花时间慢慢来。 -画风比较一般,没有感觉到特别的惊艳。 -敌人种类有点少,来来回回有点重复感。 -所有矿都需要手动运送,挖得越深,运送耗时越长,玩起来有点累,建议增加自动运矿功能。 [quote] 加入[url=https://steamcommunity.com/groups/ADZZW]爱の榨汁屋[/url]&关注[url=https://store.steampowered.com/curator/34815366/]爱の鉴赏家[/url],用爱品鉴世间作品,用心流淌真情实感。 [/quote]
Well educated fluid running TD roguelike with that 'cleanup' feature that kept me going. More content would be nice, but I had a lot of fun going through this. Recommended, especially when on sale!
Riddled with bugs and according to the steam forum abbanonded by the dev
Game is not as deep as it appears to be on the surface. The tower is the same or nearly the same every run (its not quite identical, there do appear to be set pieces though... but a very small number of them). Some of the upgrades are bad (the first secondary weapon you get is twice as good as the second one, for example). Appears abandoned by the developer.
玩家将扮演一名黑心公司的苦逼钻机工,在一座向上挖矿的据点内负责挖矿的同时还需要及时注意到据点内的警报提醒,通过附近的加速管道撤回到据点内进行防御。 游戏在玩法方面上是一款集结了挖矿采集资源,塔防建筑获取随机,有一定轻微解谜,以及有着局外成长的肉鸽塔防游戏。本作在游戏难度设计上非常的不错,整体上的难度不是很大,玩家即便是在游戏没有任何局外升级强化的第一把都能依靠随机出来的强力炮塔打死第一个头目和完成公司的局外成长任务。(对比好多不叠局外成长就无法赢的肉鸽游戏来说,本作的游戏正反馈给的很足,设计的很好,而且游戏不会太卡玩家的局外成长(*/∇\*)。) 攻略小贴士:游戏有很多类型的防御塔,推荐使用激光塔和晕塔以及防空炮这三个塔(激光对地单体伤害高,能够有效清掉一些强力地面敌人,晕塔则是能有效控住敌人的前进速度,防空炮是对付自杀飞行单位的神器,可惜不能拦截导弹攻击。部分弹道攻击可以被玩家的攻击拦截)而且还有一个会影响战局的天气(天气不完全是负面事件,会对玩家和敌人造成一定的影响,部分炮塔在一些天气会被ban掉无法攻击,所以记得看一下天气说明。),然后是在玩家不开钻机的操作本体进行挖矿解谜作业的时候敌人袭击是没法看到提示的,所以下钻机解谜的时候尽量都在守完据点以后再去,不然容易在解谜的时候被偷家带走。 总的来说本作的游戏玩法非常不错,无论是各种技能炸矿还是解谜小游戏 本作都把控的很到位,然后是塔防方面也还算不错,游戏性个人给到75分,依旧国产额外加分给到游戏性80分。然后是游戏的细节方面,玩家每次战败会发现自己的编号变了,还有解谜游戏附近会有一些前辈的遗笔,这些小细节我感觉做的很好(毕竟是黑心公司,随便拉上几个廉价炮灰来顶替死掉的矿工挖矿就好了(ಡωಡ) )氛围塑造感85分,非常不错。总的来说本作适合喜欢挖矿解谜还有塔防采集这类玩法的爱好者入手。 [code]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家[/url] [url=https://steamcommunity.com/groups/laoshirenLSR/]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。 [/code]
Titre : Un potentiel énorme étouffé par ses limites et ses bugs Je ressors de mes 16 heures sur ITER-8 avec un sentiment extrêmement partagé. Lors de mes premières parties, j'étais persuadé d'avoir trouvé le meilleur jeu du genre. La mécanique de base est géniale : la destruction des blocs de voxel est une réussite totale, offrant une satisfaction visuelle et auditive parfaite. Mais le charme retombe vite. Passé l'effet de surprise, on réalise que le jeu manque cruellement de profondeur comparé à ses modèles. Le choix du personnage n'impacte pas vraiment le gameplay (là où Dome Keeper excelle sur ce point), les armes secondaires sont quasiment inutiles, et la majorité des améliorations de la base ne servent à rien. Le level design souffre du même problème : la Tour propose toujours les 3 mêmes biomes dans le même ordre. Pourquoi ne pas avoir généré un biome unique à chaque nouvelle run, comme le fait Wall World ? Pour couronner le tout, la tentative de lore via les paraboles est inintéressante et rendue illisible par un bug de défilement de texte. Enfin, l'aspect technique finit par agacer. Si le début était fluide, les bugs se sont multipliés au fil de mes parties : ressources qui disparaissent dans les murs, améliorations bloquées, personnage qui tombe de la tour ou pouvoirs inactifs. Le seul point positif est l'absence de crash (un redémarrage de la partie suffit à nettoyer les bugs). En l'état, la perfection du minage ne suffit malheureusement pas à sauver l'expérience globale.
It's an alright game, takes a lot from other mining games and doesn't really provide anything new. Not recomended due to the meta tree being so sparse and generally unhelpful. You have to spend meta credits to unlock higher difficulties and different playable characters, except there is no real reason to do either of those things. Higher difficulty provides better credits for more meta unlocks...except there is nothing really worth unlocking. Benefits are very minor for the effort required. New characters have very meh features. I've unlocked almost everything except for the decorative meta unlocks (like, why??) so there's little left to do. Buy Wall World or something else, this is no where near as good.
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