
The adventure in the mysterious world of the Wall continues! Pilot your robospider into its depths, uncover lost artifacts and technologies, upgrade your exosuit and spider, and battle the horrors lurking in the dark. Unravel the mysteries buried in the depths of the Wall!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 13 → 1.67/day in the week after.
About
The world of the Wall awaits. Wall World 2 builds on the mining rogue-lite experience with expanded mechanics, new challenges, and deeper gameplay. Explore procedurally generated mines full of new discoveries and dangers. Extract valuable resources, harness lost technologies, and upgrade your robospider and exosuit to survive against hordes of raging monsters. Venture through incredible biomes and uncover the secrets entombed in the depths of the Wall.
Venture deep into the World Wall in your robospider. The mysterious Hole holds both deadly threats and long-lost answers. Risk everything to find out what lies on the other side of the unseen depths.

Monsters lurk everywhere — not only on the surface of the Wall, but also within its mines. Arm yourself with an arsenal of powerful weapons and abilities to fight off any threat that stands between you and the truth.

The endless Wall is ever-changing. Its depths contain not only resources and technologies, but also anomalies that can help or hinder your journey. Navigate incredible biomes, overcome obstacles and discover new wonders as you carve your path deeper inside.

Customize your robospider between expeditions and meet new characters in the sphere city. You'll have plenty of options to upgrade and enhance the equipment of both your exosuit and your mobile battle station. Each of them brings you one step closer to conquering the Wall.

Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.59−45% | 2Kreviews | 73% | — | $551.4K |
| $13.99 | 100ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
おすすめしない、とまでは思わないものの、積極的におすすめとも言いづらいかなあ。 前作からの変更点である洞窟内戦闘の要素は悪くないと思うけど、ミッション制は各ステージがほとんど変わり映えせず、繰り返し感がかなりきつく感じてちょっと印象が良くない。中盤以降は速く終わらせたい一心になってしまった。 ストーリーは[spoiler] 次回に続く、という結末になってるけど、この辺が改良されないと次回作をやる気にはならないかなあ。 [/spoiler]
不如一代好玩了。核心原因在于从原来的线性模式改成了关卡结构模式,虽然二代增加了新的内容,但是核心玩法的错误尝试让游戏体验变得破碎且不连贯。让人很难坚持玩下去。
Esse é um dos melhores indies da steam na minha opinião, ele é um roguelike consistente em todos os pontos que são necessários para manter o jogador entretido: lore, mecânicas, satisfação ao jogar (dopamina), variedade de builds, etc. E também em comparação ao primeiro jogo (que já era bom), esse foi um UP absurdo, eles melhoraram tudo que era meio ''escrachado'' no primeiro jogo e fizeram um jogo bonitinho do começo ao fim!! As boss fights estão melhores, lutas com hordas estão melhores, os biomas estão mais bonitos e os upgrades também estão com mais vida, e MUITAS mecânicas novas inclusive de exploração dentro da caverna!! o único downgrade (que na verdade não é uma coisa ruim necessariamente) é que ficou bem mais difícil e demorado de conseguir as coisas, parte também por ser mais difícil de ''quebrar o jogo'' igual era fácil de fazer no jogo 1 e ficar evaporando as cavernas muito rápido, nesse game exige mais dedicação e gerenciamento desde cedo, principalmente aliás! Recomendadíssimo!! Tenho impressão que o tanto de gente falando que o jogo tem muitos problemas, não jogou o primeiro, ele literalmente está melhor em tudo e no overall é um jogo perfeito esse aqui.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1.83/day in the week to Jul 21 → 1.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Korean, Polish, Russian, Japanese, Spanish - Spain
| $13.99 |
| 32ratings |
| 88% |
| — |
| not modelled |
| $11.99 | 20ratings | 86% | — | not modelled |
| $13.99 | — | — | — | not modelled |
| $11.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 133 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fecha bem mas dá pra continuar
Decepcionante
Es un Rogue-Lite las misiones son repetitivas y no van mas alla de excavar-buscar-mantener o excavar-buscar-recoger, y vencer al leviatan en cada zona nueva que desbloqueas, incluso eso tambien puede parecer repetitivo, pero para desbloquear nuevas zonas debes hacer x cantidad de misiones para desbloquear, una nueva mision que te permite acceder a una nueva mejora, se que suena que estoy casi en contra pero todo es muy repetitivo. Lo recomiendo por sus nuevos agregados frente al 1er juego, las piernas nuevas, las corazas nuevas, armas para pelear dentro de las cuevas, los nuevos enemigos, las nuevas formas que el leviatan tiene para pelear, la forma de contar el Lore, las mejoras personalizables con el sistema de bebidas, su apartado artistico, todo eso que funciona como expansion del universo de este juego. Si te gusto el WallWorld 1 este presenta suficientes novedades que pesan mas que lo repetitivo del juego. De verdad lo recomiendo. Punto aparte, si llegara a haber un Wall World 3, me gustaria que hubieran peleas contra minijefes que no sean solo pelear con una version mas grande de un enemigo conocido, que la pelea contra el leviatan sea distinta no solo area nueva, el leviatan ahora hace algo nuevo, sino que las peleas sean mas dinamicas, ejemplo, la sierra una mejora de la araña, en una batalla contra el leviatan es inutil ya que no hay enemigos terrestres que irrumpan en el escenario, siempre es el mismo patron, el levitan hace lo suyo, llega un ejambre volador a molestar, ataca por un lado, y repetir. Para complementar, ojala hagan un mejor balance de las armas de la araña, hay armas rotisimas (salve el poderosisimo Lanzador de Magma) que hacen que la pelea contra el leviatan sea un chiste y otras que si aparecen, las ignoro por completo (te hablo a ti escopeta). Lo mismo con las Piernas y los caparazones, algunos muy utiles y algunos bastante meh. Por otro lado, hay armas para las cuevas que nunca llegue a ocupar por que ya eran innecesarias en cierto punto del juego, y el sistema de cambiar entre armas y el taladro es bastante engorroso, sobre todo cuando la pantalla esta llena de enemigos y debes volver rapido, o cuando estas minando y quieres llegar a cierta arma para impedir que te encierren tal vez hubiera sido mejor simplificar a elige 2 armas y tu veras como te las arreglas.
自己是衝著一代真的好玩進來玩的,二代感受上剛開始還不錯,但真的很快就會陷入痛苦的輪迴。 很大的原因是不斷的用重複的洞窟要你一直重複的打,差別只差在任務目的不同(蒐集東西、打掉巢穴、打倒小BOSS。再加上每次重新進入關卡,即便有喝滿BUFF的情況挖掘的爽快感都是從最初接開始慢慢挖一樣。 真心覺得如果能把已經收集好的礦物帶進關卡內可以做初步的升級,這樣感受會好很多。
...
gute musst du wissen
难度,任务等等很多东西不合理,重复度高,没有新意。还没发售的时候开始玩2代试玩版感觉还不错,多了很多东西可以调整和游玩,等正式版玩起来却很坐牢,解锁新物品不仅需要粉尘这个货币,还要在地图里面找到蓝图才能回基地买,玩到一半不想玩了,太他妈坐牢了。不想退款是想等制作组开智,结果制作组老冯在天上飞。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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