
Welcome to the surface, ITER employee #8. Mine the Pillar, upgrade your tools, defend your base, reach the top... or die miserably. Each expendable worker pushes the mission forward - one glorious, replaceable iteration at a time.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You have been randomly selected for the ITER Corporation’s exciting vertical ventures department. Drill the pillars that encircle our homeworld, extract essential resources, and try not to get obliterated in the process. If you fail, don’t worry, your replacement will be along shortly - probably with a better attitude.
Crack open the Pillars like a big happy management-mandated breakroom piñata. Inside you’ll find valuable minerals and definitely no workplace hazards.
The Company needs you, your hand eye coordination, and your bullets. Take control of the gun tower and build automated turrets to fend off waves of potential threats on the surface.
ITER puts self-improvement first. Mine faster, shoot harder, or slap some duct tape on that gear in the name of “R&D.” Your career growth is in your hands (until they’re vaporised).
We are grateful for your continued commitment to ITER. Your inevitable replacement will pick up where you left off and may even bring new skills… Remember, in space, no one can hear you scream - and to do so is a waste of valuable company time
Genres
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《无限挖矿公司》将资源开采与防御建设玩法结合,我们需要在矿区中不断勘探采集来扩展自己的采矿公司,同时还要抵御时不时就过来进攻我们的敌人的持续威胁,在资源获取效率和防御布局之中寻找发展的平衡。 《无限挖矿公司》采用相对简洁清晰的美术风格,无论是基地、设备、防御设施、还是各种怪物都是简单简单的构筑。我们就需要在地下矿区中不断的向上勘探开采来获得各种矿物来解锁科技树和各种设施,然后建造各种防御设施来更好的维持公司存活。 由于我们的矿区并不是安全区域,每天都会有各种怪物来进攻我们,这时候我们就需要从勘探船回来基地,操纵基地主炮,配合我们在基地周围建设的各种防御设施来保护我们的基地。需要注意的是,游戏里的各种防御设施还需要我们在挖矿的过程中获取,并不是获取一个就能无限建设的哦!而且这些个设施还都是能升级的,到达一定等级还需要选择升阶分支,让游戏更有乐趣。 除了基础的采矿与防御玩法之外,《无限挖矿公司》最为重要的其实就是科技树系统,这里还需要我们花费一些策略才能更好的提升我们的游戏体验。由于每次出去勘探获取回来的资源是有限的,但是游戏各处都需要花费资源,因此是升级钻探船的各种性能让我们的采矿变得更加容易?升级基地主炮让我们的防御更加轻松?还是升级基地护盾让基地遭受攻击能再坚持多一阵?又或者是升级我们操纵的操作员自身,让解谜探索更加顺利?这些全都需要我们根据游戏过程的实际情况来选择的。 《无限挖矿公司》还有着Roguelite元素,随着游戏推进,能够获得的多选一的卡牌会越来越多,这些卡牌有各种被动效果和主动技能,利用得好能成为我们游戏构筑的核心,不过奇怪的是,游戏里并没有什么界面可以让我们查看一路以来获得的卡牌是啥,不知道是本人太粗心了还是真没有,希望有发现的大神可以提醒一二。 从整体体验来看,《无限挖矿公司》更多的还是强调资源管理的玩法。有限的资源下,我们既要注意采矿效率效率、又要安排防御,以更好的应对不断出现的敌人。这种将采矿经营和防御策略相结合的玩法,让《无限挖矿公司》这款看似简单的采矿防御游戏多了更多的策略考量。 最后,不得不提一下的是,个人觉得游戏目前最大的问题是在探勘的过程中,游戏背景界面会随着我们的钻探船晃动,特别是我们操纵着左右采矿的时候,那晃动就更厉害了,玩久了眼睛会很累头也会被晃晕,虽说设置那里有个“镜头晃动”的选项可以关闭,但哪怕关了也没啥用,希望制作组在这里能有所重视。 [quote]关注「 [url=https://store.steampowered.com/curator/45145702//]左邻右里鉴赏组」 [/url] [/quote] [u][b] 游戏好不好玩,只有玩过才知道! [/b][/u]
[h1]欢迎你!新员工![/h1] 如果你喜欢挖矿,不妨来《无限挖矿公司》看看。 如果你喜欢射击,不妨来《无限挖矿公司》看看。 如果你喜欢塔防,快点!赶紧来《无限挖矿公司》! 就如游戏名字一样,《无限挖矿公司》就是挖矿。 在一切未探明的矿产中,不断挖掘,是挖出许多资源,还是挖出防御设施? 一切都在于挖挖挖中。 另外,游戏内置超级传送系统,在球体之间,玩家可进行快速移动。 在游戏后期,长距离的移动非常常见,但快递移动省去很多烦恼。 除了挖矿,会不会非常枯燥? 别担心,游戏内置外星清略系统,当警报响起时,你必须快速返回基地,进行防御。 这里有手动的炮塔设备,有自动的防御装置。 诸如路障、防控炮塔等设备,积累金币,升级他们,让你变得更强。 游戏在挖矿+塔防的基础上,还增加了不错的局外加成——科技树! 比如是船的增强,类似于磁场强化、动力增强以及机动速度增加。 又或是主炮的伤害增加、射速增加、准度增加。 还有护盾增强及操作员变强,比如:挖矿更快、探测更强等等。 当玩家不断获取资源,同时利用资源升级设施or建设塔防。 完美形成了一个挖矿-建造-防御的完美循环。 实际体验下来,我最大的感受就是做好资源管理。 就比如说,你挖了很多物品,不及时带回,就不能及时转为有用物资。 或是明明马上红灯就要亮起,你却跑到很远的地方,半天回不来。 又或者是,在中后期,你的武器伤害不足,并没有在相关方面加一系列点数。 这些操作,就会很影响游戏体验,只有做好资源管理,你才能走的更远。 整体体验下来,《无限挖矿公司》作为一款挖矿+建造的策略类游戏。 不错的题材设定,有趣的解谜内容,不失为一款不错的游戏 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun for what it is but after two charachters you basically saw everthing. New stuff on skill tree doesn't give too much of reason to play further but I did want to finish atleast one time with all four class workers. Gameplay loop hooked me and I like atmosphere and visual style. I did saw comments about dev that doesn't respond on forum anymore so that sucks but for 13 euros I did had fun with the game.
So I've only played for 5 hours but so far I'm loving every minute of this game. I finally beat the game on the first difficulty. I think the replayability is fairly limited at this time because the meta upgrades is a fairly small list. I think 16 in total, and 4 of those are actually new character unlocks. Then add on top that it is dragged out because of the high resource cost. You'll need to play through the difficulties which reward higher amounts of resource or grind out the lower difficulty, which seems unlikely. The graphics are good. The music is great. The performance is great. Game plays at a locked 120fps on my main rig. No lag or stuttering. Controls are responsive. Overall, I would give this game 4.5 out of 5 stars. Deducting 0.5 point for lacking more variety in "biome." Now if there are My only gripe so far is in the form of a bug (most likely) which is that I could have had my first clear in probably an hour sooner, except the game kept crashing when I unlocked the final section of the tower and then the final boss spawns. I think what happened is that I glitched the game because the timer was up to spawn a new wave of enemies and I triggered the boss at the same time. So on my fourth attempt I waited and beat that wave and then did the final trigger for the final boss and it was all fine. If you played Dome Keeper and enjoyed that, you will definitely enjoy this game. Just know that Dome Keeper has a bit more in store when it comes to gameplay. Not that this game's gameplay loop is bad. I've had a blast so far and can't wait to see what challenges the higher difficulties have.
Runs like absolute crap for no reason. For starters, why would you make a 2D game excessively 3D? Secondly, I don't think you've even bothered to try to optimize the game. The main menu somehow puts my GPU at 100%.
Great
Es ist ein kurzes Spiel, ca. 10h mit 4x sterben, dann seit ihr durch.
[h1] 挖矿,然后守家 [/h1] [h2] 前言: [/h2] 玩起来比较像是穹顶守护者,都是挖矿加上塔防的玩法,同时还加上了一些肉鸽元素。 [h2] 玩法: [/h2] 游戏基本的逻辑就是挖矿、收集资源回家、造防御塔、守家。 玩家的任务是驾驶着一艘钻探船,深入随机生成的那些岩层里面开采矿石,并用自带的磁力吸引技能把开采出来的矿石都吸引到一起,随后带回飞船上。 在岩层里面会存在随机的快速旅行节点,这些节点之间会组成传送光带,走上去就可以快速移动。(虽然我感觉也没多快,但好歹比直接移动要快一些) 当红灯亮起,天黑下来的时候就要赶紧回到家里,敌人马上就会来袭击,会从原先的激光打方块采矿游戏切换成一个横板的激光守塔射击游戏。后续还可以点出额外成长科技树和造更多的防御塔。 [h2] 游玩感想: [/h2] 所有的矿都要手工搬回去真的好累啊,而且磁力吸引是有一个范围上限的,基本就锁定了只能携带五六块矿石,等于说一趟只能带回去一点点,采矿多的时候就需要反复搬运。 守塔环节的激光射线感觉是略有偏差的,必须要锁定敌人的中段才能命中,头部会直接透过去而不会命中。 敌人的种类也太少了,基本没什么新意。我们的激光武器基本都是给他们刮痧,夜间体验很糟糕。 [h2] 总结: [/h2] 《无限挖矿公司》是一款把挖矿塔防和肉鸽成长融合的游戏,玩起来比较像穹顶守护者,玩家需要驾驶一艘钻探采矿船深入岩壁之中进行采矿作业,通过射出激光打碎墙壁方块就可以清理出一条通路,还有随机出现的矿物和快速旅行节点,矿物需要用飞船的磁力吸引吸附到一起后慢慢运回船上。红灯亮起敌袭降至,这时要快速旅行回到基地,使用塔防和激光射线从敌人袭击中保卫基地。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
ITER-8 is not for everyone but, it's a good game for those who do like this type. If you have played "Dome Keeper" and liked it, then this is worth buying at it's low price point. This game has so much potential as well. For it's type of game I'd say it's at a 6.5 out of 10. If the Developers add some or all the features/polishes I mention below in the future then it could reach an 8 out of 10 in it's category, IMO. It's not expensive so if you have 10USD just buy it and try it out! If the Developer(s) adds "Different Planets/Areas" by changes to colors/textures. So, just reskinning what already exists. Maybe some new Node Puzzles would add from it becoming repetitive . Possibly some new defense, driller, etc. upgrades and types of Loadout options. Clean up the GUI so it looks better, functions better, and is easier to understand. Also, like Dome Keeper in the long run maybe Challenge Modes for people that want more but have gotten tired of the game loop. I have ran into some bugs but not going to list them here and usually a "Save and Quit" restart the game fixes it. Anyways ITER-8 is a really fun, chill, mining game. I look forward to what 'fluckyMachine' (Dev.) does with this in the coming months or so.
Great game. Very similar to Dome Keeper if you've played that. Explore in your little ship, mine, and fight off hordes of different machines. Took me maybe 8 hours to get most of the unlocks in the skills tab. Overall, pretty fun game for what it is.
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